Gracias Gracias:  0
Página 10 de 23 PrimerPrimer ... 6789101112131420 ... ÚltimoÚltimo
Resultados 136 al 150 de 334

Tema: Blender 2.43 :: Release y avances

  1. #136
    · Avatar de pedropp
    Fecha de ingreso
    Jun 2005
    Mensajes
    1,257

    Re: Blender 2.43 (Release y avances)

    Ton Roosendaal 2007/03/16 12:29:40 CET
    Patch #6121 by Diego Borghetti

    Create/delete vertex groups now is possible in Object mode too (using the
    buttons in editbuttons).



    Ton Roosendaal 2007/03/16 12:36:49 CET
    Patch #5460 by Juho V

    Switch screen hotkey, CTRL+Left/Rightarrow now cycles.

  2. #137
    · Avatar de pedropp
    Fecha de ingreso
    Jun 2005
    Mensajes
    1,257

    Re: Blender 2.43 (Release y avances)

    Joshua Leung 2007/03/17 06:50:48 CET
    When pressing XKEY or DELETE in NLA/Action/IPO editors, you are no
    longer asked whether you want to delete the selected markers or keys.
    Instead, it more 'logically' deletes anything that is selected.

  3. #138
    · Avatar de pedropp
    Fecha de ingreso
    Jun 2005
    Mensajes
    1,257

    Re: Blender 2.43 (Release y avances)

    Nicholas Bishop 2007/03/17 21:11:50 CET
    == Sculpt Mode ==

    Added a #define for the number of vértices the flatten brush should sample when calculating the distance to flatten to.

    Joshua Leung 2007/03/18 04:30:25 CET
    == Recently-Opened Files List (Patch #5708) ==

    In the past, this was limited to only having 10 items. Now you can set the
    number of recently opened files that are remembered (ranging from 0 to 30
    items).

    Setting for this can be found under 'Auto-Save' in the Info window.

    Joshua Leung 2007/03/18 07:06:54 CET
    == Action Editor ==

    * When the mouse is over an Action or Constraint Channel, you can now
    rename it by pressing NKEY (like for Shapekey channels). You can alos set
    the 'protection' status for the Action/Constraint channel in this way.

    * Removed the double confirmation when deleting Action-Channels. Also,
    markers are now not deleted when deleting action channels.

    .
    Última edición por pedropp; 18-03-2007 a las 10:49

  4. #139
    · Avatar de pedropp
    Fecha de ingreso
    Jun 2005
    Mensajes
    1,257

    Re: Blender 2.43 (Release y avances)

    Campbell Barton 2007/03/18 13:08:51 CET
    Added files:
    blender/release/scripts mesh_unfolder.py

    excellent mesh unfolder script by Matthew Chadwick
    Ben Batt 2007/03/18 14:26:53 CET
    == Array modifier upgrade ==
    Upgraded the Array modifier to allow the user to specify start and end
    cap objects. This makes arrays more flexible and more useful for creating
    subsurf cages. The cap objects are added at the start and end of the array,
    and will be auto-merged with the rest of the array if the 'Merge' button is
    on.

    Examples at:
    - http://members.optusnet.com.au/~bbatt/tentacle01-endcaps.blend
    - http://members.optusnet.com.au/~bbatt/arraytest06.blend
    - http://members.optusnet.com.au/~bbatt/arraytest07.blend
    Ben Batt 2007/03/18 14:46:26 CET
    == Mirror modifier upgrade ==
    Upgraded the Mirror modifier to support mirroring of UV coordinates in the
    faces created by the modifier.

    Ben Batt 2007/03/18 15:20:25 CET
    == Edgesplit modifier speed improvements ==
    Speed improvements to the Edgesplit modifier (changed the data structures
    and memory management to avoid using slow GHash functions and large numbers
    of small mallocs). In my tests, this makes the modifier appróximately twice
    as fast.
    Martin Poirier 2007/03/18 15:53:17 CET
    === Constraints ===

    Patch by Juho Vepsäläinen (bebraw)
    [ #5850 ] Inverted axis' buttons to Copy Rotation and Copy Location constraints

    This patch adds the options to invert the value being copied from each axis of the Copy Rot/Copy Loc constraints.

    This commit alos includes some slight code sanitization and tool tips cleanup (for the two trak constraints, the tool tips were really unuseful).
    Última edición por 3dpoder; 19-03-2007 a las 23:43

  5. #140
    Miembro
    Fecha de ingreso
    Feb 2006
    Mensajes
    99

    Re: Blender 2.43 (Release y avances)

    Ben Batt 2007/03/18 14:46:26 CET
    == Mirror modifier upgrade ==
    Upgraded the Mirror modifier to support mirroring of UV coordinates in the
    faces created by the modifier.
    Por fin!!!

  6. #141
    Tresmiltornillero Avatar de Leander
    Fecha de ingreso
    Oct 2004
    Ubicación
    Zaragoza (ESPAÑA)
    Mensajes
    10,969

    Re: Blender 2.43 (Release y avances)

    Mecaguen la leche, esto corre mucho.

    Updatean 1000 veces más que cualquier gigante, no sé qué haría sin registrar en este foro todos los avances que están metiendo para poder revisar.

    Cita Iniciado por pedropp Ver mensaje
    Joshua Leung 2007/03/17 06:50:48 CET
    When pressing XKEY or DELETE in NLA/Action/IPO editors, you are no
    longer asked whether you want to delete the selected markers or keys.
    Instead, it more 'logically' deletes anything that is selected.
    Ya era hora coño!
    Última edición por Leander; 18-03-2007 a las 21:13

  7. #142
    · Avatar de pedropp
    Fecha de ingreso
    Jun 2005
    Mensajes
    1,257

    Re: Blender 2.43 (Release y avances)

    Campbell Barton 2007/03/19 04:22:43 CET
    added mesh skin to the face key menú and added a python slot here.

    Este mensaje de Joshua parece algo estropeado....
    --------------------

    Joshua Leung 2007/03/19 08:32:37 CET
    == Preview Range ==

    Preview Range is a useful tool for animating (espcially on longer timelines). It allows you to only run through a limited set of frames to quickly preview the timing of a section of movement without going through the whole timeline. It means you don't have to set/reset start/end frame for rendering everytime you wish to only preview a region of frames.

    Hi Ton,

    Attached is a patch (I know you've already got lots of them in the tracker ;-) ) for a feature that I've sometimes wanted. It seems that this sort of thing is supported in other packages, but I can't be sure.

    Note: I may have left in a few bits and pieces I didn't mean to in the patch (this is off a source tree which had quite a few revisions in it, all of which was experimental)

    == Preview Range ==
    Preview range is useful for animating (espcially on longer timelines). It allows you to only run through a limited set of frames to quickly preview the timing of a section of movement without going through the whole timeline. It means you don't have to set/reset start/end frame for rendering everytime you wish to only preview a region of frames.

    * 'Ctrl P' in Action/NLA/Timeline sets preview range. Click+drag to form selection-box defining region of frames to preview
    * 'Alt P' in Action/NLA/Timeline to clear preview range
    * 'Pre' button beside Start/End fields in timeline toggles whether start/end fields refer to scene or preview
    * 'Ctrl Rightarrow' and 'Ctrl Leftarrow' jump to start/end of preview region when it is set
    * 'S' and 'E' set the start/end frames of preview region when it is set (just like normally) in Timeline only
    * In Action/NLA editors, frames out of preview region are now drawn darkened when preview-region is set

    See the following page for more información later:
    http://wiki.blender.org/index.php/Us.../Preview_Range

    Ton Roosendaal 2007/03/19 10:40:42 CET
    Patch by Juho V,

    Colorband: nodes now show an "Add" button too.

    .
    "La vida es como el tetris, cuando llegan los palos no sabes como encajarlos"
    [SIGPIC][/SIGPIC]

  8. #143
    Tresmiltornillero Avatar de Leander
    Fecha de ingreso
    Oct 2004
    Ubicación
    Zaragoza (ESPAÑA)
    Mensajes
    10,969

    Re: Blender 2.43 (Release y avances)

    Ay Ay Ay Ay Ay Ay!!!

    ESTAN TOCANDO AHORA MUCHO LA NLA Y EL TIMELINE!





    Cita Iniciado por pedropp Ver mensaje
    Preview Range is a useful tool for animating (espcially on longer timelines). It allows you to only run through a limited set of frames to quickly preview the timing of a section of movement without going through the whole timeline. It means you don't have to set/reset start/end frame for rendering everytime you wish to only preview a region of frames.
    Muy bien dicho, si señor!

  9. #144
    · Avatar de pedropp
    Fecha de ingreso
    Jun 2005
    Mensajes
    1,257

    Re: Blender 2.43 (Release y avances)

    Ton Roosendaal 2007/03/19 12:26:53 CET
    Patch #6123m by Leandro Inocencio

    Sound Window now has option "lok view to other 2d windows" too.

    Ton Roosendaal 2007/03/19 16:48:24 CET
    Patch #3126

    Option to draw object name in 3d window corner, now alos displays for
    meshes the (pinned) shape key name.

    Threads: warning fix, added (void) for function declaration.

    .

  10. #145
    BlenderAdicto Avatar de venomgfx
    Fecha de ingreso
    Feb 2004
    Ubicación
    Amsterdam
    Mensajes
    607

    Re: Blender 2.43 (Release y avances)

    Cita Iniciado por pedropp Ver mensaje
    Ton Roosendaal 2007/03/19 12:26:53 CET
    Patch #6123m by Leandro Inocencio

    Sound Window now has option "lok view to other 2d windows" too.
    .

    Leandro es animador aquí en Plumíferos

  11. #146
    · Avatar de pedropp
    Fecha de ingreso
    Jun 2005
    Mensajes
    1,257

    Re: Blender 2.43 (Release y avances)

    Alfredo de Greef 2007/03/20 07:50:41 CET
    Minor modification of foreground processing code in the defocus node.
    Now uses a fixed value instead of a value based on the closest object.
    Should eliminate sudden jumps in blur amount from frame to frame when used
    in animations.

    Campbell Barton 2007/03/20 08:23:09 CET
    Geometry.c - rewrote my python box-packer algo in C,
    packing 2400 rectanges is about 38x faster.

    Use the C implimentation in uvcalc_lightmap and uvcalc_smart_project

    Blender.c - filename returning None raises errors with existing scripts, just return "" so string functions on the filename dont raise an error.

    Joshua Leung 2007/03/20 12:04:48 CET
    == Action Editor - Collapsable Action Channels ==

    Action Channels can now be collapsed/expanded to show/hide Constraint Channels, lessening clutter. In future, this could (will probably be) expanded to
    show the show/hide individual transform channels.

    User Notes:
    * Expansion is off by default
    * NKEY popup now features option to turn expansion on/off
    * Changed behaviour of protection a bit - now if an action channel has protection
    on, constraint channels under it are alos automagically protected

    Developer Notes:
    * I've gone through doing a lot of whitespace/linebreaque tweaquíng to get the code looking more consistent with itself
    * To save typing (and to make it easier to make future revisions), a set of macros
    is now used to chek for some commonly-checked settings (i.e. selection, visibility,
    and protection).

  12. #147
    Tresmiltornillero Avatar de Leander
    Fecha de ingreso
    Oct 2004
    Ubicación
    Zaragoza (ESPAÑA)
    Mensajes
    10,969

    Re: Blender 2.43 (Release y avances)

    Venomgfx, ¿y con vuestra influencia no podéis pedir el SMTPE por favor?

  13. #148
    Moderador Avatar de Klópes
    Fecha de ingreso
    Jul 2005
    Ubicación
    Estuve el día que llovió en los Monegros
    Mensajes
    7,987

    Re: Blender 2.43 (Release y avances)

    Sólo quiero comentaros lo que me están ayudando en la vida las nuevas herramientas de selección en Ctrl+G, es como una terapia relajante... excelente...
    Y oyendo a Sigur Ros, ni te digo
    ...y estaba superbueno.
    Y miré su perfil. Y vi que era amigo de Daniela. Puaf.


    Dos niñas en el parque

    no se elevará, nunca más

  14. #149
    Tresmiltornillero Avatar de Leander
    Fecha de ingreso
    Oct 2004
    Ubicación
    Zaragoza (ESPAÑA)
    Mensajes
    10,969

    Re: Blender 2.43 (Release y avances)

    Cita Iniciado por Klópes Ver mensaje
    Sólo quiero comentaros lo que me están ayudando en la vida las nuevas herramientas de selección en Ctrl+G,

    No te entiendo, ¿estas trabajando con grupos? ¿o es una CVS? ¿puedes dar información porfa?

    Demasiadas preguntas aún para un matematico.

  15. #150
    Moderador Avatar de Klópes
    Fecha de ingreso
    Jul 2005
    Ubicación
    Estuve el día que llovió en los Monegros
    Mensajes
    7,987

    Re: Blender 2.43 (Release y avances)

    Perdóoon quise decir Mays+G (en modo edición)
    ...y estaba superbueno.
    Y miré su perfil. Y vi que era amigo de Daniela. Puaf.


    Dos niñas en el parque

    no se elevará, nunca más

Página 10 de 23 PrimerPrimer ... 6789101112131420 ... ÚltimoÚltimo

Temas similares

  1. Blender Blender 2.63 :: Release y avances
    Por SHAZAM en el foro Noticias
    Respuestas: 29
    Último mensaje: 03-10-2012, 20:33
  2. Blender Blender 2.58 :: Release y avances
    Por SHAZAM en el foro Noticias
    Respuestas: 128
    Último mensaje: 16-08-2011, 20:04
  3. Blender Blender 2.57 :: Release y avances
    Por SHAZAM en el foro Noticias
    Respuestas: 224
    Último mensaje: 22-06-2011, 22:31
  4. Blender Blender 2.45 :: Release y avances
    Por SHAZAM en el foro Noticias
    Respuestas: 948
    Último mensaje: 18-05-2008, 20:49
  5. Blender Blender 2.42 :: Release y avances
    Por SHAZAM en el foro Noticias
    Respuestas: 461
    Último mensaje: 18-02-2007, 02:03

Actualmente estos son sus permisos de publicación en el foro.

  • -No puedes crear nuevos temas al no estar registrado o no haber iniciado sesión en el foro.
  • -No puedes responder temas al no estar registrado o no haber iniciado sesión en el foro.
  • -No puedes subir archivos adjuntos al no estar registrado o no haber iniciado sesión en el foro.
  • -No puedes editar tus mensajes al no estar registrado o no haber iniciado sesión en el foro.
  •