¡USDZ! | Blender Hoy LIVE #215

https://www.youtube.com/watch?v=UcOGvS2_WUI


CYCLES
Use faster and exact GGX VNDF sampling algorithm https://developer.blender.org/rBe308b8
temporarily disable AMD Vega GPU rendering due to compiler bug https://developer.blender.org/rB8e56de
update Intel Graphics compiler to 101.4032 on Windows https://developer.blender.org/rB8afcec
fix rendering with Nishita Sky Texture on Intel Arc GPUs https://developer.blender.org/rB1c90f8
Switch microfacet code to non-separable shadowing-masking term https://developer.blender.org/rBfdcb55


WORKBENCH
Workbench Next Rewrite of the Workbench engine using C++ and the new Draw Manager API https://developer.blender.org/rBba9821


SCULPT & PAINT
3DTexturing: Improve fix seam bleeding for manifold parts of mesh https://developer.blender.org/rB21eff2
Sculpt: PBVH node splitting for texture paint https://developer.blender.org/rBb6b6e4
Sculpt: Resolve `Shift R` shortcut conflicts https://developer.blender.org/rB3e9039
Sculpt: Add numpad aliases for number keymap entries in expand modal map https://developer.blender.org/rB647cff


UV
UV: add "similar object" and "similar winding" to uv "select similar" https://developer.blender.org/rB2b4baf


GREASE PENCIL
GPencil: Change range for Length value in Simplify modifier https://developer.blender.org/rB3956c4
Gpencil: Expose stroke and point time properties to API https://developer.blender.org/rBa36e2a


VSE
Sequencer: Improve Image Transform Quality When Exporting https://developer.blender.org/rBf21084
ImBuf: Limit transform region to pixels that are affected by the transformation https://developer.blender.org/rB71d7c9
VSE: Handle drivers when duplicating strips https://developer.blender.org/rB4e9c69
VSE: Add Update scene frame range operator https://developer.blender.org/rB90e940


COMPOSITOR
Metal: Realtime compositor enablement with addition of GPU Compute https://developer.blender.org/rB57552f


EEVEE
Metal: Optimize shader local memory usage https://developer.blender.org/rB596ee7


NODES
Node Editor: Controlled node link swapping https://developer.blender.org/rB89aae4
Skip sorting in topology nodes if possible https://developer.blender.org/rBd6c9cd
Optimize start point case of Points of Curve node https://developer.blender.org/rB000e72
don't show warning in modifier with multiple geometry inputs https://developer.blender.org/rBae80a6
Fix T98594: missing uv editor redraw with geometry nodes modifier https://developer.blender.org/rB34a659


MODELING
Mesh: Add operator to flip quad tessellation https://developer.blender.org/rB328772
Merge By Distance: Optimize algorithm to find duplicate polygons https://developer.blender.org/rB15575b
Transform: fix use of "snap_point" property https://developer.blender.org/rB1ad113


I/O
USD import: Support importing USDZ https://developer.blender.org/rBcdef13
Enable USD Preview Surface import by default https://developer.blender.org/rBe49e5f
USD import unused materials https://developer.blender.org/rBffe45a
Fix T103984: USD exports pass usdchecker https://developer.blender.org/rBb67b84
USD IO CI Tests https://developer.blender.org/rBfa57c6


POTPOURRI
PyAPI: Generic UIList for CollectionProperties https://developer.blender.org/rB75d622
Python API: add a method for reordering modifiers https://developer.blender.org/rBf7dd7d


ADD-ON
GPencil Tools: Layer navigator https://developer.blender.org/rBAe7a3d