Secundo esas gracias, aunque no digamos nada estamos atentos y agradecidos. Un saludo.
Joshua leung 2007/01/09 23:27:27 cet.
== action editor -> auto-Snap ==. Theres a new selection-box on the Header of the action editor, which..
Sets the mode of auto-snapping for transforms. By default auto-snapping.
Is of.
There are 3 modes of auto-Snap:
* of - Transforms per normal.
* frame step - Grid-step transform (may have errors with scaled actions).
* nearest frame - True Snap-to-frame (takes into account NLA-scaling).
These translate todo the following hotkeys when transforming:
* of - No keys press/held (as its always ben).
* frame step - Control (as its always ben).
* nearest frame - Shift (reproduzcas old shift-key behaviour which was not useful).
"La vida es como el tetris, cuando llegan los palos no sabes como encajarlos"
Eso.Siempre quiero decirlo y se me olvida: gracias Pedro por mantenernos al día con los logs, ya que no siempre podemos estar atentos.
Acabo de ver que hay un panel nuevo en la ventana de render, donde han metido el bake-render para mallas. Y aprovechando, hay un botón que rellena un margen de píxeles. Utilísimo para que no queden aristas guarras.
...y estaba superbueno.
Y miré su perfil. Y vi que era amigo de Daniela. Puaf.
Dos niñas en el parque
no se elevará, nunca más
Joshua leung 2007/01/12 03:34:47 cet.
== NLA editor ==. Minor workflow tweak - add new Empty action as new action strip..
Hotkey: shift n.
Menú entry: strip menú.
Creates a new action, and adds it as an action strip at the bottom of.
The list NLA-strips for an object. Useful for creating additional strips todo.
Correct posturas of prior strips.
_______________________________________.
.
"La vida es como el tetris, cuando llegan los palos no sabes como encajarlos"
Otro aquí que agradece. Un saludo.
Cuiño, cuiiiiño!!!!
He esparcido los nodos actuales de composición, para tenerlos a la vista. Están ordenados por columnas según su tipo:
input, output, Vector, filter, convertor, matte, distort, output.
Chorradas peores se han hecho, ¿no? Yo coleccionó nodos.
Edito: hay un nodo de matemáticas.
-- IMÁGENES ADJUNTAS --
![]()
Última edición por Klópes; 16-01-2007 a las 09:14
...y estaba superbueno.
Y miré su perfil. Y vi que era amigo de Daniela. Puaf.
Dos niñas en el parque
no se elevará, nunca más
Klopes pide y se concedera.
Joshua leung 2007/01/16 10:18:01 cet.
== armature joining bugfixes ==. Since 2.40 (and a few pre-releases around then), armature joining has not worked correctly..
Constraints and other attributes of Bones in posemode (IK Dof límites, transform locks, custom shapes, etc.) were not preserved on the armature (s) that were joined onto the last selected armature.
This was a serious production problem, as it meant that you could not easily add pre-made Rig segments and merge them with the rest of your rigs without having todo redo all the constraints. After a few attempts, ive finally managed todo fix this.
All constraints and parenting relationships get name corrections for the post-merge armatures. Action channels in actions dont really get any corrections yet unless the action is being used by an action constraint.
Python-api people: beware, y may have broken something in this commit.
.
"La vida es como el tetris, cuando llegan los palos no sabes como encajarlos"
Nicmortal kombats Bishop 2007/01/16 20:06:59 cet.
usabilility fix for retopo: allow user todo disable hotspots online ends, a los only display the controls for each tool (Pen, line, and elipse) when that tool is selected.).
2007/01/16 20:21:24 cet.
fix for retopo: xkey and deletekey should remove the active Paint line..
2007/01/16 20:39:30 cet.
retopo Paint fix: cleaned up the hotkeys, added lkey for selecting the line tool, hkey for toggling the Pen hotspot..
.
Joshua leung 2007/01/17 04:24:21 cet.
== NLA visibility tweak ==. In a few cases, it may be helpful todo turn of the only show objects that are..
In visible scene layers in the NLA trick. By default though, this is still on. Find.
The switch in the view menú of NLA editor.
.
Dice el señor Ton, que hasta que salga la 2.43 ya no habrá más mejoras, solo corrección de errores. Ya queda menos, ya queda menos.
__________________.
De: ton Rosendal <ton@blender, org>.
Fecha: wed, 17 Jan 2007 11:48:07 +0100.
Asunto: [Bf-committers] bcon4. Cvs Frozen, rc2 builds.
Hi all.
Apart for essential bugfixes, cvs is Frozen now.
It would be great todo have new rc builds todo. Im around here and in Irc.
To collect builds, copy todo download site and make an announcement for.
It.
Remaining todos are still:
-Loadsa bugfixes.
Reléase logs (if you cannot provide logs for your coding work.
Yourself, tell me then i try todo find a solution).
As usual well chek sundays the status of the code, but having a 2.
Weks cvs freeze is expected before we release.
Ton-.
.
El señor Joe eagar ha sacado un parche para el forward cycling, y como el cvs esta congelado lo ha puesto en el tracker, por si alguno quiere usarlo. Concretamente dice:
<Joedh@gmail.com>..
Hi. I wrote a patch todo improve forward cycling a while back, pretty much making it useful for other things then walking (like going up Stairs).
Anyway, y thought id mention it since its useful and because i believe forward cycling is crippled without it (at least for the things i do with it).
https://projects, Blender.org/tracke..._id=9&atid=127.
(Edito: bah, ya no se respeta nada. Acaban de incluir este parche en el cvs).
Última edición por pedropp; 19-01-2007 a las 11:59
"La vida es como el tetris, cuando llegan los palos no sabes como encajarlos"