Resultados 1 al 3 de 3

Tema: No me deja exportar malla y esqueleto

  1. #1
    Usuario Nuevo
    Fecha de ingreso
    Jun 2014
    Mensajes
    7
    Gracias (Dadas)
    1
    Gracias (Recibidas)
    1

    Maya No me deja exportar malla y esqueleto

    Hola qué tal gente de foro 3D mi nombre es diego y bueno, como dice el título del tema: Cuando intento exportar el modelo y esqueleto con animaciones en formato.dae con el programa de Maya 2017 no me deja ya qué arroja errores, esta es la imagen de lo que quiero exportar que es un Modelo de un personaje con texturas y la armadura ya emparentada al modelo con unas pequeñas animaciones.

    No me deja exportar malla y esqueleto-sin-titulo.png

    Cuando voy a exportar cómo.dae me arroja estos errores:
    No me deja exportar malla y esqueleto-sin-titulo02.png

    En los otros dice esto:
    El primero hace referencia a todos los huesos de mi esqueleto con este error.
    Código:
    The plug-in has changed some animation curves tangents type to User to ensure interoperability. This mode change will not affect the animation curvesvalues Rot_translateX
     Rot_translateY
     Rot_translateZ
     Rot_scaleX
     Rot_scaleY
     Rot_scaleZ
     Rot_rotateX
     Rot_rotateY
     Rot_rotateZ
     Spine_translateX
     Spine_translateY
     Spine_translateZ
     Spine_scaleX
     Spine_scaleY
     Spine_scaleZ
     Spine_rotateX
     Spine_rotateY
     Spine_rotateZ
     Chest_translateX
     Chest_translateY
     Chest_translateZ
     Chest_scaleX
     Chest_scaleY
     Chest_scaleZ
     Chest_rotateX
     Chest_rotateY
     Chest_rotateZ
     R_Shoulder_translateX
     R_Shoulder_translateY
     R_Shoulder_translateZ
     R_Shoulder_scaleX
     R_Shoulder_scaleY
     R_Shoulder_scaleZ
     R_Shoulder_rotateX
     R_Shoulder_rotateY
     R_Shoulder_rotateZ
     R_UpArm_translateX
     R_UpArm_translateY
     R_UpArm_translateZ
     R_UpArm_scaleX
     R_UpArm_scaleY
     R_UpArm_scaleZ
     R_UpArm_rotateX
     R_UpArm_rotateY
     R_UpArm_rotateZ
     R_ForeArm_translateX
     R_ForeArm_translateY
     R_ForeArm_translateZ
     R_ForeArm_scaleX
     R_ForeArm_scaleY
     R_ForeArm_scaleZ
     R_ForeArm_rotateX
     R_ForeArm_rotateY
     R_ForeArm_rotateZ
     R_Hand_translateX
     R_Hand_translateY
     R_Hand_translateZ
     R_Hand_scaleX
     R_Hand_scaleY
     R_Hand_scaleZ
     R_Hand_rotateX
     R_Hand_rotateY
     R_Hand_rotateZ
     R_Finger_translateX
     R_Finger_translateY
     R_Finger_translateZ
     R_Finger_scaleX
     R_Finger_scaleY
     R_Finger_scaleZ
     R_Finger_rotateX
     R_Finger_rotateY
     R_Finger_rotateZ
     R_Finger_b_translateX
     R_Finger_b_translateY
     R_Finger_b_translateZ
     R_Finger_b_scaleX
     R_Finger_b_scaleY
     R_Finger_b_scaleZ
     R_Finger_b_rotateX
     R_Finger_b_rotateY
     R_Finger_b_rotateZ
     R_PARENTING_HAND_LOC_translateX
     R_PARENTING_HAND_LOC_translateY
     R_PARENTING_HAND_LOC_translateZ
     R_PARENTING_HAND_LOC_scaleX
     R_PARENTING_HAND_LOC_scaleY
     R_PARENTING_HAND_LOC_scaleZ
     R_PARENTING_HAND_LOC_rotateX
     R_PARENTING_HAND_LOC_rotateY
     R_PARENTING_HAND_LOC_rotateZ
     R_Thumb_translateX
     R_Thumb_translateY
     R_Thumb_translateZ
     R_Thumb_scaleX
     R_Thumb_scaleY
     R_Thumb_scaleZ
     R_Thumb_rotateX
     R_Thumb_rotateY
     R_Thumb_rotateZ
     R_Thumb_b_translateX
     R_Thumb_b_translateY
     R_Thumb_b_translateZ
     R_Thumb_b_scaleX
     R_Thumb_b_scaleY
     R_Thumb_b_scaleZ
     R_Thumb_b_rotateX
     R_Thumb_b_rotateY
     R_Thumb_b_rotateZ
     R_BUFBONE_GLB_HAND_LOC_translateX
     R_BUFBONE_GLB_HAND_LOC_translateY
     R_BUFBONE_GLB_HAND_LOC_translateZ
     R_BUFBONE_GLB_HAND_LOC_scaleX
     R_BUFBONE_GLB_HAND_LOC_scaleY
     R_BUFBONE_GLB_HAND_LOC_scaleZ
     R_BUFBONE_GLB_HAND_LOC_rotateX
     R_BUFBONE_GLB_HAND_LOC_rotateY
     R_BUFBONE_GLB_HAND_LOC_rotateZ
     Neck_translateX
     Neck_translateY
     Neck_translateZ
     Neck_scaleX
     Neck_scaleY
     Neck_scaleZ
     Neck_rotateX
     Neck_rotateY
     Neck_rotateZ
     Head_translateX
     Head_translateY
     Head_translateZ
     Head_scaleX
     Head_scaleY
     Head_scaleZ
     Head_rotateX
     Head_rotateY
     Head_rotateZ
     B_Hair_translateX
     B_Hair_translateY
     B_Hair_translateZ
     B_Hair_scaleX
     B_Hair_scaleY
     B_Hair_scaleZ
     B_Hair_rotateX
     B_Hair_rotateY
     B_Hair_rotateZ
     B_Hair_b_translateX
     B_Hair_b_translateY
     B_Hair_b_translateZ
     B_Hair_b_scaleX
     B_Hair_b_scaleY
     B_Hair_b_scaleZ
     B_Hair_b_rotateX
     B_Hair_b_rotateY
     B_Hair_b_rotateZ
     C_BUFBONE_GLB_HEAD_LOC_translateX
     C_BUFBONE_GLB_HEAD_LOC_translateY
     C_BUFBONE_GLB_HEAD_LOC_translateZ
     C_BUFBONE_GLB_HEAD_LOC_scaleX
     C_BUFBONE_GLB_HEAD_LOC_scaleY
     C_BUFBONE_GLB_HEAD_LOC_scaleZ
     C_BUFBONE_GLB_HEAD_LOC_rotateX
     C_BUFBONE_GLB_HEAD_LOC_rotateY
     C_BUFBONE_GLB_HEAD_LOC_rotateZ
     F_Hair_translateX
     F_Hair_translateY
     F_Hair_translateZ
     F_Hair_scaleX
     F_Hair_scaleY
     F_Hair_scaleZ
     F_Hair_rotateX
     F_Hair_rotateY
     F_Hair_rotateZ
     F_Hair_b_translateX
     F_Hair_b_translateY
     F_Hair_b_translateZ
     F_Hair_b_scaleX
     F_Hair_b_scaleY
     F_Hair_b_scaleZ
     F_Hair_b_rotateX
     F_Hair_b_rotateY
     F_Hair_b_rotateZ
     F_Hair_c_translateX
     F_Hair_c_translateY
     F_Hair_c_translateZ
     F_Hair_c_scaleX
     F_Hair_c_scaleY
     F_Hair_c_scaleZ
     F_Hair_c_rotateX
     F_Hair_c_rotateY
     F_Hair_c_rotateZ
     Hat_translateX
     Hat_translateY
     Hat_translateZ
     Hat_scaleX
     Hat_scaleY
     Hat_scaleZ
     Hat_rotateX
     Hat_rotateY
     Hat_rotateZ
     Hat_b_translateX
     Hat_b_translateY
     Hat_b_translateZ
     Hat_b_scaleX
     Hat_b_scaleY
     Hat_b_scaleZ
     Hat_b_rotateX
     Hat_b_rotateY
     Hat_b_rotateZ
     Hat_c_translateX
     Hat_c_translateY
     Hat_c_translateZ
     Hat_c_scaleX
     Hat_c_scaleY
     Hat_c_scaleZ
     Hat_c_rotateX
     Hat_c_rotateY
     Hat_c_rotateZ
     Hat_d_translateX
     Hat_d_translateY
     Hat_d_translateZ
     Hat_d_scaleX
     Hat_d_scaleY
     Hat_d_scaleZ
     Hat_d_rotateX
     Hat_d_rotateY
     Hat_d_rotateZ
     Scope_translateX
     Scope_translateY
     Scope_translateZ
     Scope_scaleX
     Scope_scaleY
     Scope_scaleZ
     Scope_rotateX
     Scope_rotateY
     Scope_rotateZ
     Scope_b_translateX
     Scope_b_translateY
     Scope_b_translateZ
     Scope_b_scaleX
     Scope_b_scaleY
     Scope_b_scaleZ
     Scope_b_rotateX
     Scope_b_rotateY
     Scope_b_rotateZ
     Scope_c_translateX
     Scope_c_translateY
     Scope_c_translateZ
     Scope_c_scaleX
     Scope_c_scaleY
     Scope_c_scaleZ
     Scope_c_rotateX
     Scope_c_rotateY
     Scope_c_rotateZ
     Mouth_translateX
     Mouth_translateY
     Mouth_translateZ
     Mouth_scaleX
     Mouth_scaleY
     Mouth_scaleZ
     Mouth_rotateX
     Mouth_rotateY
     Mouth_rotateZ
     C_BUFBONE_GLB_CHEST_LOC_translateX
     C_BUFBONE_GLB_CHEST_LOC_translateY
     C_BUFBONE_GLB_CHEST_LOC_translateZ
     C_BUFBONE_GLB_CHEST_LOC_scaleX
     C_BUFBONE_GLB_CHEST_LOC_scaleY
     C_BUFBONE_GLB_CHEST_LOC_scaleZ
     C_BUFBONE_GLB_CHEST_LOC_rotateX
     C_BUFBONE_GLB_CHEST_LOC_rotateY
     C_BUFBONE_GLB_CHEST_LOC_rotateZ
     L_Shoulder_translateX
     L_Shoulder_translateY
     L_Shoulder_translateZ
     L_Shoulder_scaleX
     L_Shoulder_scaleY
     L_Shoulder_scaleZ
     L_Shoulder_rotateX
     L_Shoulder_rotateY
     L_Shoulder_rotateZ
     L_UpArm_translateX
     L_UpArm_translateY
     L_UpArm_translateZ
     L_UpArm_scaleX
     L_UpArm_scaleY
     L_UpArm_scaleZ
     L_UpArm_rotateX
     L_UpArm_rotateY
     L_UpArm_rotateZ
     L_ForeArm_translateX
     L_ForeArm_translateY
     L_ForeArm_translateZ
     L_ForeArm_scaleX
     L_ForeArm_scaleY
     L_ForeArm_scaleZ
     L_ForeArm_rotateX
     L_ForeArm_rotateY
     L_ForeArm_rotateZ
     L_Hand_translateX
     L_Hand_translateY
     L_Hand_translateZ
     L_Hand_scaleX
     L_Hand_scaleY
     L_Hand_scaleZ
     L_Hand_rotateX
     L_Hand_rotateY
     L_Hand_rotateZ
     L_Finger_translateX
     L_Finger_translateY
     L_Finger_translateZ
     L_Finger_scaleX
     L_Finger_scaleY
     L_Finger_scaleZ
     L_Finger_rotateX
     L_Finger_rotateY
     L_Finger_rotateZ
     L_Finger_b_translateX
     L_Finger_b_translateY
     L_Finger_b_translateZ
     L_Finger_b_scaleX
     L_Finger_b_scaleY
     L_Finger_b_scaleZ
     L_Finger_b_rotateX
     L_Finger_b_rotateY
     L_Finger_b_rotateZ
     L_PARENTING_HAND_LOC_translateX
     L_PARENTING_HAND_LOC_translateY
     L_PARENTING_HAND_LOC_translateZ
     L_PARENTING_HAND_LOC_scaleX
     L_PARENTING_HAND_LOC_scaleY
     L_PARENTING_HAND_LOC_scaleZ
     L_PARENTING_HAND_LOC_rotateX
     L_PARENTING_HAND_LOC_rotateY
     L_PARENTING_HAND_LOC_rotateZ
     L_Thumb_translateX
     L_Thumb_translateY
     L_Thumb_translateZ
     L_Thumb_scaleX
     L_Thumb_scaleY
     L_Thumb_scaleZ
     L_Thumb_rotateX
     L_Thumb_rotateY
     L_Thumb_rotateZ
     L_Thumb_b_translateX
     L_Thumb_b_translateY
     L_Thumb_b_translateZ
     L_Thumb_b_scaleX
     L_Thumb_b_scaleY
     L_Thumb_b_scaleZ
     L_Thumb_b_rotateX
     L_Thumb_b_rotateY
     L_Thumb_b_rotateZ
     Hip_translateX
     Hip_translateY
     Hip_translateZ
     Hip_scaleX
     Hip_scaleY
     Hip_scaleZ
     Hip_rotateX
     Hip_rotateY
     Hip_rotateZ
     B_Cloth_translateX
     B_Cloth_translateY
     B_Cloth_translateZ
     B_Cloth_scaleX
     B_Cloth_scaleY
     B_Cloth_scaleZ
     B_Cloth_rotateX
     B_Cloth_rotateY
     B_Cloth_rotateZ
     F_Cloth_translateX
     F_Cloth_translateY
     F_Cloth_translateZ
     F_Cloth_scaleX
     F_Cloth_scaleY
     F_Cloth_scaleZ
     F_Cloth_rotateX
     F_Cloth_rotateY
     F_Cloth_rotateZ
     L_Thigh_translateX
     L_Thigh_translateY
     L_Thigh_translateZ
     L_Thigh_scaleX
     L_Thigh_scaleY
     L_Thigh_scaleZ
     L_Thigh_rotateX
     L_Thigh_rotateY
     L_Thigh_rotateZ
     L_Kne_translateX
     L_Kne_translateY
     L_Kne_translateZ
     L_Kne_scaleX
     L_Kne_scaleY
     L_Kne_scaleZ
     L_Kne_rotateX
     L_Kne_rotateY
     L_Kne_rotateZ
     L_BUFBONE_GLB_FOT_LOC_translateX
     L_BUFBONE_GLB_FOT_LOC_translateY
     L_BUFBONE_GLB_FOT_LOC_translateZ
     L_BUFBONE_GLB_FOT_LOC_scaleX
     L_BUFBONE_GLB_FOT_LOC_scaleY
     L_BUFBONE_GLB_FOT_LOC_scaleZ
     L_BUFBONE_GLB_FOT_LOC_rotateX
     L_BUFBONE_GLB_FOT_LOC_rotateY
     L_BUFBONE_GLB_FOT_LOC_rotateZ
     L_Fot_translateX
     L_Fot_translateY
     L_Fot_translateZ
     L_Fot_scaleX
     L_Fot_scaleY
     L_Fot_scaleZ
     L_Fot_rotateX
     L_Fot_rotateY
     L_Fot_rotateZ
     L_Toe_translateX
     L_Toe_translateY
     L_Toe_translateZ
     L_Toe_scaleX
     L_Toe_scaleY
     L_Toe_scaleZ
     L_Toe_rotateX
     L_Toe_rotateY
     L_Toe_rotateZ
     L_Cloth_translateX
     L_Cloth_translateY
     L_Cloth_translateZ
     L_Cloth_scaleX
     L_Cloth_scaleY
     L_Cloth_scaleZ
     L_Cloth_rotateX
     L_Cloth_rotateY
     L_Cloth_rotateZ
     R_Thigh_translateX
     R_Thigh_translateY
     R_Thigh_translateZ
     R_Thigh_scaleX
     R_Thigh_scaleY
     R_Thigh_scaleZ
     R_Thigh_rotateX
     R_Thigh_rotateY
     R_Thigh_rotateZ
     R_Kne_translateX
     R_Kne_translateY
     R_Kne_translateZ
     R_Kne_scaleX
     R_Kne_scaleY
     R_Kne_scaleZ
     R_Kne_rotateX
     R_Kne_rotateY
     R_Kne_rotateZ
     R_BUFBONE_GLB_FOT_LOC_translateX
     R_BUFBONE_GLB_FOT_LOC_translateY
     R_BUFBONE_GLB_FOT_LOC_translateZ
     R_BUFBONE_GLB_FOT_LOC_scaleX
     R_BUFBONE_GLB_FOT_LOC_scaleY
     R_BUFBONE_GLB_FOT_LOC_scaleZ
     R_BUFBONE_GLB_FOT_LOC_rotateX
     R_BUFBONE_GLB_FOT_LOC_rotateY
     R_BUFBONE_GLB_FOT_LOC_rotateZ
     R_Fot_translateX
     R_Fot_translateY
     R_Fot_translateZ
     R_Fot_scaleX
     R_Fot_scaleY
     R_Fot_scaleZ
     R_Fot_rotateX
     R_Fot_rotateY
     R_Fot_rotateZ
     R_Toe_translateX
     R_Toe_translateY
     R_Toe_translateZ
     R_Toe_scaleX
     R_Toe_scaleY
     R_Toe_scaleZ
     R_Toe_rotateX
     R_Toe_rotateY
     R_Toe_rotateZ
     R_Cloth_translateX
     R_Cloth_translateY
     R_Cloth_translateZ
     R_Cloth_scaleX
     R_Cloth_scaleY
     R_Cloth_scaleZ
     R_Cloth_rotateX
     R_Cloth_rotateY
     R_Cloth_rotateZ
     C_BUFBONE_GLB_CENTER_LOC_translateX
     C_BUFBONE_GLB_CENTER_LOC_translateY
     C_BUFBONE_GLB_CENTER_LOC_translateZ
     C_BUFBONE_GLB_CENTER_LOC_scaleX
     C_BUFBONE_GLB_CENTER_LOC_scaleY
     C_BUFBONE_GLB_CENTER_LOC_scaleZ
     C_BUFBONE_GLB_CENTER_LOC_rotateX
     C_BUFBONE_GLB_CENTER_LOC_rotateY
     C_BUFBONE_GLB_CENTER_LOC_rotateZ.
    .

    El segundo dice que la escene contiene constraints me dice que active el Export constraints, pero no lo encuentro.
    Código:
    The scene contains constraints. Activate the Export constraints or Bake Animation options before exporting.
    .

    Si me pueden ayudar se los agradecería por que, si no tengo que recurrir al foro en inglés y los yanquis no entienden mi manera criolla de hablar inglés ¬¬ Saludos.

  2. #2
    Usuario Nuevo
    Fecha de ingreso
    Jun 2014
    Mensajes
    7
    Gracias (Dadas)
    1
    Gracias (Recibidas)
    1

    No me deja exportar malla y esqueleto

    como no me respondio nadie en este foro a estas alturas encontré la solución.

    Primero al exportar en.dae se borra el history y
    Segundo consiste en realizar el bake animation al momento de exportar.

    Luego exportado no será nada fácil importarlo al Blender y no sé por qué, quizás sea por la versión de collada.

    La solución a este problema lo hice en forma de video para mostrarles a la gente como hice el proceso para qué Blender me importe los archivos.dae de Maya.

    Problema Solucionado:
    https://www.youtube.com/watch?v=sJcV6rvlYP8 Gracias a mi y un saludo.

  3. Gracias 3dpoder Agradece este post
  4. #3
    Administrador y fundador. Avatar de 3dpoder
    Fecha de ingreso
    Apr 2002
    Mensajes
    20,409
    Gracias (Dadas)
    2095
    Gracias (Recibidas)
    4395

    No me deja exportar malla y esqueleto

    Hola, gracias por aportar tú mismo la solución, un saludo amigo.
    Si tienes activado Adblock o alguno similar en este sitio, te estás perdiendo muchas cosas interesantes. Puedes desactivarlo para foro3d.com como te muestro en este enlace

    |Agradecer cuando alguien te ayuda es de ser agradecido|

Temas similares

  1. Substance Painter El bake en Substance Painter me deja marcados los polígonos de la malla
    Por Haruki en el foro Materiales y Texturizado
    Respuestas: 3
    : 14-11-2018, 19:01
  2. Cómo hago para que el esqueleto no me deforme la malla?
    Por Andevil en el foro Animación y Rigging
    Respuestas: 4
    : 30-03-2017, 22:53
  3. Respuestas: 0
    : 07-11-2015, 14:47
  4. Blender No me deja exportar un render: not found objetcs
    Por Nellie en el foro Render, Iluminación y Cámaras
    Respuestas: 8
    : 20-12-2011, 15:25
  5. 3ds Max Convertir esqueleto animado a otro esqueleto distinto
    Por Sayden en el foro Animación y Rigging
    Respuestas: 4
    : 13-09-2009, 20:39