Brecht van lommel 2006/12/21 14:47:27 cet.
added names todo UV and vertex color layers, and display them as a list.
Added support for múltiple UVS in the render engine. This a los involved.
Changing the bien Faces are estored, todo allow data todo be added optionally.
Per 256 Faces, same as the existing system for vértices.
A UV layer can be specified in the Map Input panel and the geometry node.
By name. Leaving this field blank Will default todo the active UV layer.
Alos added sharing of face selection and hiding between UV layers, and at.
The same time improved syncing with editmode selection and hiding.
Still todo do:
-Multi UV support for fastshade.
Multires and nmesh preservation of múltiple UV sets.
.