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Tema: Blender hoy Videos de Pablo Vázquez para blenderitas hispano hablantes

  1. #256
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    Apr 2002
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    28.10º N 15.43º W in a blue planet of Solar System
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    DOSCIENTOS 🎂 Blender Hoy LIVE #200

    https://www.youtube.com/watch?v=0QxTMgN5PoQ



    GREASE PENCIL
    * Animation: Add GP layers in regular Dopesheet https://developer.blender.org/rB92d7f...
    CYCLES
    * Cycles: generalize shader sorting / locality heuristic to all GPU devices https://developer.blender.org/rB523bbf
    * Cycles: Apple Silicon optimization to specialize intersection kernels https://developer.blender.org/rBda4ef0
    * Cycles: refactor rays to have start and end distance, fix precision issues https://developer.blender.org/rB5152c7
    * Cycles: add presets to the Performance panel https://developer.blender.org/rB5539fb
    * Cycles: Improve cache usage on Apple GPUs by chunking active indices https://developer.blender.org/rB4b1d31


    * Render: Update light group membership in objects and world if lightgroup is renamed https://developer.blender.org/rB6db059


    * Build: update Embree to 3.13.4, enable Neon2x on Arm https://developer.blender.org/rB757041


    * Undo: Improve image undo performance https://developer.blender.org/rB44258b


    GEOMETRY NODES
    * Geometry Nodes: Improve UV Sphere primitive performance https://developer.blender.org/rB7808ee
    * Geometry Nodes: Add node descriptions/tooltips https://developer.blender.org/rBc6ce7...


    SPREADSHEET
    * Spreadsheet: Implement selection filter for curves sculpt mode https://developer.blender.org/D15393


    CURVES
    * Curves: support sculpting on deformed curves https://developer.blender.org/D15407
    * Curves: Port fillet node to the new data-block https://developer.blender.org/rB2551cf


    PERFORMANCE
    * IDManagement: Speedup ID unique name assignment by tracking used names/basenames/suffixes https://developer.blender.org/rB7f8d05


    I/O
    * IO: speed up import of large amounts of objects in USD/OBJ by pre-sorting objects by name https://developer.blender.org/rB092732


    LIBRARY OVERRIDES
    * LibOverride: support 'make override' for all selected items https://developer.blender.org/rBee3fac


    UV
    * UV: Box and lasso selection for partially intersecting edges https://developer.blender.org/rB52b7f2
    * UV: Edge support for select shortest path operator https://developer.blender.org/rB772574
    * UV: add Snap Cursor to Origin https://developer.blender.org/D15055




    * Render: camera depth of field support for armature bone targets https://developer.blender.org/rB2e70d5


    * Add a 'Apply and Delete All' operation to shapekeys https://developer.blender.org/rB92ca92


    UI
    * Markers: Make delete confirmation depend on key used https://developer.blender.org/rB4344b2
    * Enable "copy to selected" for new Curves modifiers https://developer.blender.org/rB9f1539
    * Render: improve render border operator in image editor https://developer.blender.org/rB5ddbc1
    * UI: translate quick favorites menu operator names https://developer.blender.org/rBf48fad
    * UI: translate tooltips coming from menu descriptions https://developer.blender.org/rB9d73bb
    * UI: make many modifier strings translatable https://developer.blender.org/rB180db0
    * I18n: Add suport for labels from modifiers' subpanels https://developer.blender.org/rBe69c44
    * I18n: translate add node operator tooltips https://developer.blender.org/D15467


    FIXES
    * Fix T99036: hex color in "Add Color Attribute" https://developer.blender.org/rBcf9dd3


    ADD-ONS
    * Rigify: Allow entering name on first generation https://developer.blender.org/D14757
    * Rigify: fix T95864 - inconsistent bone roll in the wolf metarig https://developer.blender.org/rBAc49be
    * system_property_chart: support custom properties https://developer.blender.org/rBAb3646
    * glTF exporter: Manage all 4 types of Vertex Colors (corner/point - byte/float) https://developer.blender.org/rBA2fcac
    * Amaranth: Fix Debug feature to list users of image datablocks https://developer.blender.org/rBA4a522
    * Amaranth: support listing images used by Empty objects in Debug tool https://developer.blender.org/rBA8d609
    * Amaranth: Add check for unsaved images in Save/Reload operator https://developer.blender.org/rBA3c6a1
    * Amaranth: Fix File Browser features showing up in Asset Browser https://developer.blender.org/rBAb0071
    * Curve Assign Shape Keys: replace deprecated bgl module https://developer.blender.org/rBAf7c2f
    * Curve Tools: replace deprecated bgl module https://developer.blender.org/rBAc383b


    PYTHON
    * Expose snap options in transform operators https://developer.blender.org/rBc48459
    * Expose option for fallback tools keymap in GizmoGroup type https://developer.blender.org/rB441dd0
    Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
    Victor Navone


    Ser "animador" es un regalo que te ganas y un honor que deben adjudicarte los otros.
    Chuck Jones


    La tecnología no hace las películas, la gente las hace. No eres un animador sólo porque puedas mover un objeto del punto A al punto B. Eres alguien quien le da vida a un personaje, que es algo que el software y la tecnología no puede dar.
    John Lasseter

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  3. #257
    Administrador Avatar de SHAZAM
    Fecha de ingreso
    Apr 2002
    Ubicación
    28.10º N 15.43º W in a blue planet of Solar System
    Mensajes
    21,291
    Gracias (Dadas)
    602
    Gracias (Recibidas)
    2191
    ¡BLENDER 3.4! - Blender Hoy LIVE #201

    https://www.youtube.com/watch?v=FFH8U3rQO_s



    Blender 3.3 LTS Beta!
    https://twitter.com/Blender/status/15...
    https://www.artstation.com/krynski
    Blender 3.4 Alpha!


    CURVES
    * Curves: enable density brush when first entering curves sculpt mode
    * UI: Sort tools in curves sculpting mode https://developer.blender.org/rB1e55b5


    UV
    * UV: Add options for uv select similar in island mode https://developer.blender.org/rBa58146


    GEOMETRY NODES
    * Geometry Nodes: Shortest Paths nodes https://developer.blender.org/D15274
    * Geometry Nodes: Rename "Field on Domain" to "Interpolate Domain" https://developer.blender.org/rBea4b1d


    * Nodes: Allow using escape key to exit node resizing


    COMPOSITOR
    * Realtime Compositor: Add needed GPU module changes https://developer.blender.org/rBb639e6


    UI
    * BLF: New Font Stack for Better Language Coverage https://developer.blender.org/D15235
    * I18n: make presets translatable https://developer.blender.org/rB3239ce
    * I18n: make Grease Pencil modifiers and shader FX translatable https://developer.blender.org/rB1875c5
    * I18n: make newly added constraints' names translatable https://developer.blender.org/rB543b47


    * default N-panel open for animation editors https://developer.blender.org/rBb08c53


    * Eevee: Add support of rendering curves with cryptomatte https://developer.blender.org/rBe9586b




    * deps: FFmpeg vpx/aom-av1 updates https://developer.blender.org/rBaa788b


    * Fix T98367: Light group passes do not work when shadow catcher is used https://developer.blender.org/rB83d412
    * Fix T99976: Animated visibility not rendering properly in viewport https://developer.blender.org/rB4dd409


    I/O
    * Fix T100017: OBJ: new importer does not import vertices that aren't part of any face https://developer.blender.org/rBc85740
    * Fix T99532: New OBJ importer in some cases fails to import faces https://developer.blender.org/rBf11dc5
    * Fix T100075: OBJ import: images loaded multiple times instead of being reused https://developer.blender.org/rBbea528
    * Fix T100076: OBJ import: new importer doesn't use //relative/image/paths https://developer.blender.org/rBe2be6b


    ADD-ONS
    * Fix T97724: Node Wrangler: better align nodes on texture setup https://developer.blender.org/D15031
    * Fix T84451: Node Wrangler: change label from Swap Outputs to Swap Links https://developer.blender.org/rBA3ec8a
    * Fix T96194: Node Wrangler: use enabled sockets for lazy mix https://developer.blender.org/rBAe7ce7
    * Fix T83719: Node Wrangler: broken node outline when fast connecting https://developer.blender.org/rBAa2285
    * Node Wrangler: use utility function to populate switch menu https://developer.blender.org/rBAc27fd
    * Update power sequencer to work with Blender 3.3 https://developer.blender.org/rBAf2df9
    * Add camera rigs: use bone subtarget for DOF https://developer.blender.org/rBA88028
    * Many ported to new GPU module:
    * Archimesh, MeasureIt, Power Sequencer, Math Vis, VR Scene Inspection, Scatter Objects, etc
    Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
    Victor Navone


    Ser "animador" es un regalo que te ganas y un honor que deben adjudicarte los otros.
    Chuck Jones


    La tecnología no hace las películas, la gente las hace. No eres un animador sólo porque puedas mover un objeto del punto A al punto B. Eres alguien quien le da vida a un personaje, que es algo que el software y la tecnología no puede dar.
    John Lasseter

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  5. #258
    Administrador Avatar de SHAZAM
    Fecha de ingreso
    Apr 2002
    Ubicación
    28.10º N 15.43º W in a blue planet of Solar System
    Mensajes
    21,291
    Gracias (Dadas)
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    Gracias (Recibidas)
    2191
    COMPOSITOR EN TIEMPO REAL - Blender Hoy LIVE #202

    https://youtu.be/RDf4GOjalLc



    Blender 3.2.2 https://www.blender.org/download/
    Blender LTS 2.93.10 https://www.blender.org/download/lts/...


    SIGGRAPH


    NEW COMPOSITOR
    * Realtime Compositor: Add evaluator and engine https://developer.blender.org/rB624b0a
    * Add basic input nodes https://developer.blender.org/rB865204
    * Add basic output nodes https://developer.blender.org/rB365fbb
    * Add basic color nodes https://developer.blender.org/rB6109ad
    * Add basic convert and vector nodes https://developer.blender.org/rBb5df7a
    * Add basic matte nodes https://developer.blender.org/rBc01402
    * Add basic distort nodes https://developer.blender.org/rB40c459


    SCULPT/PAINT
    * Sculpt: Support gradient color mode in sculpt paint brush https://developer.blender.org/rB6f62a3


    NURBS
    * Surfaces: Enhanced edit mode extrude tool for NURBS https://developer.blender.org/D15524


    CYCLES
    * Cycles: add new Spectrum and PackedSpectrum types https://developer.blender.org/D15535
    * Cycles: improve ray tracing precision near triangle edges https://developer.blender.org/D15559
    * Cycles: Improve denoiser update performance when rendering with multiple GPUs https://developer.blender.org/D15657
    * Cycles holdout depends on world transparency https://developer.blender.org/T99179
    * Cycles: simplify handling of ray differentials https://developer.blender.org/rBe949d6


    GREASE PENCIL
    * GPencil: Allow import several SVG at time https://developer.blender.org/rB670ced
    * Fix T100171: GPencil toggle caps operator does not support multiframe https://developer.blender.org/rB1ffb01
    * LineArt: Usability improvement for "Enclosed Shapes" https://developer.blender.org/D15327


    GEOMETRY NODES
    * Geometry Nodes: Speed up reading attribute with different type https://developer.blender.org/rB43918e
    * Nodes: Disable link drag search for deprecated nodes https://developer.blender.org/rBbae2ce


    LIBRARY OVERRIDES
    * Outliner: Use UI names and grouping for library overrides properties https://developer.blender.org/rBd2a30a
    * LibOverride: Rework Outliner contextual menu https://developer.blender.org/rBc73cc1
    * LibOverride: Add 'editable/clear' toggle to ID template https://developer.blender.org/rBe4dd64




    CORE
    * GPU: replace GLEW with libepoxy https://developer.blender.org/rBa296b8
    * Attribute Math: Improve performance of mixer in some cases https://developer.blender.org/rB55a332
    * Depsgraph: Optimize evaluation of dependencies of disabled modifiers https://developer.blender.org/rBf12f78


    I/O
    * obj: support importing multiple files at once https://developer.blender.org/rB4cbd79
    * USD import: Handle material purpose https://developer.blender.org/rB0fade9
    * T90535: import UDIM textures from USD https://developer.blender.org/rB4655dd


    UI
    * Render: remove camera shift hard limits https://developer.blender.org/rBf9589f
    * Timeline marker names are not correctly clipped in some cases https://developer.blender.org/D14819
    * BLF: Adjustments to Static Font Details https://developer.blender.org/D15678
    * UI: Improve circle drawing of cursor for uv sculpting https://developer.blender.org/rB18377c
    * Image: Display GPU layout in `uiTemplateImageInfo` https://developer.blender.org/D15575
    * I18n: make several parts of the UI translatable https://developer.blender.org/rBaa53ec
    * I18n: translate recent files and bookmarks in the file browser https://developer.blender.org/rBe79312
    * I18n: make more parts of the UI translatable https://developer.blender.org/rBaf59e3


    FIXES
    * Voxel Remesher text is resized based on object scale https://developer.blender.org/T99294
    * Fix T92099: No undo when moving viewport with camera locked to view https://developer.blender.org/rBbefe38
    Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
    Victor Navone


    Ser "animador" es un regalo que te ganas y un honor que deben adjudicarte los otros.
    Chuck Jones


    La tecnología no hace las películas, la gente las hace. No eres un animador sólo porque puedas mover un objeto del punto A al punto B. Eres alguien quien le da vida a un personaje, que es algo que el software y la tecnología no puede dar.
    John Lasseter

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  7. #259
    Administrador Avatar de SHAZAM
    Fecha de ingreso
    Apr 2002
    Ubicación
    28.10º N 15.43º W in a blue planet of Solar System
    Mensajes
    21,291
    Gracias (Dadas)
    602
    Gracias (Recibidas)
    2191
    ¡MEJORAS EN UV! - Blender Hoy LIVE #203

    https://www.youtube.com/watch?v=vr9dZ_SVmT0



    CORE
    * Introduce headless OpenGL rendering on Linux https://developer.blender.org/rB3195a38
    * Support Ctrl-C to cancel rendering with headless builds https://developer.blender.org/rB3a8c57c
    COMPOSITOR
    * Realtime Compositor: Implement bokeh image node https://developer.blender.org/rB6cb0a12
    * Realtime Compositor: Implement filter node https://developer.blender.org/rBb828d45
    * Realtime Compositor: Implement directional blur node https://developer.blender.org/rB1854d31
    * Realtime Compositor: Implement bilateral blur node https://developer.blender.org/rB885e7ab
    * Realtime Compositor: Implement despeckle node https://developer.blender.org/rB7d4aa0d
    CYCLES
    * Cycles: add Sobol-Burley sampling pattern https://developer.blender.org/rBa06c9b5


    GREASE PENCIL
    * GPencil: New operator to convert strokes to perimeter https://developer.blender.org/rBaa7b2f1
    * GPencil: New conversion to outline in draw mode https://developer.blender.org/rB613b6ad


    UI
    * UI: Add View pie to File Browser https://developer.blender.org/rBcdfe2e1
    * UI: increase range of font size for text editor & console https://developer.blender.org/rB9855264
    * Fix T97618: Clipped text labels intermittently missing ellipses https://developer.blender.org/rBf523447
    * Fix T100430: Restore larger node socket snap hitbox https://developer.blender.org/rB563404d
    * BLF: Gamma Correction https://developer.blender.org/D13376
    * I18n: make workspaces translatable https://developer.blender.org/rB4ac96a4
    * I18n: translate newly created node group sockets https://developer.blender.org/rB9bf5c37
    * I18n: make add-ons' info translatable https://developer.blender.org/rB73bfd80


    UV
    * Fix T78406: create UV randomize islands operator https://developer.blender.org/rBde570dc
    * UV: add constrain-to-bounds support for uv relax, uv grab and uv pinch https://developer.blender.org/rB6682231
    * UV: improve uv sculpt tools with boundary support and pin support https://developer.blender.org/rB3c351da
    * UV: add geometry driven uv relax brush https://developer.blender.org/D15530
    * UV: grab tool supports live unwrap https://developer.blender.org/rB836c07f
    * UV: respect uv selection for smart uv, cube, sphere and cylinder projection https://developer.blender.org/D15711
    * UV: support constrain-to-bounds for uv rotation operator https://developer.blender.org/rBd527aa4


    LIBRARY OVERRIDES
    * LibOverride: Tweaks to new menus in Outliner https://developer.blender.org/rBa93f6a5


    POTPOURRI
    * ImBuf: Optimize GPU memory by using 1 component format for grayscale images https://developer.blender.org/rB37533cd
    * Metaball: Evaluate metaball objects as mesh components https://developer.blender.org/rBeaa8710
    * GHOST/Wayland: Add NDOF support https://developer.blender.org/rB8841bd9
    I/O
    * Fix T100421: OBJ importer in 3.3 does not keep the vertex order https://developer.blender.org/rBefdcef7


    PYTHON
    * Fix T100423: Addon's custom context menu entries get overridden by other addons https://developer.blender.org/rB8a799b0


    * Outliner: Workaround for big performance issue in Library Overrides mode https://developer.blender.org/rBc9a9967
    * Outliner: (Refactor) Use C++ map instead of GHash https://developer.blender.org/rB8115d31
    * Fix T55284: error in Hybrid MultiFractal Musgrave texture https://developer.blender.org/rB763cafc
    Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
    Victor Navone


    Ser "animador" es un regalo que te ganas y un honor que deben adjudicarte los otros.
    Chuck Jones


    La tecnología no hace las películas, la gente las hace. No eres un animador sólo porque puedas mover un objeto del punto A al punto B. Eres alguien quien le da vida a un personaje, que es algo que el software y la tecnología no puede dar.
    John Lasseter

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  9. #260
    Administrador Avatar de SHAZAM
    Fecha de ingreso
    Apr 2002
    Ubicación
    28.10º N 15.43º W in a blue planet of Solar System
    Mensajes
    21,291
    Gracias (Dadas)
    602
    Gracias (Recibidas)
    2191
    BLENDER VELOZ - Blender Hoy LIVE #204

    https://www.youtube.com/watch?v=_UWzPj9jisc



    Blender 3.3 LTS out! https://www.blender.org/download/rele...
    Maintenance Task 3.3 https://developer.blender.org/T100749


    Flamenco 3 released! https://twitter.com/BlenderStudio_/st...




    COMPOSITOR


    * blur node https://developer.blender.org/rB04ae0fe
    * bokeh blur node https://developer.blender.org/rBf4e5a86
    * pixelate node https://developer.blender.org/rBac66a81
    * scale node https://developer.blender.org/rB0fd39da
    * dilate erode node https://developer.blender.org/rB6331176




    PERFORMANCE


    * Subdiv: Avoid quadratic runtime for loose edges https://developer.blender.org/D15923
    * Mikktspace: Optimized port to C++ https://developer.blender.org/rB6951e88
    * Sculpt: Make storing mask and face set layers optional https://developer.blender.org/rBb5f7af3
    * IMBUF: Improved Thumbnailing of WebP Images https://developer.blender.org/rB8851790
    * Mesh: Remove redundant custom data pointers https://developer.blender.org/rB05952aa
    * Attributes: Avoid unnecessarily initializing new attributes https://developer.blender.org/rB4c91c24
    * Geometry: Avoid unnecessary initialization when resizing data arrays https://developer.blender.org/rB9088a1f


    UV


    * UV: add new operator, uvcalc_align_rotation https://developer.blender.org/rB20daaef
    * Fix T100874: improve uv unwrap of degenerate geometry https://developer.blender.org/rB94e211c




    GREASE PENCIL
    * Add `thickness` parameter to Outline operator https://developer.blender.org/rBe7f1c73
    * Improve Thickness handling for Outline operator https://developer.blender.org/rB38cf0d7
    * Apply Brush Size to Outline thickness while drawing https://developer.blender.org/rBae79bc4
    * New Set Start point operator https://developer.blender.org/rB98c4e1e




    GEOMETRY NODES
    * Node: Mix node https://developer.blender.org/rBbfa0ee1
    * Geometry Nodes: new evaluation system https://developer.blender.org/rB4130f1e




    EEVEE


    * MacOS: Resolve purple rendering artifacts in EEVEE materials by increasing sampler limit https://developer.blender.org/rB32d19f7
    * EEVEE-Next: Register render passes for compositor https://developer.blender.org/rBd2c0d86
    * EEVEE-Next: Cryptomatte render passes https://developer.blender.org/rB8068b89




    CYCLES
    * improve Progressive Multi-Jittered sampling https://developer.blender.org/rB50df9ca
    * remove old Sobol pattern, simplify sampling dimensions https://developer.blender.org/rB60119da
    * enable adaptive sampling for Sobol-Burley https://developer.blender.org/rB49ca810
    * disable Scrambling Distance UI when using Sobol Burley https://developer.blender.org/rB42cff95




    UI
    * Node Editor: Visual tweaks to node links https://developer.blender.org/rB9a86255
    * UI: 3D Text Caret https://developer.blender.org/D15797
    * UI: Corrected Scaling of AREAMINX https://developer.blender.org/D15865
    * Console: Support page up/down and home keys for scrolling https://developer.blender.org/rB82fc52f
    * UI: Small Adjustments to Event Icons https://developer.blender.org/D15582
    * Fix T96297: obj: improve layout of UI fields and axis validation https://developer.blender.org/rB268e1ef
    * Outliner: Hide search button for library overrides hierarchies view https://developer.blender.org/rB21b92a5
    * Outliner: Hide "data operations" context menu entries unless supported https://developer.blender.org/rB7eda9d8
    * Outliner: Hide library overrdies context menu when no IDs are selected https://developer.blender.org/rBe254d88
    * Outliner: Don't show asset context menu when no IDs are selected https://developer.blender.org/rB860c3dc
    * UI: Add shift-click hint to library overrides button tooltip https://developer.blender.org/rBc1e3421
    * UI: add a Custom Properties panel to the View Layer tab of properties https://developer.blender.org/rB33abb68
    * NLA: actionclip_add now fails on invoke if no NLA track is selected https://developer.blender.org/rBddfce27
    * NLA: Remove Edited Action tab from NLA panel https://developer.blender.org/rBb6ebd55


    LIBS


    * update OIIO/Boost/Python/NumPy versions https://developer.blender.org/rB1e1e901
    * update OpenVDB for Blender 3.4 https://developer.blender.org/rBded4604




    TRANSLATION


    * I18n: translate untitled file names https://developer.blender.org/rBdead26b
    * I18n: extract keymap preferences https://developer.blender.org/rB19b9ea7




    POTPOURRI
    * obj: implement support for PBR .mtl extensions https://developer.blender.org/rBa99a622
    * Tweak cryptomatte channels naming to improve interoperability https://developer.blender.org/rB06005b0
    * obj: improve placement of shader nodes in imported materials https://developer.blender.org/rBd3242b7
    Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
    Victor Navone


    Ser "animador" es un regalo que te ganas y un honor que deben adjudicarte los otros.
    Chuck Jones


    La tecnología no hace las películas, la gente las hace. No eres un animador sólo porque puedas mover un objeto del punto A al punto B. Eres alguien quien le da vida a un personaje, que es algo que el software y la tecnología no puede dar.
    John Lasseter

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  11. #261
    Administrador Avatar de SHAZAM
    Fecha de ingreso
    Apr 2002
    Ubicación
    28.10º N 15.43º W in a blue planet of Solar System
    Mensajes
    21,291
    Gracias (Dadas)
    602
    Gracias (Recibidas)
    2191
    ¡STORYBOARDS! - Blender Hoy LIVE #205

    https://www.youtube.com/watch?v=wgTMHPDcl_k




    EEVEE
    * Eevee: Add support for Nishita sky texture https://developer.blender.org/rB44aaa98


    GREASE PENCIL
    * Storypencil: New Storyboard add-on
    https://developer.blender.org/rBAC8fdbc
    https://twitter.com/_pepeland_/status...


    * GPencil: Rename Fill closure methods https://developer.blender.org/rB172b0eb
    * GPencil: Add more types of stroke extensions when filling https://developer.blender.org/D14809
    * GPencil: Hide the help Circles for gaps when gap is closed https://developer.blender.org/rBdd0ef74
    * GPencil: Move Gap Closure option to separated subpanel https://developer.blender.org/rB742268c
    * GPencil: Remove Leak Size https://developer.blender.org/rBbdbf247
    * GPencil: Cut Extended lines in Fill tool when collide https://developer.blender.org/rB5c13c7c
    * LineArt: Force intersection option. https://developer.blender.org/rB0bdb523
    * GPencil: Add frame number to Trace operator https://developer.blender.org/rB903709c




    GEOMETRY NODES
    * Geometry Nodes: Port the trim curve node to the new data-block https://developer.blender.org/rBeaf4166
    * Curves: Port Curve to Points node to the new data-block https://developer.blender.org/rB7536abb
    * Geometry Nodes: New Face Set Boundaries node https://developer.blender.org/rB3ff15a9
    * UI: Add Mix Node to color section of add node menu https://developer.blender.org/rBe1a9c16
    * Fix: Make node position consistent when added through link drag search https://developer.blender.org/D16006
    * Fix: Prevent clipping of node drop shadow https://developer.blender.org/D16007




    OPTIMIZATIONS
    * Optimization: Exit early when resizing material slots. https://developer.blender.org/rB609171d
    * Curves: Improve sculpting performance by reducing allocations https://developer.blender.org/D15964
    * Geometry Nodes: use stringref instead of string in logger https://developer.blender.org/rB7549e0c
    * ViewLayer: Lazy sync of scene data https://developer.blender.org/D15885




    UV
    * UV: rename "Pixel Snap Mode" to "Pixel Round Mode" https://developer.blender.org/rBb5115ed




    ANIMATION
    * NLA: draw track bg based on strip's extrapolation type https://developer.blender.org/rB2310dae


    * Make File Select dialog update operator's file & path properties https://developer.blender.org/rB48d7ff6




    POTPOURRI
    * GHOST: support left/right OS-key https://developer.blender.org/rB0950e6f
    * WM: send a modifier press when activating a window with modifier held https://developer.blender.org/rB44272fd




    ADDONS
    * FBX: support new color attributes, and sRGB/Linear/None colors option https://developer.blender.org/rBA692f46
    * glTF exporter: manage delta transform animation https://developer.blender.org/rBA58db76




    FIXES


    * Fix T40059: Switching windows ignores held modifier keys https://developer.blender.org/rB8c8c102
    * Fix T100669: OBJ exporter does not properly export image sequence texture names https://developer.blender.org/rB67dcdeb
    * Fix T100521: Nodes added with link drag search not added to frame https://developer.blender.org/rB4a71765
    * Edit mode normalize fails to respect locked groups https://developer.blender.org/rB87a45db
    * EEVEE: Fix volumetric resolve in large scenes https://developer.blender.org/rB34051fc
    * Fix: set ipo/easing in dope ignores hidden channels https://developer.blender.org/rBb404548
    * BLF: Fallback Stack Error Handling https://developer.blender.org/rBd81e947
    * BLF: Replacement of Hebrew Font https://developer.blender.org/rB1a641b4




    PYTHON


    * PyGPU: only use 3D shaders and rename string enums https://developer.blender.org/rB8cfca8e
    * GPU: remove 'GPU_SHADER_2D_FLAT_COLOR' https://developer.blender.org/rBbaf2835
    * GPU: remove 'GPU_SHADER_2D_IMAGE' https://developer.blender.org/rB0c3953d


    * Fix T49814: Collada Import Ignores Vertex Normals https://developer.blender.org/rB22bf5ba
    * Fix T101098: Moving meta strip can change its length https://developer.blender.org/rBd4a763d
    * Attributes: add color_srgb property to FloatColorAttributeValue and ByteColorAttributeValue https://developer.blender.org/rB42fe0b6


    * Fix T100330: Remove Render Slot not working for first slot https://developer.blender.org/rBf8a3ec4
    Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
    Victor Navone


    Ser "animador" es un regalo que te ganas y un honor que deben adjudicarte los otros.
    Chuck Jones


    La tecnología no hace las películas, la gente las hace. No eres un animador sólo porque puedas mover un objeto del punto A al punto B. Eres alguien quien le da vida a un personaje, que es algo que el software y la tecnología no puede dar.
    John Lasseter

  12. Gracias 3dpoder Agradece este post
  13. #262
    Administrador Avatar de SHAZAM
    Fecha de ingreso
    Apr 2002
    Ubicación
    28.10º N 15.43º W in a blue planet of Solar System
    Mensajes
    21,291
    Gracias (Dadas)
    602
    Gracias (Recibidas)
    2191
    NODEGROUPS COMO ASSETS - Blender Hoy LIVE #206

    https://www.youtube.com/watch?v=4XWM1aai_4k



    10 years of Tears of Steel! https://twitter.com/s_koenig/status/1...

    3.3 LTS

    * PyAPI: Support Python 3.9 (for VFX platform support) https://developer.blender.org/rB243e28b
    * obj: support importing multiple files at once https://developer.blender.org/rBdba599c
    * GPencil: Allow import several SVG at time https://developer.blender.org/rB345cdf7

    GREASE PENCIL

    * GPencil: Improve Fill Tool Extend lines https://developer.blender.org/rB392855c
    * GPencil: Add `offset` parameter to reproject operator Redo Panel https://developer.blender.org/rB5c33704

    GEOMETRY NODES

    * Geometry Nodes: Add Self Object Node https://developer.blender.org/rBdd5131b
    * Geometry Nodes: Split transfer attribute node https://developer.blender.org/rBdedc679
    * Geometry Nodes: Distribute Points in Volume https://developer.blender.org/rBb6e26a4
    * Nodes: Add node group assets to search menus https://developer.blender.org/rBbdb5754

    UI

    * Node Editor: Adjust node link curving https://developer.blender.org/rB67308d7
    * UI: Improved Font Thumbnails https://developer.blender.org/rB4e7983e

    * Asset Browser: Add slider UI to pose blending https://developer.blender.org/rB2522ca0
    * Animation: Add redo panel to Dopesheet and NLA https://developer.blender.org/rB1f828a5

    * Fix T101295: Allow Large Windows Thumbnails https://developer.blender.org/rBff27b68
    * File Browser: Manual auto-increase name support for output filepaths https://developer.blender.org/rB78bfaf1

    UV

    * UV: extend custom grid sizes to set each axis separately https://developer.blender.org/rBa24fc6b
    * UV: add toggle to show the grid over the image https://developer.blender.org/rBc50335b

    OPTIMIZATIONS
    * Curves: Improve sculpting performance by reducing allocations https://developer.blender.org/D15964
    * Geometry Nodes: use stringref instead of string in logger https://developer.blender.org/rB7549e0c

    POTPOURRI
    * Curves editmode: show point selection https://developer.blender.org/rB319ee29
    * Mesh: Move sculpt face sets to a generic attribute https://developer.blender.org/rB060a534

    ADD-ONS
    * glTF exporter: option to export active collection without nested collections https://developer.blender.org/rBA90732d
    * glTF exporter: Reset pose bone between each action https://developer.blender.org/rBAe77b55

    * Amaranth: Remove "Switch Material" feature https://developer.blender.org/rBA316561
    * Amaranth: Remove "Node Shader Extra" feature https://developer.blender.org/rBAd10fd4
    * Amaranth: Fix Wireframe Toggle layout https://developer.blender.org/rBAcf773d
    * Amaranth: Fix Jump Keyframes layout https://developer.blender.org/rBA36974b
    * Amaranth: Fix poll for operators https://developer.blender.org/rBA0dd7b9

    FIXES
    * Fix T49814: Collada Import Ignores Vertex Normals https://developer.blender.org/rB22bf5ba
    * Fix T101098: Moving meta strip can change its length https://developer.blender.org/rBd4a763d
    * Attributes: add color_srgb property to FloatColorAttributeValue and ByteColorAttributeValue https://developer.blender.org/rB42fe0b6
    Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
    Victor Navone


    Ser "animador" es un regalo que te ganas y un honor que deben adjudicarte los otros.
    Chuck Jones


    La tecnología no hace las películas, la gente las hace. No eres un animador sólo porque puedas mover un objeto del punto A al punto B. Eres alguien quien le da vida a un personaje, que es algo que el software y la tecnología no puede dar.
    John Lasseter

  14. Gracias 3dpoder Agradece este post
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