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Blender script: exportador de cámara a After Effects y shake
Este script, en Python, permite exportar los datos de cámara de una escena echa en Blender a After Effects y Shake, para quienes como yo trabajamos con ambos programas es un puntazo poder integrarlos de esta manera.
Descarga en esta página: blender artists forums - View single mensaje - Maya ASCII Camera export script.
Tutorial (en inglés)
[quote=
What i did was set Blender todo 1024 por 576 aspect 100 por 100. Then used the script todo save a.ma file, in After Effects, file menú > import > file and choose the.ma file.
This loads a folder of tracking points called solids and now a single composition element with the name of the.ma file, double-clik the composition element and it should load all the tracking points into the scene. You can use the manipulation controls in the top left - Orbit Camera tool etc (hotkey is c) - To move the 3d view, use the view menú > look at all layers if you get lost with some crazy Camera movement. I wish the compositors had turntable view like Blender, now you can add other layers so maybe load in an image then drag it down todo the composition, right-clik the added image and make it a 3d layer, reset the position todo 0 0 0, if the Blender Camera was looking at 0,0,0 you should se the image in view, y had todo scale the image down todo about 0.5%, the image should stay where it is while the Camera moves around it.
To attach a composite object todo a tracking point, you can Simply parent it todo one of the tracking shapes, then just reset the composite object position again if you want it todo be in the same place.[/quote]Descarga directa: http://www.geocities.com/ajr650/tracking_ae.zip
http://www.geocities.com/ajr650/tracking_shake.zip.
Actualizado: he subido los scripts por si se rompen los enlaces, al parecer Geocities está en extinción.