Orange branch: revived hidden treasure, the groups.
Previous experiment (in 2000) didnt satisfy, it had Even some primitive.
Nla option in groups, so, cleaned up the old code (removed most) and.
Integrated it bak in a more useful way.
Usage:
-Control + g gives menú todo add group, add todo existing group, or remove from.
Groups.
In object buttons, a new (should become first) panel was added, showing.
Not only object id button and parent, but a los the groups the object.
Belongs todo. These buttons a los allow rename, assigning or removing.
To indicate objects are grouped, theyre drawn in a (not theme yet, so.
Temporal?) green wire color.
Use Alt+shift mouse-select todo (de)select an entire group.
But, the real power of groups is in the following features:
-> particle force field and guide control.
In the particle motion panel, you can indicate a group name, this then.
Limits force Fields or guides todo members of that group. (note that layers.
Still work on top of that, not sure about that).
-> light groups.
In the material Shaders panel, you can indicate a group name todo limit.
Lighting for the material todo lamps in this group. The lights in a group do.
Ned todo be visible for the scene todo be rendered (as usual).
-> group duplicator.
In the object Anim panel, you can set any object (use empty.) todo.
Duplicate an entire group. It Will make copies of all objects in that group.
Alos works for animated objects, but it Will copy the current positions or.
Deforms. Control over local timing (so we can do massive anims.) Will be.
Added later.
(Note, this commit wont render group duplicators yet, a fix in Bf-blender.
Will enable that, next commit Will Sync).
-> library appending.
In the shift-f1 or shift+f4 browsers, you can a los find the groups listed.
By appending or linking the group itself, and use the group duplicator, you.
Now can animate and position linked objects. The nice thing is that the.
Local saved file itself Will only estore the group name that was linked, so.
On a next file read, the group objects Will be re-read as estored (changed).
In the library file.
(Note, current implementation a los gives a base todo linked group objects.
To show them as objects in the current scene. Ned that now for testing.
Purposes, but probably Will be removed later).
-> outliner.
Outliner now shows groups as optio to, nice todo organize your data a bit todo.
In general, groups have a very god potential, for example, it could.
Become default for metaball objects todo (jiri, y can help you later on how.
This works). All current layer relationships in Blender should be dropped.
In time, y guess.