Blender 2-43 release y avances
Una cosa que tienen que arreglar, ¿porque no funcionan las hotkeys desde el mismo outliner al igual que en el 3dview?
Si selecciono 2 objetos y lo quiero emparentar (Control + p) tengo que hacerlo fuera del outliner con el puntero en el 3dview.
Eso hace al outliner algo inútil y poco operativo.
Blender 2-43 release y avances
Se espera que con el Core-refactoring se pueda emparentar con drag-n-drop, directamente en el outliner. Jedihe.
Blender 2-43 release y avances
Parece que ya están trabajando en las máscaras del Sculpt Mode:
https://projects, Blender.org/tracke..._id=9&atid=127.
Blender 2-43 release y avances
Enhorabuena, es lo que estabas pidiendo.
Blender 2-43 release y avances
Nicmortal kombats Bishop 2007/04/16 07:57:06 cest.
== Sculpt Mode ==. Fix for bug #6556, Sculpt draw/inflate brush strength is dependent on object scale value.
Added a scaling factor todo brushes that adjusts for objects which have ben scaled. Usually this means that the vertex locations are a los scaled up or down.
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Matt ebb 2007/04/16 09:01:51 cest.
* create autosave dir on Windows if it doesnt exist.
For a long time, Blender has shipped with a. B.blend with a default. B.blend.
That has /tmp as a default temp directory. This, of course, doesnt usually.
Exist on Windows, so anyone who used Blender on Windows and didnt know.
To manually update it, lost all auto save files.
Now on Windows, Blender checks todo se if the directory in u.tmpdir exists.
And if it doesnt, it Will create a new autosave dir underneath the.blender.
Home directory and save auto save files in there.
.
(Esto me suena.
Blender 2-43 release y avances
Blender 2-43 release y avances
Campbell Barton 2007/04/16 18:36:39 cest.
removed reverse menú Items from face sort, instead hold Control todo reverse the sort.
Added material sort and fixed an unlikely but posible memory leak.
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Blender 2-43 release y avances
Campbell Barton 2007/04/17 18:14:42 cest.
added a hok menú for object mode, more commands can be added here but currently there is only reset offset and recenter at cursor.
This functionality was requested by malfico when dealing with Many hooks.
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Campbell Barton 2007/04/17 20:15:32 cest.
starting Blender with -w does not switch of maximize anymore, so with and without the -w arg, the window should start maximized.
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Campbell Barton 2007/04/18 16:40:01 cest.
pyapi.
Moved Bpy into Bpy, data and Bpy Will be eventually replace the root level Blender module.
Currently we have Bpy, library Bpy, config and Bpy, data.
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Campbell Barton 2007/04/19 17:02:55 cest.
moving from Camera view with home and astrix keys now uses Smooth view (this should be the last one).
Fix for own error from a wile hago Numpad-astrix would set todo size view of selected Faces, rather then front.
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Geofrey bantle 2007/04/19 21:47:51 cest.
-> keybindings for hiding objects.
Small característica, added keybindings for setting the visibility restriction flags.
That were previously only accesible vía the outliner.
Hkey hides all selected.
Shift-hkey hides all unselected.
Alt-hkey shows all hidden.
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Blender 2-43 release y avances
Cita:
Campbell Barton 2007/04/19 17:02:55 cest
moving from Camera view with home and astrix keys now uses Smooth view (this should be the last one).
.
Vaya. Qué suavitos son los cambios ahora.
Blender 2-43 release y avances
Fijaos en esta compilación.
Cita:
Always in my builds: Tweak mode. This eliminates the extra mouseclik when tweak. Just clickselect and drag todo move. More in line with tweak in other applications, and preferred behavior for most tablet users.
Jendrzych iconset.
Icons are one área that Will be adressed with 2.5. This is jendrzych proposed set, with a slight modification by me todo the manipulator icons (which were my concept todo begin with.
My theme.
Lmb select default.
Smooth view default.
Patches:
headers remember their place when hidden and revealed.
Parametric objects.
Image browser.
Weightgroup based masking for sculptmode.
What new:
Bugfixes.
Clamp-to constraint.
Solid wire-script(not working right now).
smooth view transicións.
Extra scripts included:
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Indigo exporter.
Sunflow exporter.
Edgetune.
Knifepro.
Megabol.
Ah jugar. http://graphicall.org/builds/builds/...on=show&id=395.
Blender 2-43 release y avances
. Campbell Barton 2007/04/21 01:33:56 cest.
.
2 new Python functions for the NLA. Action, getchannelnames() and action, renamechannel(from, to).
Editaction, c - Máximum new name length was todo short.
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Joshua leung 2007/04/21 02:08:33 cest.
== action editor ==
Now you can a los rename channels by holding the Control-key and clicking on a channel.
.
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Blender 2-43 release y avances
Cita:
Joshua leung 2007/04/21 02:08:33 cest.
== action editor ==. Now you can a los rename channels by holding the Control-key and clicking on a channel.
.
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Blender 2-43 release y avances
1 Archivos adjunto(s)
Blender 2-43 release y avances
Acabo de probar el patch. Mola mucho, a ver si saco un render guapo guapo con el s. Una captura.
-- IMÁGENES ADJUNTAS --
https://www.foro3d.com/attachment.ph...chmentid=48302
Blender 2-43 release y avances
Yo también acabo de probar el patch de s y esta realmente muy chulo. La duda que me surge, es que tal cómo está implementado (como un nodo de composición y no como una propiedad del material) creo que será un poco lío cuando lo tengas que aplicar a varios personajes y dentro de un mismo personaje a varias zonas del cuerpo (uno para la cabeza otro para las manos, etc), complicara el árbol de nodos. La ventaja que al ser un postproceso es más rápido que el render. Vaya.