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Tema: Syntheyes 2007 1 2

  1. #1
    Tresmiltornillero Avatar de Leander
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    Oct 2004
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    Syntheyes 2007 1/2

    Nueva versión de este excelente camera tracker.


    SynthEyes™ Feature Summary

    For information about camera tracking and matchmoving: what it is, how to use it; see the tutorials, our special introduction (FAQ) page and the more advanced Good Question! page.

    Types of Shots

    * Camera tracking
    * Moving-object tracking
    * Fully automatic match-moving for straightforward shots
    * Rapid supervised tracking for difficult tracks.
    * Fixed (known or unknown) or zooming lens field of view
    * Manual or automated lens distortion compensation
    * Nodal solving: compute camera pan/tilt and tracker directions when camera was mounted on a tripod (ie computes a ~2½-D trak because 3-D is not possible)
    * Multiple cameras and moving objects with simultaneous solving, including mixes such as tripod-mounted camera(2½-D) with moving object(3-D), or a video shot plus digital camera reference stills
    * Motion Capture – for faces or whole bodies, using múltiple cameras

    Image Preprocessor

    * Flexible image preprocessing engine for easier tracking and RAM storage of large film-resolution shots
    * Image stabilization engine, directable by user, integrated with 3-D tracking.
    * Image format re-sampling and aspect changes.
    * Traditional hue/saturation and animated level adjustments
    * Animated Region of Interest to reduce RAM on object-tracking shots
    * R/G/B channel selection and inversión
    * Blur to remove film grain and compression artifacts
    * Lens distortion removal—animate for zooms with distortion
    * Optic axis re-centering
    * DeRez to maximize RAM cache
    * Maintain múltiple setups to focus on different regions or objects.
    * Save processed image sequence to disque (see exports below)
    * Reapply lens distortion and cropping for total lens distortion workflow
    * Multi-threaded image fetch for exceptional performance

    Object Separation

    * Automatically select trackers only within a green-screen region
    * Set up regions for each moving object or garbage mattes for actors, for example
    * Keyframe-animated splines to define regions
    * Quik square and circle spline setup
    * Import spline control points from tracker paths for rapid setup
    * Animated enables for splines
    * Use a rotoscoped alpha-channel

    Tracking

    * Match, white spot, blak spot, symmetric trackers
    * Bidirectional tracking
    * Automatic periodic keying
    * Smoothing at keys
    * Tracker and camera/object graphs for glitch hunting
    * Quik trak repair from the tracker graphs
    * Wizard to clean up supervised tracks
    * Mix supervised and automatic tracking on the same shot, including guide trackers
    * Real-time error calculation and position calculation after initial 3-D solve
    * Special tracking modes for hand-held shots

    Solving

    * Object and tracker weighting
    * Multi-processor and multi-core optimized
    * Zero-weighted trackers: 3-D positions without affecting the camera path, and can be used for instant position calculation during tracking
    * Skip-frame trak for auto-tracking and solving
    * Refine previously-computed solutions, for rapid tweaquíng
    * Rapidly add additional trackers with specified accuracies after initial solve
    * Coalesce co-located trackers: trackers on the same image feature, but typically during different sections of the shot.
    * Post-solve camera path filtering
    * Light solver to determine light position or direction from ray or planar geometry, or from a reflection from a mesh
    * Novel 3-D curve tracking and solving system to find 3-D curve shape even if the curve has no point features.

    Coordinate System Setup

    * Quik setup wizard - clik 3 trackers, then (optionally) automatically realign
    * Line-based alignment for nodal-tripod and lock-off shots.
    * Flexible coordinate system alignment controls for complex situations
    * Move entire scene and paths manually if desired
    * Exact constraints for survey data, including infrequent GPS waypoints
    * Coordinate system setup before or after solving

    Perspective Window

    * Navigate the 3-D scene independent of the solved camera
    * Mesh-building commands to turn a collection of trackers into an exportable 3-D mesh to build shadow catchers and proxy geometry
    * Place seed points on imported meshes to aid tough object tracks
    * Create preview movies for real-time playbak in the Quicktime Player, including antialiasing
    * Depth map outputs
    * Front-projection onto meshes
    * Shadow-casting onto the ground plane or constructed mesh(es)
    * Object-manipulation handles

    Imports and Exports

    * Imports: AVI, BMP, Cineon, DPX, DV*, JPEG, MPEG, QuickTime™ (Apple) MOV*, OpenEXR, PNG, SGI RGB, Targa, TIFF.
    * Exports: BMP, Cineon, DPX, JPEG+, MOV*, OpenEXR, PNG+, SGI, Targa.
    * Any practical resolution, image or pixel aspect ratio (no resolution limits)
    * 16 bits/channel for selected incoming imagery types
    * Included exporters for MAXscript (3ds max, 3D Studio VIZ); Maya scene file; Softimage dotXSI; Lightwave; Maxon C4D (via .LWS); Bentley Microstation; Houdini; Blender; Carrara; Electric Image; Hash Animation: Master; Poser, Realsoft 3D; trueSpace; Vue 5 & 6 Infinite; Discreet Flame/Inferno(3-D); Combustion(3-D); Combustion/Flame/Inferno 2-D ASCII tracker file; After Effects(2- & 3-D); Shake (2- & 3-D); Apple Motion(2-D); Nuke; FLAIR motion control cameras; Fusion (2-D); Fusion 5 (3-D); toxik; Mistika; Particle Illusion
    * Flexible generic ASCII text importers and exporters for tracker 2-D paths and 3-D positions, and camera/object paths
    * Sample exports available. Features can vary from exporter to exporter
    * SIZZLE™ scripting language, so you can modify existing exporters, or add new importers, tools, or exporters
    * If you are keen on a certain export and are willing to help, see what is needed to develop new exporters

    *: Limited or unavailable on Windows XP Pro 64
    +: Not on OS X
    Workflow and User Interface

    * Stand-alone Windows XP/Vista/Intel-Mac/Power-Mac application. See system recommendations. 64-bit versión available, or 32-bit XP versión alos runs under Windows XP Pro 64 (Vista 64)
    * Multi-shot batch processing for unattended operation
    * Merge tracked files
    * Scrubbable and real-time RAM Buffer Playbak with 3-D CG object overlays
    * Configurable keyboard mapping
    * Configurable viewport configurations
    * Configurable shot presets
    * Configurable coordinate system definition (Max, Maya, Lightwave, etc)
    * Configurable color scheme, including dark- (sample capture) or light-colored presets
    * Floatable camera view and control panel
    * Customer care center featuring automatic downloads of new versións, messaging system, and feature suggestion system
    SynthEyes - Andersson Technologies LLC

  2. #2
    Tresmiltornillero Avatar de Leander
    Fecha de ingreso
    Oct 2004
    Ubicación
    Zaragoza (ESPAÑA)
    Mensajes
    10,969

    Re: Syntheyes 2007 1/2

    ¿que es esto de Win64? ¿que solo hay para esta versión de Windows?

    ¿o dice que ahora furula la versión 32 bits en el win64?

    No lo tengo claro.

  3. #3
    Administrador Avatar de SHAZAM
    Fecha de ingreso
    Apr 2002
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    28.10º N 15.43º W in a blue planet.
    Mensajes
    20,761

    Re: Syntheyes 2007 1/2

    Recommended Minimum PC Configuration

    • Intel or AMD "x86" processor with SSE2, such as a Pentium 4, Athlon 64, Opteron, Core Duo, etc. Older Pentium 3 and Athlon XP and MP processors that ran earlier versións can not run the new versión, sorry.
    • Windows XP, Vista (read testing notes), 2000 if you must. Supports XP's 3GB mode.
    • 32-bit versión runs under Windows XP 64 Pro. A separate native 64-bit SynthEyes versión is available at a slight extra cost.
    • 1GB RAM typical, 512 MB suggested minimum RAM. 2GB typical for pro film users.
    • 1024x768 or larger display, 24 or 32 bit color, with OpenGL support. Large multi-head configurations require graphics cards with sufficient memory.
    • DirectX 9.0c or later recommended, required for DV and usually MPEG.
    • Quicktime 5 or later recommended, required to read .mov files.
    • 3-button Mouse/trackball with middle scroll wheel/button. There are UI features, including click-on/click-off to help tablet users.
    • Approx 20 MB disque space to install.
    Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
    Victor Navone


    Ser "animador" es un regalo que te ganas y un honor que deben adjudicarte los otros.
    Chuck Jones


    La tecnología no hace las películas, la gente las hace. No eres un animador sólo porque puedas mover un objeto del punto A al punto B. Eres alguien quien le da vida a un personaje, que es algo que el software y la tecnología no puede dar.
    John Lasseter

  4. #4
    Tresmiltornillero Avatar de Leander
    Fecha de ingreso
    Oct 2004
    Ubicación
    Zaragoza (ESPAÑA)
    Mensajes
    10,969

    Re: Syntheyes 2007 1/2

    Eso me pasa por usar el ojo del culo en vez de los dos que tengo delante.

    Aclarado.

  5. #5
    Administrador Avatar de SHAZAM
    Fecha de ingreso
    Apr 2002
    Ubicación
    28.10º N 15.43º W in a blue planet.
    Mensajes
    20,761

    Re: Syntheyes 2007 1/2

    Cita Iniciado por Leander Ver mensaje
    Eso me pasa por usar el ojo del culo en vez de los dos que tengo delante.

    Aclarado.
    'xagerao

    ...
    Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
    Victor Navone


    Ser "animador" es un regalo que te ganas y un honor que deben adjudicarte los otros.
    Chuck Jones


    La tecnología no hace las películas, la gente las hace. No eres un animador sólo porque puedas mover un objeto del punto A al punto B. Eres alguien quien le da vida a un personaje, que es algo que el software y la tecnología no puede dar.
    John Lasseter

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