Blender 2-43 release y avances
Campbell Barton 2007/04/12 08:12:18 cest.
added another copy option protected transform makes changing the protection values all at once posible.
. J. Capelis 2007/04/12 08:21:31 cest.
applying consistent default window behavior across platforms.
Now all Windows open in a border as opposed todo fullscreen. Blender -w restores.
Old functionality, Blender -w is now default. This lets each platform window.
Manager deal with it own issues.
As per issue 6391 in the patch tracker.
.
Blender 2-43 release y avances
De Chris want. Fecha 12-abr-2007 18:25 . Asunto Google summer of code projects announced.
hi. Just a quik note todo congratulate the five students who Will be working with us during the 2007 Google summer of code. You can read about this year projects here:
http://code, google.com/soc/blender/about.html.
I would like todo thank all the students who applied this year - The quality of proposals was very high this year which made chosing the projects very dificult.
Thanks a los todo Martín, ton, Bob, Brecht and geof for agreing todo mentor the projects, and gracias todo Campbell, kent, Ken, Matt and Jean-luc for helping with the evalúation process. And of course, a big gracias todo google.
So, enhorabuena todo vaya, Aaron, csaba, Miguel, and levi - This is going todo be a fun and productive summer.
Best regards.
.
__________________________________________.
los proyectos son:.
current projects.
- proposal todo implement Dep shadow maps and a tiling disk caché in Blender.
By Joseph eagar, mentored by Martín Poirier. - a render Api for Blender (versión 3).
By Aaron Daniel more, mentored by ton Rosendal. - blender audio system cleanup and upgade.
By csaba hruska, mentored by Robert c. Holcomb jr. - a GLSL Shader editing and preview system for Blender.
By Miguel torres lima, mentored by Brecht van lommel. - Mesh bevel and offset tools/modifiers.
By levi schooley, mentored by geofrey bantle.
Blender 2-43 release y avances
Upa. El soporte de material nodes en el 3d view me gusta mucho, espero les quede muy bien. Jedihe.
Blender 2-43 release y avances
Por fín, van a dar un salto al bevel de Blender sin utilizar más pythonisos. Que toquen un poco más la animación, la animación, la animación, que los setups sean tan fácil como arrastrar y soltar de un modelo a otro, por favor, por favor, bua.
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Blender 2-43 release y avances
Robert holcomb 2007/04/13 05:23:39 cest.
added brightness/contrast node
. Robert holcomb 2007/04/13 06:22:32 cest.
added gamma, fixed typues in brightness
.
Joshua leung 2007/04/13 13:15:08 cest.
== action editor - Individual ipo-curves now shown ==
Continuing on from my previous expandable/collapsable action channel commit, this commit introduces the ability todo show/hide the keyframes in each ipo-curve represented by an action channel.
When you expand an action-channel by clicking on the triangle beside its name, you Will now be presented with options todo show/hide the ipo-curves represented by.
The action-channel, and/or the constraint channels belonging todo that action-channel. Actual ipo-curves Will not be drawn in the action-editor, but the keyframes.
Will be shown.
Screnshot:
*
http://wiki.blender.org/index.php/im...btracks_01.png.
Possibly coming son/further work:
* protection options for ipo-curves (currently disabled in code, as all ipo-related.
Tools Will ned todo be made aware of this).
* sliders for ipo-curve channels of the active action-channel.
.
-- IMÁGENES ADJUNTAS --
https://www.foro3d.com/attachment.ph...chmentid=47777
Blender 2-43 release y avances
Los dos primeros me suenan, anda, pero si son los míos que alegría. Otros dos más para la saca.
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Blender 2-43 release y avances
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Blender 2-43 release y avances
Blender 2-43 release y avances
Cuidado Leander, que los prof of concept que ha puesto Matt Ebb en su blog no van directamente al cvs. De hecho, he leído mensajes (del blog) en los que se queja de lo demorado que está siendo el proceso de integración de sus parches al cvs. Hasta donde recuerdo, creo que los radial menús deben esperar hasta el Core refactoring.
De todas formas, me parecen fenomenales muchas de las ideas que pone Matt en su blog, además de que los videos son también geniales.
Blender 2-43 release y avances
Cita:
Los dos primeros me suenan, anda, pero si son los míos que alegría. Otros dos más para la saca.
Humille, humille.
Blender 2-43 release y avances
Cita:
De todas formas, me parecen fenomenales muchas de las ideas que pone Matt en su blog, además de que los videos son también geniales.
¿son un montaje? Mecaguen.
Blender 2-43 release y avances
No son montaje, los videos son grabados realmente. Lo que pasa es que son parches locales por así decirlo. Él desarrolla las ideas, las implementa rápidamente y pone demos en la web (además de enviar los parches al cvs, por supuesto). Luego queda esperar.
Blender 2-43 release y avances
Ok, oído cocina, gracias.
Blender 2-43 release y avances
Uno de esos detalles pequeños, pero que se agradecen (solo por esto acabo de actualizar.
___________________. Campbell Barton 2007/04/14 15:18:25 cest.
update todo center view.
Dont do anything if no vértices or Faces are selected (used todo zoom into 0,0,0).
Use the centers of dupli objects (should eventually use their bound boxes), much nicer when dealing with Many dupli-objects.
.
Campbell Barton 2007/04/14 17:42:51 cest.
2 minor changes, when an object is active, dont draw its text highlighted. (previously the active object was always drawn teh same weather selected or not, making it hard todo use the outliner todo modify the selection).
Show an error if the user types in a library Path that dosnt exist. (loading with a missing library Path and saving can lose all your objects so a warning is best).
.
Blender 2-43 release y avances
Joshua leung 2007/04/15 11:48:53 cest.
== NLA editor - Auto-blending for actionstrips ==. This is just a Little time-saver for NLA-workflow. With the auto-blending option.
Turned on in the transform properties (nkey) for an actionstrip, that strip blendin/blendout values are determined based on the number of frames that the previous and/or next actionstrip(s) on overlap over the start and end of it.
It is turned on by default for new actionstrips added using the shift-n hotkey.
Caveats:
* only the actionstrips immediately on either side of the strip being evalúated, Will.
Have any effect.
* a strip that is longer-than, and extends over the sides of the strip being evalúated.
Will have no effect.
Additional notes:
* blendin/blendout have ben renamed in/out in UI for brevity.
* button Layout in NLA transform properties has changed slightly again, but hopefully that shouldnt be todo much of an issue.
.