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Tema: Output formats

  1. #1
    Fecha de ingreso
    Apr 2002
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    Output formats

    output formats.
    you finished your animation Project. It was hard work but you overcame all the frustrating obstacles and now you are ready todo render your másterpiece, only todo be confronted with a confusing number of choices. Which códec is the right one? How do you get sound? Should you render individual images or straight todo a video formatí.

    I dont know about you, but honestly this is the part of animating that i dread. New códecs come out all the time and somehow i sem todo have every single one of them on my computer. I have no idea which one is best. Some are better for DVD, some are better for viewing online, some i have no idea what they are best for and they all have diferent compressions, rules, problems and benefits. At some point or another i have tried (or attempted todo try) just about all of them with varying results.

    Then the ability todo actually output sound with my animations added a whole new wrinkle todo an already stick issue. Recently, while attempting todo finish up a very simple Project, y ran across a great page in the Blender wiki (amazing how much información is hidden in plain Sight in that wiki), that answered most if not all of my output cuestiones. And it is ironically enough titled output formats. Go figure.

    Now im not going todo reinvent the whel or copy the whole page here, but i am going todo tell you that it explains the format panel, the available presets and available options. It Even defines all those file formats as well as compression, códecs and the FFMpeg video and audio. But the best part of all, (and i am going todo just copy this part, because i think it is definitely worth copying) is the free advice section of the page. It gives you a clear Path th rouge the códec confusión, and for the greater part of it, is just what we ned. So, here it is.

    From the blenderwiki:
    Fre advice.

    Chosing which format todo use depends on what you are going todo do with the image. If you are going todo.

    Email it todo your friends, use (*.jpg)
    Combine it with other images in mensaje processing and simple color/alpha composition, use (*.png)
    Use nodes todo simulate Depth of Field and blurring, use exr.

    Composite using render passes, such as the Vector pass, use multilayer.

    If you are animating a movie and are not going todo do any post-processing or special effects on it, use either avi-jpeg or avi códec and choose the Xvid open códec. If you want todo output your movie with sound that you have loaded into the vse, use FFMpeg.

    If you are going todo do post-processing on your movie, it is best todo use a frame set rendered as (*.png) images, if you only want one file, then choose avi Raw. While avi Raw is huge, it preserves the exact quality of output for the post-processing. After post-processing (compositing and/or sequencing), you can compress it down. You dont want todo post-process a compressed file, because the compression artefactos might throw of what you are trying todo accomplish with the post-processing.

    Note that rendering a long animation todo calculate in a unique file (avi or QuickTime) is more risky than in a set of static images: if a problem occurs while rendering, you have todo re-render all from the beginning, while with static images, you can restart the rendering from the place (the frame) where the problem occurred.

    One other note, while not a format problem per say, caused me no end of headaches until i saw the FFMpeg audio section. Adding audio is now posible, but remember todo click the Multiplex audio button or you Will not get sound, not matter what códec combination you try.




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