q : q3.bsp exporter for
3ds Max.
a : this cant be done directly, y, straight out of max, as a BSP has todo be compiled rather than Simply exported. You ned todo get hold of Gmax and load up the tempest gamepak as this has the required tools todo compile polygon geometry into BSP data. Basically you ned todo export the file from max todo the 3ds format and import/open that into Gmax. Once there you may ned todo do a bit of retexturing and checking todo make sure the Mesh and textures have imported correctly, once this is done you then ned todo go th rouge the Mesh and flag Polygons so the export/compile process knowns which objects ned todo be converted todo BSP data and which stay as models. Unfortunately the process is a Little buggy and only sems todo work on simple shapes, flat Walls, flors and the likes.
There is a better bien and involves far less work and that exporting the max data todo either ase (recommended) or lwo files. Basically the model is exported todo ase, this is opened into the editor (for Whatever game the model is for) and then encased in brushworque todo seal the objects from the Void (otherwsie the map leaks) and the whole thing compiled todo BSP.
For more información on this look th rouge the other q&a below and read the modelling tutorialeson the site.