"Pregunta: Any plan to have topological symmetry?
I mean,if the mesh has the same topology on -X and +X .
Even if it's not much productive it could be really cool.
Respuesta: Could you clarify what you mean? nazg-gul is working on allowing sculpting to work with deform modifiers so that you could have a model posed with a armature modifier and the sculpting would have the correct effect. Or do you mean something else?"
Pepeland, quizás puede ser esto? Andaba por ahí comentado en el link ha puesto Alekzsander. :D