Compatibilidad de massive con xsi
¿Alguien sabe hasta qué punto massive es compatible con XSI? Sé que lo ideal es el combinado massive-Maya, pero quisiera saber si es posible importar/exportar desde XSI para usar massive. Muchas gracias.
Compatibilidad de massive con xsi
Yo ni idea, pero tras una búsqueda rápida.
Cita:
Iniciado por //www.massivesoftware.com/techcentre/faq/#integration"
. How does massive work with other 3d packages?
Massive is a standalone programa, but can import and export files from other 3d packages. Maya integration in particular is strongly supported, as Maya animated lights and cameras can be imported into massive, Autodesk Maya Skeletons can be imported and exported from massive, Autodesk Maya animated motions can be imported and exported from massive, and massive agent positions can be exported in Maya particle caché format.
Massive:
1, accepts geometry for agents and Terrain in Wavefront (*.obj) format.
2, can import in.bvh.
3, can import or export motion in Acclaim Motion Capture (.amc) or Maya ascii (.ma) format.
Cita:
Iniciado por //Softimage.wiki, Avid.com/xsidocs/mocap_plottingbaquíngandstoringmocaporretargeteda nimation.htm"
.
Amc files.
Acclaim motion capture (amc) files contain keyframed animation (motion capture data) that can be applied todo the skeleton Hierarchy in a compatible asf file.
Amc files are imported into XSI as an action with the AMC files name. You can choose todo have this action automátically applied as an action clip in the animation mixer (se setting other import options).
A ver si alguien con experiencia en el tema puede comentar su experiencia. Suerte.
Compatibilidad de massive con xsi