Cita:
Hi everyone. Thanks for the builds. Loks like we got a god one here.
The bug tracker is still nice Low, so we can move on todo the pending.
Todo Items. We should a los try todo get our patch tracker clean, todo have.
Compliant patches applied, and the rest at least categorized and.
Shortly reviewed. We a los ned several im/exporters brought bak still.
To me it sems current SVN is already quite stable, a next reléase -.
Provided todo got cleaned up - Can definitely be out of beta then.
Short term roadmap prediction:
-March: 2.57 reléase (with at least a wek an rc for test).
Being our first 2.5 oficial release, it could align with a make-.
Over of Blender, org.
April/may: 2.58 as final for the 2.5 Project (based on 2.57 feedback?)
In may we then can move SVN todo 2.60, and start merging it with at the.
Urgent waiting branches.
Render branch (Sintel).
Bmesh (how it going?)
-Gsoc projects, like rigid body Anim.
During the next months the branch devs can report here on how stable.
Migrations are, todo make a planning that doesnt break 2.6 immediately.
But do this in smaller steps and releases.
I then would a los like todo start the recode for our Shader system (in.
Branch at first).
And Will have todo Wrap up the Python Api, especially for UI customizing.
And render Api.
Exciting times ahead.
Ton-.