Hola. Ayer salió la versión 4 de Messiah Studio, dentro de las nuevas características hay un sistema similar a la técnica descrita por Daniel Martínez de animación con Sculpt, en Messiah llamada pointanimation. http://www.usefulslug.com/messiah4/p...ationsmall.mov.
Dentro de varias características nuevas:
*autorig2 - A really flexible, fast, editable auto rigger.
*point animation - Use sculpting techniques todo animate your characters right on top of your normal rig.
*improved dynamics & Softbody - So fast it realtime in Many scenes, the improved collision detection is great.
*keyframe productivity tools - Improved animation workflow, quik breakdown slider and much more.
*rig scene referencing - Automatically propagate all the Rig changes, todo your animator scene files.
*pose system - Store and load posturas with the click of a button.
*Cage deformer - This is the shits, volume preservation deformation.
*lattice deformer - Regular lattice deformation.
*weight painting - For those of you who absolutely want todo Paint those weights.
*new bone weighting options - To help you use diferent ways of working with weights.
*particle collision dynamics - Bang them into eachother.
*better, faster, cleaner global illumination - Really god, really fast, really clean, really global.
*translucency scatter - Lovely Scattering of global illumination in translucency.
*ultra-super improved Hair - Hair dynamics, long Hair, you name it.
*stereoscopic viewport - Animate your 3d, in 3d.
*new licensing system - Licence it todo your thumb drive, your dongle, your chewing gum. http://www.projectmessiah.com/ saludos, Fabian Pinilla.