http://area.Autodesk.com/blogs/Marks/softimage_2011
.General. Icon todo maximize floating Windows. Extra-wide icon todo close pgs and views.
New views.
Shader code editor.
Shader versión manager.
Cache manager.
Lip Sync.
New preference todo get Softimage text announcements.
Camera and viewports.
Viewport object transparency.
Object>display>xray surface display opacity slider.
Change the viewport opacity of geometry using a slider.
Display options>xray display type>transparent.
Viewport visibility menú>xray surfaces.
New buttons in Camera pg todo keyframe Camera.
Camera frustrum display.
Camera clipping planes values now sliders.
Viewport slate.
Text or tokens can be used todo display scene información.
New menú toggle for X-ray (display option).
Modeling.
Updated booleans.
Booleans are now faster and more stable.
New implicit bone primitive.
Useful for ice Kinematics.
Texturing.
Update todo UV unfolding.
New option todo unfold islands generated by the unfold operator.
Symmetry - If the geometry and cutlines are symmetrical so Will be the unfold.
New pg option todo update the unfold without packing as well.
Multiple UVS in the texture editor.
Control+clik todo set the UV editable/non-editable.
Copy/paste UV improvements.
Edit > paste UVS
Edit > paste special > using source UVS índices.
Edit > paste special > using target UVS índices.
Rendermap/UltiMapper now use pass renderer (including 3rd party)
Automatic tangents and binormals.
Animation.
Function curve editor & dopeshet & mixer.
Highlight playbak range in background.
Preference for collapsing animation layers.
Preserve animation or preserve Tangent handles.
Preference for scanning for old plugins in fcurve editor.
Get>property>static kinestate.
Used for reference (neutral) poses.
Face robot.
Automatic lip syncing.
A new workflow for creating phonemes (and visemes)
A new Voice-O-Matic tab for stage 5>ACT.
Viseme setup.
Support for english and Japanese phonemes.
Lip Sync creation options.
Use aif, avi, QuickTime or wav.
Add text.
Automátically creates animation.
The new view can display the phonemes and weight curves.
Simulation.
Update PhysX library todo versión 2.83
Note: due todo a change in the PhysX library, actual shape collision results Will be diferent in 2011
Support for Cuda acceleration for PhysX rigid body dynamics (including ice).
Ice.
Springs and damper attributes for ice rigid bodies.
Ice Kinematics.
Ice can now drive the global kinematic property.
The rigs relationships can be expressed in a Graph contained on a sepárate object (like a null)
You can use the simulate ice tree todo easily do secondary dynamics.
Ice Kinematics and traditional Kinematics can live side by side.
Ice tree.
User tools>replace model name with this_model.
Preference for disabling cycle checking when connecting nodes in ice tree.
Ice compounds and nodes.
Includes much of Phils ice pak.
Around 130 new compounds and nodes.
Scripting and SDK
Python now installed with Softimage.
Script editor now support tabs.
Mb or Control +w todo close tab.
Rmb on tab todo open containing folder.
New file options including save all tabs.
Scripting preferencias.
Show spaces instead of tabs.
Use Python installed with Softimage (Windows only)
Cuestom dynamic Shader creation.
Rendermap exposed todo custom renderers.
Shaders.
Shader plugin Api.
Shader parser plugin Api.
Rt Shader wizard (hlsl and CGFX)
Importfromsi3d command no longer supported.
Many object model additions.
Many C++ Api additions.
Data management.
New tokens.
[Camera] [cameraaspect] [cameraformat] [cameraprojection] [cameratype] [model] [object] [versión] [cameradisplayinfo]
New tokens and templates page in documentation.
Cache manager.
View>animation>cache manager, animate>plot>cache manager, simulate>ice>edit>cache manager.
Ui simplification.
Cache manager hosts read, write and simulation caches.
New caché lists.
To read and write múltiple objects at the same time (cache list or add one by one)
Automátically scans the selection for available attributes todo caché (listbox)
Tokens are saved with the scene not copied from the template preference.
Simulation tab list all caché file node in read mode.
Animation read tab lists all source caches with their corresponding object.
Caching improvements.
Multiple objects can be cached at at time (in the same Path)
Default template preferencias are used at scene creation, but can be overridden per caching session.
Consistent paths and file name tokens for all types of caching.
Current output Path for caching is now visible.
Universal tokens supported (se tokens and templates [data management])
Versión token supported.
No frame padding in the caché file name mean the frame padding setting from scene render options is no longer used.
Ice particle id attribute can be cached.
Setting the new xsi_cache_asci environment variable lets you save the.icecache file sequence in ascii.
Rendering.
Shader authoring.
All Shaders available in Softimage 2011 now use the new dynamic Shader architecture.
No longer have todo load *.CGFX or *.FX files into hard-coded CGFX or dxfx Shader nodes.
Files are read directly by the Softimage CGFX or hlsl parsers.
Shader versióning.
Shader versión manager.
Versioning of Shader compounds supported.
Option todo make Shader compounds uneditable.
Shader editor.
Shader wizard.
New Shader events.
Oncreateshaderdef.
Oncreateshader.
Onconnectshader.
Ondisonnectshader.
New Shader port types todo match ice types.
New array port type.
Improved gradient port type.
Shader tree xml export.xsishadertre.
New CGFX parser.
New hlsl parser.
New spdl parser.
New, mi parser.
New generic.xsishaderdef parser.
Shaders.
Around 35 new utility Shaders.
Around 170 Mental Ray Shaders.
General.
Common Mental Ray.
Softimage, Autodesk Maya and max now share the same versión of Mental Ray.
Stand-ins for rendering animated ice particle instances.
Improved setup for Physical Sky and Sun Shaders.
Rmb material commands available in render tree material node.
Render pass partitions now support stand-ins.
Lighting.
Support IES light profiles.
Use mia_photmetric_light in the light render tree.
New flatlight.
Additional área lights parameters.
Use geometry a light source (Area Light>geometry>object)
Area light>geometry>user.
Low samples options.
Raytraced software shadows.
New light shape attenuation options.
Barn dor effect.
Light lists.
Local ambient lighting property.
Get > property > ambient lighting.
Render tree.
Connect Shaders todo the Camera node and pass node directly in the render tree (dynamic input ports)
New Shader families and new node color coding.
Shader nodes support new data types.
Render slate.
Show scene información (using tokens) in renders and render región.
Layout and color options.
Pass options control render, región and preview.
Multi-Camera rendering.
Specify a group of cameras todo be rendered per pass.
Luts.
Softimage now supports Autodesk lustre.3dl 3d lut files.
New lut preconditioning options control linear todo Logaritmic conversións.
Crosswalque.
Versión 5.0
Crosswalque 5 supports 3ds Max 2011, Autodesk Maya 2011, and Softimage 2011
Fbx 2011
New FBX scene scaling import and export options.