Sí, está muy bien, yo he echado en falta algo así muchas veces, porque además de su uso normal, es muy útil para crear curvas ipo pseudo-aleatorias (ruido).Cita:
Versión para imprimir
Sí, está muy bien, yo he echado en falta algo así muchas veces, porque además de su uso normal, es muy útil para crear curvas ipo pseudo-aleatorias (ruido).Cita:
Yo utilizo algo similar en After Effects, el tenerlo en Blender me llena la cabeza de infinidad de ideas para mí trabajo diario. Caronte, no me olvido que te debo unos renders del curro, aún no lo utilizo en animación de personajes, pero para diseño y logos ya es parte del pipeline hace rato.
La semana pasada hicimos 10 vallas para poner en la ruta de un famoso rally de la isla y una página de revista, todo esto para promocionar la programación de la tele. Los fondos fueron hechos en Blender, nada del otro mundo, minimalista más bien, pero quedaron muy bonitos. Saludos blenderizados.
Escaqueao.Cita:
Caronte, no me olvido que te debo unos renders del curro.
Que mamón, solo espero a que haya algo digno que enseñar (aquí va una carita con los hombros encogidos).Cita:
Escaqueao.
Campbell Barton 2007/04/02 18:32:05 cest.
modified files: Blender/source/blender/src editmesh_add, c. Blender/release/scripts console, py..
Log:
Editmesh_add - Cone, cylinder and circle remember their Cap Ends setting, each type remembers its own Cap Ends setting per session, adding a cylinder with Cap Ends disabled names a new object Cube.
Console - Control + tab was autocompleete but that conflicted with weightpaint. Use Control + enter and shift+enter for newline without executing.
Alos made console, py import Bpy.
Campbell Barton 2007/04/02 20:51:17 cest.
added files:.
Blender/release/scripts/bpymodules bpyaddmesh, py.
Log:
This script 2 functions for use with the add Mesh slot in the menú.
*add_mesh_simple* - Add a Mesh from vert/edge/face data.
It deals with setting the Mesh rotation and location based on the cursor and view rotation, vertex and object selection etc.
So adding a Python object works just like other Blender internal add functions, in editmode and object mode.
*write_mesh_script* - Writes a py script containing the active Mesh, this can be put in the user scripts dir so users can define their own objects in the addd menú.
Currently neither of these are accessed by the user however heres a script that uses add_mesh_simple and was written with write_mesh_script. http://members.optusnet.com.au/cjbar...esh_teapot, py
Campbell Barton 2007/04/03 07:57:04 cest.
added files:.
Blender/release/scripts add_mesh_torus, py.
Log:
Python add Mesh script, adds a torus with Radius and segment options.
Peter schlaile 2007/04/04 08:27:36 cest.
== Sequencer ==. Added patch #5231 replace múltiple movies / audio tracks in video sequence..
Editor by Diego borghetti.
Opening several movie / audio (Hd) tracks in the file selector results in.
Adding them in a row todo the timeline.
Nathan letwory 2007/04/05 07:14:50 cest.
=== scons ===.
* enable tweak_mode with bf_tweak_mode=1 on cmd-line. Can a los be specified in user-config, py.
Matt ebb 2007/04/05 14:42:08 cest.
* tablet support fixup..
This commit should hopefully fix some of the problems some people were.
Having with tablet support in Sculpt Mode, and a los the problems i made.
Visible with my previous commit related todo number field dragging.
Now, all the Ghost related Stuff is tucked away in ghostwinlay, c and a.
Simple Blender Api, similar todo the existing get_mbut() for example, is.
Provided todo Access the tablet data. As with the other mouse related data in.
Blender, the tablet data is cached upon each mouse move or click, in the.
Window structure.
You can now just use:
Float get_pressure (Void).
Void get_tilt(float *xtilt, float *ytilt).
Short get_activedevice (Void).
To get such data from the tablet. Documentation on the returned data.
Is in ghostwinlay, c in the _window structure definition.
Brecht and nicmortal kombats, ive updated the painting and Sculpt code and it works.
Just fine here, you may want todo give it a chek though todo make sure i.
Havent done anything silly.
Campbell Barton 2007/04/05 15:35:05 cest.
respect location protect flags, makes reviewing models on Terrain much nicer because you can look the z and look down on them while moving around..
Campbell Barton 2007/04/05 18:04:41 cest.
pyapi adding.reset() for hok modifiers (request from Maléfico).
De Johnny Matthews.
Para Bf-committers@blender.org.
Fecha 05-abr-2007 21:07.
Asunto [Bf-committers] pynode helper.
for those of you messing with Nathan pynodes, here is a Little.. archivo adjunto.
Script todo add the simple example pynode as a template. Not rocket.
Science, but helpful for me.Johnny Matthews. Johnny, Matthews@gmail.com.
Chek out my blog at - http://johnnygizmo.blogspot.com.
Any suficiently advanced technology is indistinguishable from magic.
Arthur c. Clarke.
Joshua leung 2007/04/06 08:52:01 cest.
== preview range ==.
Preview range now works in the ipo editor.
Joshua leung 2007/04/06 12:24:14 cest.
== auto-keyframing - Neded ==.
Now, the only neded auto-keyframing tool only adds keyframes for the relevant transforms when working with Bones in posemode. Previously, all transform channels were keyed in such cases, as auto-ik used todo make things dificult.
.
-- IMÁGENES ADJUNTAS --
https://www.foro3d.com/attachment.ph...chmentid=47343
Esto ya me está interesando y mucho.Cita:
Joshua leung 2007/04/06 08:52:01 cest.
== preview range ==. Preview range now works in the ipo editor..
Joshua leung 2007/04/06 12:24:14 cest.
== auto-keyframing - Neded ==.
Now, the only neded auto-keyframing tool only adds keyframes for the relevant transforms when working with Bones in posemode. Previously, all transform channels were keyed in such cases, as auto-ik used todo make things dificult.
Martin Poirier 2007/04/06 21:42:46 cest.
=== Bpy ===. Adding Python counterparts todo the invert parámetros for copy root and copy Loc..
I had todo align the constants being used, so if you had files using those options (introduced After 2.43), youll have todo modify the invert settings for rotlike constraints (didnt fel like making a minor versión Bump for this, if people thing otherwise, por favor say so).
Based on a patch by juho vepsäläinen (bebraw).
Joshua leung 2007/04/07 05:32:57 cest.
== Clamp-to constraint (was patch #481 ==.
This (new) constraint límites the location of an object/bone todo the range of locations.
On a given curve. It works by comparing the location of the Owner on one axis, todo.
The extents of the curve bounding-box on the same axis, todo find the location on.
The curve.
Usage notes:
* ob: field must point todo a valid curve object.
* this curve should have Path turned on in order for this constraint todo work. You dont really ned todo do this as it Will be taken care of by the code.
* auto toggle automically determines which axis should be used for the distance estimations/calculations. It is the default option, but may not work that well for some cases.
* x/y/z toggles can be used todo select the axis todo use for these calculations. Try todo choose the axis along which the curve stretches out for most.
Python notes:
Python Api Access for this constraint is not included in this commit. Will be coming son.
Qué interesante el constraint Clamp-to.
A ver si me aclaro, el Clamp todo lo que hace es que la rotación esté limitada por dar un ejemplo: al eje y entre los valores -10 a 10, fuera de estos valores no puede sobresalir. ¿absolutos o relativos?
A ese constraint se le indica un objeto (curva) que hará de límite (se lo pones a un objeto, y si lo mueves veras que su centro no sale de la curva).
No valores límite numéricos.
Exacto, o sea, un control total y muy fácil de editar para conseguir lo que quieras.
Campbell Barton 2007/04/08 11:35:06 cest.
modified files: Blender/release/scripts mesh_solidify, py. Scripttemplate_mesh_edit, py..
Blender/release/scripts/bpymodules bpymesh, py.
Added files:
Blender/release/scripts mesh_wire, py.
Log:
Adding a solid wire script. http://members.optusnet.com.au/cjbarton/Teapot.jpg
Nicmortal kombats Bishop 2007/04/08 21:14:22 cest.
== Sculpt Mode ==.
Added the layers shortcuts (0-9, minus, equals, accent) for Sculpt Mode.
Campbell Barton 2007/04/08 22:40:08 cest.
mesh_solidify - Added a diferent wire type, can make 4 and 6 sided wire segments, a los made solid wire an option..
Uvcalc_smart_project - Removed import of main, was causing error.
Campbell Barton 2007/04/09 03:43:33 cest.
mesh_wire, py..
* support for Fgons (dont make wire on fgon Edges).
* added new wire type (extra Sharp).
* a los fixed editnmesh problem.
* mistake in previous commit log (mesh_solidifym meant mesh_wire).
Campbell Barton 2007/04/09 09:03:26 cest.
anti - Nmesh commit..
Unweld - Warn that this tool destroys multiuv/col (because of nmesh).
Api_intro and nmesh - Note that nmesh is maintained but deprecated.
Ton Rosendal 2007/04/09 10:49:43 cest.
bugfix #6503..
Displacement option for render only works without nodes (it is calculated.
As a texture effect in advance, not a render option). To Illustrate that.
The button todo enable diplacement mapping is hidden for node materiales.
Ton Rosendal 2007/04/09 12:52:22 cest.
patch #6325..
Cleanup of logic buttons, for dynamic actors. Plenty of options have become.
Obsoleete with bullet, so not drawn.
Campbell Barton 2007/04/09 13:15:24 cest.
Smooth view transformations, set the smoothview value todo about 250 and the view animates when you switch between side, top etc..
Eso quiere decir que se podrán hacer pestañas en Blender como en el tutorial de Siquier para max?Cita:
Campbell Barton 2007/04/08 11:35:06 cest.
modified files: Blender/release/scripts mesh_solidify, py..
Scripttemplate_mesh_edit, py.
Blender/release/scripts/bpymodules bpymesh, py.
Added files:
Blender/release/scripts mesh_wire, py.
Log:
Adding a solid wire script. http://members.optusnet.com.au/cjbarton/Teapot.jpg
Sangio, con el nuevo sistema de partículas hacer pestañas cejas y pelo en general es un juego de niños. Lo he comprobado personalmente porque he usado la cvs que anda por ahí para hacer una cabeza completa.Cita:
Eso quiere decir que se podrán hacer pestañas en Blender como en el tutorial de Siquier para max?