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Tema: Blender 2.42 release y avances

  1. #151
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    Blender 2-42 release y avances

    Rayos, y yo sin haberme enterado antes, pero como dices es por la falta de documentación, debería estar un poco más centralizada para efectos de organización.

  2. #152
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    Blender 2-42 release y avances

    Ton Rosendal 2006/09/12 10:29:50 cest.
    patch 4981 (Tom musgrave, revised). New option: select collumn in action editor. This selects all keys on the same time, based on already existing selection. Works for actions as well as shape keys. Hotkey k.
    .

  3. #153
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    Blender 2-42 release y avances

    Si, estaba pedido de hace tiempo por Plumíferos, por fín lo tendrán.

  4. #154
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    Blender 2-42 release y avances

    Ar, ar, por fin lo tendremos, se acabó el recorrer arriba y abajo para seleccionar todo el frame. Saludos.

  5. #155
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    Blender 2-42 release y avances

    Ton Rosendal 2006/09/14 10:13:09 cest.
    new: (partial) shape key support for lattices.

    Panel with shape keys now shows for lattice todo.

    Supports vgroup weight value for shapes.

    Note: this doesnt support shape editing with linked duplicates. The modifier system for lattices (as for curve/surface) has no local object estorage, so linked duplicates Will all show idéntical.
    .

    Ton Rosendal 2006/09/14 10:23:38 cest.
    new: added shift+a add action strip menú todo NLA editor. This gives a menú with choices of actions todo be added.
    .

  6. #156
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    Blender 2-42 release y avances

    Cuanta cosa bonita para animar, cuanta. Pero cuando ese soporte para microdesplazamientos y todas esas lindezas para que el esculpido sea como dios manda, ¿eh? Cuando? Eh?
    (es lo que tiene el software libre, que cuanto menos nos cuesta, más pedimos). Gracias por la información Pedro. Un saludo.
    Cuiño, cuiiiiño!!!!

  7. #157
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    Blender 2-42 release y avances

    Ton Rosendal 2006/09/14 14:21:18 cest.
    patch #4970 (Brecht). Added: scale node in compositor.

    Only works for RGBA buffers now.

    I have added an option relative or absolute scale. So you can a los define actual píxeles for scale. Values for scale are reset when you switch, todo prevent todo weird situations.

    Scaling wasnt foresen todo work with the preview-panel in UV window, this preview cropping only happens for image and renderresult nodes, actually should be done for the scale todo. I wait with te hat though, this preview method isnt very advanced yet.

    The pass_on_compbuf() here crashed in tests with preview panel, that Weak code. I have todo recode that. For time being i use the dupalloc_compbuf todo have it stable.
    .

    Ton Rosendal 2006/09/14 14:40:53 cest.
    special request: drawmode bounding box now supports drawing extra todo.

    Like axis or object name.
    .

  8. #158
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    Blender 2-42 release y avances

    Ya que el mío no pudo ser, este de Brecht ha sido. Esto va viento en popa, dentro de poco ni reconoceremos Blender.

  9. #159
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    Blender 2-42 release y avances

    Hala otro parche para la saca, este es para el Sequencer, con el podréis animar la escena o las imágenes haciendo zoom, girándolas y moviéndolas, si lo probais, mejor testeo para el ya que lo van ha utilizar nuestros gran amigos de plumiferos. http://www.plumiferos.com/patches/pa...form_1.0.patch.

  10. #160
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    Blender 2-42 release y avances

    Excelente. Jedihe.
    Cuando traigas un fusil y lo sientes junto a tus ideas, serás irremediablemente seducido por el poder persuasivo de las balas.

    Miscelánea Blender: Blender en español... y bien explicado! (en YouTube o en 3DPoder)

  11. #161
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    Blender 2-42 release y avances

    (Campbell Barton) 2006/09/20 04:43:09 cest]. Added files: Blender/release/scripts mesh_solidify, py. Log:
    Update and add a new script -.

    Makes the Mesh solid by creating a second skin of a set width.
    Works with UV and vertex col but not weights at the moment.
    Es utilísimo.



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  12. #162
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    Blender 2-42 release y avances

    De vuelta al tajo. Blender sigue mejorando, alguno de los cambios de los últimos días: Campbell Barton 2006/09/21 03:36:09 cest

    Adding a script that copies material colors todo vertex colors, usefull when consolidating 3d models from formats that use Many materiales for diferent colors, into 1 object with fewer materiales.
    Roland hess 2006/09/22 17:57:58 cest

    This commit adds local target rotation support todo the flor constraint, making it much more useful. Requested and taunted for frequently by Plumíferos folks. Click on use root todo take target object rotations into account.

    God for using rotated empties, as a sloped flor.
    Geofrey bantle 2006/09/24 07:14:30 cest

    -> ajustable tolerance for Knife vertex cutting.

    Previously had vertex snapping in Knife tool ajustable by the threshold value in the Mesh tools panel. This was actually a misunderstanding on my part of a user request (ops). What was really neded was todo make the sensitivity of intersection code for vertex cutting ajustable. Vertex Snap is now set at same tolerance as vertex selection.
    Ton Rosendal 2006/09/24 11:21:04 cest

    New render feature:
    If you define múltiple render layers with diferent view-layers, these view-layers are rendered entirely, not looking at the Faces that are invisible. This allows Layered composite, but only when geometry does not intersect or overlap partially.

    This new renderlayer option all z values Will fill in the z of not visible Faces (in the scene view-layers) as well, which then allows masking out as if these Faces were set todo material option env.

    Here an example composite todo show the effect:
    Two cubes, in view-layers 1 and 2, and rendered in 2 render layers:

    Same scene, but with both render layers set todo all z values:
    .

    Brecht van lommel 2006/09/24 21:29:25 cest

    Basic pressure sensitivity support in imagepaint, for opacity, size, fallof and spacing. Click the button labeled p next todo the sliders. Works best for opacity, other options can give por quality strokes in some cases. Alos performance neds todo be improved.

    Remember, works only on x11 and Mac, no Windows support for tablets yet.
    Matt ebb 2006/09/25 05:15:58 cest

    * updated the auto-generated UV test image (image editor -> image -> new).

    The previous one was ok as a quik fix during orange and showed distorsión obviously but it was kind of extreme, and id rather not be blamed for causing blindness or brain tumours because of it. This pattern is nicer, and still shows distorsión and its location on the map well.
    Matt ebb 2006/09/25 07:15:19 cest

    * proportional Edit Mode random fallof.

    This is another proporcional edit fallof that slightly randomises the influence. It not strictly random, it blended with linear fallof so that it a bit smoother. The nice thing is that it works with all transforms, axis locking etc, including the special ones like todo sphere, Shrink/fatten/etc. It can be used for all sorts of things like roughening surfaces. I most recently used it todo add a bit of randomness todo the Folds of some Cloth. I made a short demo video here: http://mke3.net/blender/etc/prop_random-h264.mov.

    Alos included nicer icons for the fallof types.
    .

    Jens ole wund(bjornmose) 2006/09/26 14:53:57 cest

    New Softbody option: ajustable rigidity.

    Gives local structure stability for though fabrics, Thin stelplates, Even Suzanne gets pretty crash resistant that way. If non zero it not only adds diagonales but all other 2edge-wide springs so it somehow reproduzcas Stif quads for meshes todo.
    .

    Jens ole wund(bjornmose) 2006/09/28 22:27:46 cest

    New Softbody feature:
    Simple (naive) self collision.

    Estimates a collision ball.

    Using the Spring Lenght todo attached neighbours.
    (idea estolen from old Cloth modifier files, but im sure zaz and genscher wont mind)
    - Usefull for untangeling static Cloth like objects.
    - May be used for Cloth simulation with known limitations.

    Like túnel effect if objects are moving todo fast.

    Demo - Volatile files. http://www.wund, homepage, t-online....ut_selfcol.avi
    http://www.wund, homepage, t-online....h_selfcoll.avi.

    Have fun.

    Bm.
    .

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    Última edición por 3dpoder; 06-12-2006 a las 01:15 Razón: Adjuntar la imagen
    "La vida es como el tetris, cuando llegan los palos no sabes como encajarlos"
    <img src=images/smilies/molesto.gif border=0 alt= title=Sad class=inlineimg />

  13. #163
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    Blender 2-42 release y avances

    Simon clitherow 2006/10/01 14:39:31 cest.
    . Added missing chek for with_bf_international. This fixes loading truetype fonts for text objects.
    .

    Tom musgrove 2006/10/01 17:55:09 cest.
    .
    ==key action column select update==
    Added constraint key column selection todo column selection code, patch by Joshua leung (Aligorith).
    .

    Martin Poirier 2006/10/01 20:28:46 cest.
    .

    As discussed during meting, changed curve length/tilt markers todo indicate direction.

    That is, a 3d curve now displays as ->->->-> instead of -|-|-|-|.

    Comparing the two, y didnt find the arrow display any more confusing then the straight lines when dealing with loops and tilt variations. Sharp turns are more likely todo display crossed lines though.

    Others should fel free todo disagre and make it better.
    .

    Martin Poirier 2006/10/01 21:29:46 cest.
    .

    Patch: [ #5046 ] ipo editor -> axis loocking for transform by Joshua leung (Aligorith).
    ** this is a heavily modified versión of the patch, but the idea is the same. **.

    This adds x and y as hotkey for constraining ipo transforms (Grab only) and a los fixes the display todo only show relevant información when constraining (Grab and scale).
    .

    Martin Poirier 2006/10/01 21:45:37 cest.
    .

    Patch: [ #5036 ] ipo curve mirroring by Joshua leung (Aligorith).

    This patch adds the característica of ipo curve mirroring. It mirrors the selected keyframes in the active ipo curves over a user-nominated mirror-line.

    Options are:
    -Mirror over current frame.

    Mirror over vertical axis (x = 0).

    Mirror over horizontal axis (y = 0).

    Functionality can be accessed from:
    -Hotkey in ipo editor.

    Submenú in Header of ipo editor.
    .
    "La vida es como el tetris, cuando llegan los palos no sabes como encajarlos"
    <img src=images/smilies/molesto.gif border=0 alt= title=Sad class=inlineimg />

  14. #164
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    Blender 2-42 release y avances

    Un resumen de los cambios de los últimos días:
    .Campbell Barton 2006/10/05 17:56:12 cest.
    Python Api. Added list like Access todo Mesh face colors so you can say col[0] = 255 instead of col, r= 255
    More importantly for ch in col and tuple (col)
    .

    Campbell Barton 2006/10/07 06:56:36 cest.
    added Python func Blender. Geometry. Lineintersect2d(v1, 2, 3, 4)
    Updated archimap and cookie cutter todo use it, removed Python versión from bpymathutils.

    Archimap Island merging is noticibly faster.
    .

    Campbell Barton 2006/10/08 12:51:38 cest.
    removed unusued vars from geometry, c.

    Uv_archimap still had Python based line intersect.

    Added plane2matrix function todo bpymathutils.

    Added an optional arg todo imagefromobjectsortho - Camera_matrix.

    Camera_matrix can be used todo define a plane in 3d space where x and y scale is used todo set the width and height of the área todo render.
    .

    Campbell Barton 2006/10/08 19:05:57 cest.
    adding a new script, heres the docstring.
    _______________________
    Render billboard script.

    This can texture a simple billboard Mesh from any number of selected objects.

    Renders objects in the selection todo Quad Faces on the active Mesh.

    Usage.
    * light your model or enable the shadless flag so it is visible.
    * make a Low poly Mesh out of quads with 90d corners. (this Will be you billboard Mesh)
    * select the model and any lamps that light it.
    * select the billboard Mesh so that it is active.
    * run this script, adjust settings such as image size or over sampling.
    * select a place todo save the (*.png) image.
    * once the script has finished running return todo the 3d view by pressing shift+f5
    * todo se the newly applied textures change the drawtype todo textured solid.
    .

    Campbell Barton 2006/10/09 19:56:00 cest.
    Maléfico request when working with Many hok objects-
    Select grouped -> hok siblings (deform same data)
    .

    Campbell Barton 2006/10/09 20:56:02 cest.
    changed select grouped hooks functionality- Just select the hooks that use the active object.

    A los speed up for select group, only find group status for unselected objects.

    Updated the select group menú in 3 places, the space bar menú was out missing some other group options also.
    .

    Jiri hnideque 2006/10/10 17:30:57 cest.
    - Blender should work corretly with new verse Gimp plugin now.
    - It uses color_r, color_g, color_b and transparency for naming.

    Color channels.
    .

    Jens ole wund(bjornmose) 2006/10/10 23:49:02 cest.
    some tiny changes todo the Softbody system.
    - UI for self collision ball size definition.
    - Edge collision mode added (almost a bug fix)
    Volatile test file ->
    http://www.wund, homepage, t-online....must_1_2.blend
    .

    Campbell Barton 2006/10/11 08:51:26 cest.
    added global deleete, triggered with shift+del, this removes the object from all scenes (sabes searching manually)
    .

    Matt ebb 2006/10/12 05:43:44 cest.
    * clicking on a constraint in the outliner now shows object buttons.
    .

    Matt ebb 2006/10/12 09:54:32 cest.
    * added a new Empty draw type - Single arrow. This can be useful in situations where you just ned a direction, like a Wind or vortex force field for example.
    .

    Nathan letwory 2006/10/12 13:53:50 cest.
    add verse máster-server functionality.
    * added two files from verse-máster.
    * server list is available in outliner (new mode verse servers)
    * verse sessions are now a los in new mode verse sessions in outliner.
    * fixed drawing of verse sessions and their nodes.
    * in user preferencias system & OpenGL máster-server IP setting (default máster, uni-verse, org)
    * in file>verse entry get servers todo get server list or.
    * RMB on available verse servers in outliner todo refresh server list.

    Enjoy.
    .

    Campbell Barton 2006/10/12 15:13:45 cest
    on Matt suggestion moved make enlace->groups todo the add groups menú as add todo active objects groups.

    Removed make enlace -> dupligroup because copy->duplis does the same thing.

    Python group, c had an unneded scene/base lookup.
    .

    Nathan letwory 2006/10/13 11:11:56 cest
    master server list.
    * print (# servers) instead of icon row when there are servers in the list.
    * dark-gren circle behind server icon in server list when connected.
    * orange when connecting.
    .

    Jiri hnideque 2006/10/13 15:44:13 cest
    - Added dark-gren circle behind subscribed verse node.
    - Added green circle behind object node shared at verse server.
    - It is easier todo figure out, what is shared and what isnt shared.

    Color is hard coded now, but Matt can improve it.
    .

    Jens ole wund(bjornmose) 2006/10/13 23:27:43 cest
    Softbody update.

    Nicer Kinematics in self collision -> blending todo complete inelastic impact.

    Now does something close todo real physics.

    First steps towards aerodynamics.

    Anisotropic friction.

    Springs se their movement in media.
    -> se surrounding media does not move and/or reacts on Wind.
    (*for now neds todo have a pseudo Collider araound -> that is: add a Cube in the same layer.

    And make it a deflector *)
    .

    Ton Rosendal 2006/10/14 12:21:20 cest
    new shadow feature: irregular shadow buffers.

    Full log: http://www.blender3d.org/cms/irregul...ufe.785.0.html.

    In short: this is a shadow buffer approach that always results in crispy.

    Shadows, independent of Lamp buffer size or zoom level. This shadow buffer.

    System a los supports transparent shadow.

    This is part of work on refreshing shadow buffers in Blender. You now can.

    Choose of two types (classical, irregular). More types Will follow. Also.

    Quality issues for classical shadow buffers are going todo be reviewed, especially todo solver the lousy biasing.

    For the cvs log récord, it is based on articles:
    Gregory Johnson et al, university of Texas, Austin. (regular grid method).

    Timo aila and samuli laine, Helsinki university of technology. (bsp method).
    .

    Campbell Barton 2006/10/15 10:43:59 cest
    added shadalpha Access todo materiales in Python.
    .

    Ton Rosendal 2006/10/15 13:50:47 cest
    another Shadow Buffer godie: the halfway trick. http://www.blender3d.org/cms/shadow_...way.786.0.html.

    Simply said: by using the average of the nearest and 2nd nearest z value.

    In shadowbuffers you can reduce bias errors very well.

    For backwards compatibility it is a new buffer type though.
    .

    Campbell Barton 2006/10/15 16:00:24 cest
    a malifico request, Blender. Library now supports loading relative libraries.

    Blender. Library. Open(//someblend, blend).

    The // at teh start of the Path mean that the file Will be loaded relaive todo the existing blend files Path.
    .

    Geofrey bantle 2006/10/18 07:18:51 cest
    -> improved triangle todo Quad conversión.

    Alt-j behavior has ben replaced by a port of the tri2quad Python script.

    Currently in cvs. This method has Many advantages over the old behavior.

    A simple illustration of how the new method is superior todo the old can be.

    Made by triangulating a suzzane and converting it bak todo quads. http://www.umsl.edu/~gcbq44/t2q2a.jpg
    http://www.umsl.edu/~gcbq44/t2q2b.jpg.

    The algorithm works by considering all posible triangle pairings and then.
    Weighting them according todo how appropriate it would be todo join. These pairs.

    Are then quick-sorted and those with the highest weighting factor are combined.

    The function is quite fast Even for dense meshes and usually involves no.

    Noticeable wait-time for completion. For instance the following imported.

    Model tok less than 2 seconds todo convert on my 1.3 Ghz PC powerbok: http://www.umsl.edu/~gcbq44/mimitri.jpg
    http://www.umsl.edu/~gcbq44/mimiquad.jpg.

    It should be noted by the user that this method a los discards face pairs.
    Where the two triangles:
    -Do not share the same material.
    -do not share the same UV image (Texface)
    -do not share a compatible set of UV coordinates.
    -do not share a compatible set of vertex colors.
    -Will form a Concave Quad or create a non-planar face.

    Additionally if the Edge shared by the pair is marked Sharp the pair.
    Will be discarded from the quicksort. In this bien the user can gain great.

    Control over the conversión process if they desire as this imported vrml.

    Model of a sneaker illustrates: http://www.umsl.edu/~gcbq44/t2qa.jpg
    http://www.umsl.edu/~gcbq44/t2qb.jpg.

    For the future it would be nice if some of the options for the conversión.

    Process, such as angle tolerance, could be made configurable in the UI.

    However it is unclear at this time which options should be made configurable.

    And where todo put them. Feedbak on this is appreciated.

    Special gracias goes todo Joe eager for the two macros he contributed todo this code.

    And todo Campbell Barton for writing the script this was based on.
    .

    Nathan letwory 2006/10/19 07:06:41 cest
    * verse username for Blender avatar can be set in userprefs (system&OpenGl). The name defaults todo the old form.
    .

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    Última edición por 3dpoder; 06-12-2006 a las 01:40
    "La vida es como el tetris, cuando llegan los palos no sabes como encajarlos"
    <img src=images/smilies/molesto.gif border=0 alt= title=Sad class=inlineimg />

  15. #165
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    Blender 2-42 release y avances

    Jens ole wund(bjornmose) 2006/10/20 00:01:06 cest.
    more Softbody godies: Sb collision targets may be picked up from modifier stack.
    Works fine with static targets having Subsurf and/or array mofifiers.

    Se->. http://www.wund, homepage, t-online..../mstack, blend. http://www.wund, homepage, t-online....mstack_i.blend.

    However when calulating the sb object dynamics the vértices of the.

    Deform only m-stak result are used.

    So sb <-> sb may look Strange.

    Subsuf modifier is applied todo sb object After doing sb dynamics.
    (That is: colliding Mesh is subsurfed, sb is not).

    Subsurfed sb cubes colliding.

    Link -> http://www.wund, homepage, t-online....selfmod, blend.

    Or may give unwanted results.

    Subsuf and array modifier is applied todo sb object After doing sb dynamics.

    Link -> http://www.wund, homepage, t-online....d_nobug, blend.

    Last, modifiers that change vertex locations in time (like Waves).

    Sufer from not being sen at neded time resolution.
    (Sbs se colliders static in a frame).
    Well but that beyond the límites of the current Dep-Graph use.

    And neds todo be resolved on design level.

    Anyho have fun.

    Bm.
    .

    Campbell Barton 2006/10/20 01:21:55 cest.
    added twoside todo Texface specials menú.

    Added a menú for Texface copy - Control + c in Face Mode.
    .

    Campbell Barton 2006/10/20 02:17:34 cest.
    removed files: Blender/release/scripts mesh_tri2quad, py.

    Removed this script since Briggs ported it todo c.
    .

    Campbell Barton 2006/10/25 03:32:46 cest.
    scripts object_batch_name_edit, py.

    Added the option todo rename objects todo their dupgroups name.
    .

    Martin Poirier 2006/10/26 01:34:24 cest.
    == 3d view ==
    Cuestomizable grid subdivisións.

    This commit adds a numbut todo the view properties panel that lets you specify how the grid is subdivided.

    This afects snapping in translations, obviously.

    Default: 10 (behavior doesnt change).

    That means people still stuk in fet and inches (shudders) can set it todo 12 and have 1 unit = 1 fot.

    That a los means you can work in heads when doing body proportions or whatnot (dont think of it as being límite todo CAD uses).
    .

    Martin Poirier 2006/10/26 01:57:00 cest.
    == transform ==
    Embryon functionnality for snapping.

    Only Snaps todo grid on translations (Grab).

    Transform constraints are supported but Header display is wrong.

    Can be turned on/of in the object/Mesh Header menú under transform properties (tentative spot, Will have todo integrate better and in other object type menús to).

    Can be turned on/of during transform with ` (bak quote, a los tentative).

    This is, of course, very much work in progress.

    This implements part of the Structural ideas for the transform cleanup ive ben juggling around with.
    .

    Ton Rosendal 2006/10/26 12:13:16 cest.
    coding work while on the trip todo London (based on Plumíferos wishlist).

    Icon previews for images were created always for old files, which made.

    Browsing (menús) incredible Slow. Added a minor change in the flow, so.

    Icons only get created when the user invokes loading images.

    Andrea, you might chek this, probably not al cases are covered yetí.

    Compositor: the file output node now has a mínimo/máximo frame for which it.
    Writes files.

    Compositor: fixed a very bad bug (Even in 2.42a release) that made the.

    Depsgraph for nodes not work. While editing, only the nodes that change.

    Should be recalculated, but accidentally all of them were done each time.
    .
    "La vida es como el tetris, cuando llegan los palos no sabes como encajarlos"
    <img src=images/smilies/molesto.gif border=0 alt= title=Sad class=inlineimg />

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