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Tema: Blender 2.42 release y avances

  1. #181
    Fecha de ingreso
    Jun 2005
    Mensajes
    1,206

    Blender 2-42 release y avances

    Ton Rosendal 2006/11/01 13:44:04 cet.
    bugfix #5030.

    Removed obsoleete iriz image support from menús. This was a Blender-only versión of SGI iris images, used internally in.

    The nineties because it was the only format supporting z easily.

    A much better z exporting - And industry compliant - Is vía OpenEXR.

    Scene strips in Sequencer now get z buffers as well. This is only in.

    Float format, containing actual distances from the Camera.
    .

    Ton Rosendal 2006/11/01 14:50:42 cet.
    patch #5099 by Joshua leung (Aligorith).

    This allows todo select parent Bones in posemode and editmode. Hotkey: p.
    .

    Ton Rosendal 2006/11/01 15:29:06 cet.
    Plumíferos request: added button in armature options panel todo set custom.

    Bone drawing on/of. Is default on.
    .

    Ton Rosendal 2006/11/01 16:33:45 cet.
    patch #4848, Joshua leung.

    Nla strip mute option, todo temporally disable a strip. Option only in.

    Properties panel still, should be in menús and hotkey.
    .

    Ton Rosendal 2006/11/02 11:13:01 cet.
    bugfix #5022.

    If you rename a constraint, the used constraint channels (ipo curves) were.

    Not renamed as well, making animations not work anymore.

    Now renaming works up to this level:
    -Own object constraints.

    Own object action constraints.

    This is idéntical todo bone renaming. Note that other actions (like in NLA).

    Are not corrected for renaming. Have todo look at ways todo provide that once.
    .

    Ton Rosendal 2006/11/02 11:30:35 cet.
    bugfix #5147.

    Compositor: added a fixed (frame # based) sed in random, todo ensure the.

    Texture node Will give diferent results per frame.
    .

    Campbell Barton 2006/11/02 18:42:30 cet.
    added Batch import bak in - Hold shift as you click import.
    .

    Ton Rosendal 2006/11/03 09:40:18 cet.
    fix for new action modifier: when a action strip exactly ends where another.

    Strip begins, the deformation was applied twice.

    Strip blending for modifiers has todo be implemented still.
    .

    Campbell Barton 2006/11/03 21:04:56 cet.
    added jiri as a contributer todo the obj importer.

    Added a new script - Dump all images todo Path.

    This script copies all the images used by 1 blend todo a spesified Path and referencias the new images from Blender.

    Usefull for moving projects between computers or when you reference Many images, naming Collisions and múltiple images using the same image Path are delt with properly only creating new image names when neded.

    Blender images Will reference the newly copied files - So be mindfull when you save your blend After running the script.

    Notes, images with the Path untitled Will be ignored.

    Image Path Collisions are managed by enumerating the Path names so images Will never be overwritten at the target Path.
    .

    Ton Rosendal 2006/11/04 11:09:05 cet.
    bugfix #5144.

    Nkey panel for creases median didnt work properly. Now it does as follows:
    -If set todo 0 or 1 it applies that value todo all creases.

    Else it adds the diference of median crease value and the button value.

    Bugfix #5122.

    Paths drawing option for poses now uses entire startframe-endframe range.

    Before it Skipped the last frame for drawing.
    .

    Nils thuerey 2006/11/05 17:30:29 cet.
    - Bugfixes.
    #4742 exported normals are now correct.
    #4821 & 4956 for complex movements in/outflows can now also.

    Use the animated Mesh option.

    New features.
    * isosurface subdivisión: directly.

    Creates a finer surface Mesh from the simulation data.

    This increases simulation time and harddisk usage, though, so.

    Be careful - Usually values of 2-4 should be enough.
    * fluidosim particles: extended model for particle.

    Simulation and generation. When isosurface subdivisión is enabled.

    The particles are now included in the surface generation.

    Giving a better Impression of a single connected surface.

    Note - The particles are only included in the final surface.

    Mesh, so the preview surface shows none of the particle.

    Effects.
    * particle loading: diferent types of particles can now be selected for.

    Display: Drops, float and tracers. This is a bit obsolete.

    Due todo the extensiones mentioned above, but might still be useful.

    Floats are just particles floating on the fluid surface, could.

    Be used for eh, g, espuma.
    * moving objects impact factor: this is another tweak option.

    As the handling of moving objects is still not conserving.

    Mass, setting this todo zero Simply deletes the fluid, 1 is.

    The default, while larger values cause a stronger.

    Impact. For tweak the simulation: if fluid disappears, try.

    Increasing this value, and if todo much is appearing reduce it.

    You can Even use negative values for some Strange results.

    More code cleanup, g, removed config file writing in fluidosim, c.

    Added additional safety checks for particles & fluidosim domains (these.

    Currently dont work together). I a los removed the build particles.

    Debug message in effects, c (semed todo be unnecessary?)
    Some more información on the new features:
    Here are two test animations showing the diference between.

    Using the particle generation with isosurface subdivisión.

    This is how it would look with the old Solver versión: http://www10.informatik, uni-erlange...4_1noparts.mpg.

    And this with the new one: http://www10.informatik, uni-erlange...c4_2wparts.mpg.

    Both Simulations use a resolution of 64, however, the versión with particles.

    Takes significantly longer (almost twice as long).

    The.blend file for a similar setup can be found here: http://www10.informatik, uni-erlange...estmanc4.blend.
    (Minor tips for this file: dont enable subdivions of characters until rendering.

    Thus leave of for simulation, as it uses the rendering settings. For making.

    Nice pictures switch on subdivisión, and osa).

    And here a picture of old vs, new (for webpage or so): http://www10.informatik, uni-erlange...nc4compare.png.
    .

    Andrea weikert 2006/11/05 22:55:28 cet.
    extended Ghost todo support wintab, in order todo better support graphic tablets on Windows.

    Basic support for normal pressure sensitivity is implemented, adding other features like tilt etc, shouldnt be todo dificult, now that basic support is there.

    Tested with Wacom volito on Windows XP using the pressure sensitivity with Texture Paint todo change size of the brush.

    Added additional include dir todo scons, and MSVC 7 Project files - Other build systems might have todo be updated.
    .

    Nicmortal kombats Bishop 2006/11/06 02:08:26 cet.
    merged Google summer of code sculptmode/multires/retopo tools.

    From the tracker:
    https://projects, Blender.org/tracke..._id=9&atid=127.
    .

    Ton Rosendal 2006/11/06 16:42:38 cet.
    patch #4940, by wybren van keulen.

    The 2-point perspecitve architecture Camera. http://www.funnyfarm, TV/patch_lens_...lens_shift.mov.

    Full log:
    https://projects, Blender.org/tracke..._id=9&atid=127.
    .

    Ton Rosendal 2006/11/06 19:20:57 cet.
    patch #4955, Joshua leung (Aligorith).

    Four more selection options in curve editing.

    Select more/less (Control + numpadplus/minus).

    Select first/last point.

    All nice in menús and Toolbox Even.

    Patch note: had todo fix bugs in using continue inside of while () loops.

    Turned all oldstyle while () in for() for going over lists.
    .

    Brecht van lommel 2006/11/07 00:51:37 cet.
    added an option in the IK constraint todo disable stretching, useful.

    In rigs with Layered IK constraints. Alos removed the tolerance.

    Setting, this value wasnt used in the Solver anymore.
    .

    Brecht van lommel 2006/11/07 01:10:37 cet.
    added two new blend modes todo image painting brushes, erase alpha and.

    Add alpha, for painting transparency in images. When using the eraser.

    Tol of a tablet Pen, the erase alpha blend mode is activated.
    .

    Geofrey bantle 2006/11/07 01:34:48 cet.
    ->commit of patch #5132: sepárate by material.

    This patch adds a new option todo the sepárate menú in editmode, by material.

    It Simply loops th rouge all materiales in the Mesh selects the Faces associated.
    With them and calls sepárate ().

    Thanks todo Andrea weikert for the patch.
    .

    Ton Rosendal 2006/11/07 15:25:59 cet.
    patch #4980, by Joshua leung (Aligorith).

    This enables finding data in the outliner.

    Usage: fkey (partial string), Control + fkey (partial string, case sensitive).

    Shift+fkey todo repeat a search, this Cycles around.

    Extra changes:
    -Button popups todo enter string now starts activated.

    Outliner either shows for armature the Bones, or posechannels or.

    Editbones, depending the mode. Was neded todo make searches meaningful.

    Although Joshua did very god work on the key functions, there were a couple.

    Of issues in his code, and problems in outliner code, that didnt make it.

    All work nicely. So, this is quite a revised patch.

    Full review log can be found in the patch tracker.
    .

    Ton Rosendal 2006/11/07 16:47:10 cet.
    long wanted característica for animators: option todo look a view todo always show.

    A specific object, so you can se long walkcycles or actions well.

    Option is per 3d window, in view properties panel. It a los can optional.

    Lok a view todo a single bone Even.

    Temporal movie for fun: http://www.blender.org/Bf/0001_0060.avi.
    .
    "La vida es como el tetris, cuando llegan los palos no sabes como encajarlos"
    <img src=images/smilies/molesto.gif border=0 alt= title=Sad class=inlineimg />

  2. #182
    Fecha de ingreso
    Apr 2002
    Mensajes
    20,217

    Blender 2-42 release y avances

    Sin un resumen solo me apeteció leer el final, y está muy bien.
    Ton Rosendal 2006/11/07 16:47:10 cet. Long wanted característica for animators: option todo look a view todo always show.

    A specific object, so you can se long walkcycles or actions well.

    Option is per 3d window, in view properties panel. It a los can optional.

    Look a view todo a single bone Even.

    Temporal movie for fun:
    http://www.blender.org/Bf/0001_0060.avi.
    Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
    Victor Navone


    Ser "animador" es un regalo que te ganas y un honor que deben adjudicarte los otros.
    Chuck Jones


    La tecnología no hace las pelí*culas, la gente las hace. No eres un animador sólo porque puedas mover un objeto del punto A al punto B. Eres alguien quien le da vida a un personaje, que es algo que el software y la tecnología no puede dar.
    John Lasseter

  3. #183
    Fecha de ingreso
    Jan 2005
    Mensajes
    2,210

    Blender 2-42 release y avances

    Pues le que también esta ya en el cvs retopología y sculptmode.
    30 años de Star Wars

  4. #184
    Fecha de ingreso
    Jul 2005
    Mensajes
    7,953

    Blender 2-42 release y avances

    Borrar.
    ...y estaba superbueno.
    Y miré su perfil. Y vi que era amigo de Daniela. Puaf.


    Dos niñas en el parque

    no se elevará, nunca más

  5. #185
    Fecha de ingreso
    Jul 2005
    Mensajes
    7,953

    Blender 2-42 release y avances

    Vaya, el sculptmode no se cuelga. http://www.zo-logique.org/3d. Blende...x.php3? Zo=com.
    ...y estaba superbueno.
    Y miré su perfil. Y vi que era amigo de Daniela. Puaf.


    Dos niñas en el parque

    no se elevará, nunca más

  6. #186
    Fecha de ingreso
    Apr 2002
    Mensajes
    20,217

    Blender 2-42 release y avances

    Los sistemas de partículas siguen progresando, mola.
    Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
    Victor Navone


    Ser "animador" es un regalo que te ganas y un honor que deben adjudicarte los otros.
    Chuck Jones


    La tecnología no hace las pelí*culas, la gente las hace. No eres un animador sólo porque puedas mover un objeto del punto A al punto B. Eres alguien quien le da vida a un personaje, que es algo que el software y la tecnología no puede dar.
    John Lasseter

  7. #187
    Fecha de ingreso
    May 2004
    Mensajes
    480

    Blender 2-42 release y avances

    Sencillamente genial, ya tenemos retopología en el cvs. Urrah. Jedihe. Posdata: ya me estaba haciendo falta 3dpoder.
    Cuando traigas un fusil y lo sientes junto a tus ideas, serás irremediablemente seducido por el poder persuasivo de las balas.

    Miscelánea Blender: Blender en español... y bien explicado! (en YouTube o en 3DPoder)

  8. #188
    Fecha de ingreso
    Dec 2004
    Mensajes
    14,031

    Blender 2-42 release y avances

    Los sistemas de partículas siguen progresando, mola.
    Te refieres a las partículas de los fluidos, ¿no? Porque en los paneles de partículas estándar, no veo nada nuevo.

    Edito: no había visto el mensaje de Batou.
    Última edición por Caronte; 07-11-2006 a las 20:45

  9. #189
    Fecha de ingreso
    Apr 2002
    Mensajes
    20,217

    Blender 2-42 release y avances

    Te refieres a las partículas de los fluidos, ¿no?
    Correcto.
    Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
    Victor Navone


    Ser "animador" es un regalo que te ganas y un honor que deben adjudicarte los otros.
    Chuck Jones


    La tecnología no hace las pelí*culas, la gente las hace. No eres un animador sólo porque puedas mover un objeto del punto A al punto B. Eres alguien quien le da vida a un personaje, que es algo que el software y la tecnología no puede dar.
    John Lasseter

  10. #190
    Fecha de ingreso
    Sep 2004
    Mensajes
    297

    Blender 2-42 release y avances

    http://www.blendernation.com/2006/11...and-much-more/. Me encanta todo esto.

    -- IMÁGENES ADJUNTAS --
    Miniaturas adjuntas Miniaturas adjuntas Clic en la imagen para ver su versión completa. 

Nombre: fluid6_manc4 copy.jpg 
Visitas: 85 
Tamaño: 107.0 KB 
ID: 38705  

  11. #191
    Fecha de ingreso
    Jun 2005
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    Blender 2-42 release y avances

    Ton Rosendal 2006/11/08 11:51:27 cet.
    - Action modifier, paths now support speed curve. http://download.blender.org/demo/tes..._0150_sped.avi.

    By default the speed maps in the range 0-100 frames, since theres.

    Not an actual time relationship here.

    Important: this didnt work before, and default curve paths have a.

    Speed IPO, so past saved scenes Will work diferent now.

    Speed curve points are now drawn on the 3d Path as well. With select.

    Información for selected points, if curve object is active.

    Duplicating objects with NLA actionmodifiers now a los correctly copies.

    Object pointers, so a duplicate works as expected.
    .

    Ton Rosendal 2006/11/08 13:03:11 cet.
    patch #5069, by juho vepsäläinen (bebraw).

    Enable todo use xkey or del for deleting objects in outliner.

    Note: there reasons todo be a bit reluctant with extensiones like this.

    Mostly related todo the fact that outliner operations is completely unfinished.

    Still. We ned todo spend time on Thinking over how it should evolve, and.

    Based on that the proper hotkeys and menús can be added as well.
    .

    Ton Rosendal 2006/11/08 13:46:41 cet.
    patch #5091, by Ramón Carlos Ruíz.

    For numerical pad 2-4-6-8, it adds a step value in Degrees in the user.

    Presets. Code had todo be rewritten some.
    .

    Ton Rosendal 2006/11/08 16:22:59 cet.
    patch #5126 by ben stabler.

    In 3d window, Ortho view, you can use shift+b todo zoom in todo a border.

    Ive disabled it for perspective, that doesnt work at all with this.
    .

    Ton Rosendal 2006/11/08 22:20:38 cet.
    feature: group duplicators now are recursive, so group-duplid can be.

    Grouped and become a new duplicated group, and so on.

    Important note.

    No chek for eternal loops, so ive hardcoded limited it todo 5 levels.

    No support for animation or deformation/modifiers/constraints.

    So, only fun for the props and architecture department.
    .
    "La vida es como el tetris, cuando llegan los palos no sabes como encajarlos"
    <img src=images/smilies/molesto.gif border=0 alt= title=Sad class=inlineimg />

  12. #192
    Fecha de ingreso
    Jan 2005
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    2,210

    Blender 2-42 release y avances

    Ahora se ve mejor supongo que para año nuevo sacaran la 2.43.
    30 años de Star Wars

  13. #193
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    Blender 2-42 release y avances

    Joshua leung 2006/11/09 09:43:27 cet.
    this commit adds two of my recent animation editing related patches:
    #5061 - Ipo/action cleaning.
    #5071 - Only neded keyframing option.
    ====================
    * ipo/action cleaning:
    It removes un-necessary keyframes from individual ipo curves.

    In both editors, the hotkey is currently the ok. Alos accedeble from menús of each editor.

    There is currently a threshold popup. This sets the value that the cleaner uses todo determine if two keys have same time/value.

    There are a few improvements that could still be made, such as:
    -There are a few cases that it still doesnt handle yet, such as when un-neded keyframes lie on a linear line (and similar cases). This shall be improved son.

    Also, for some reason, After running cleaning while in ipo editor editmode, all but the active curve are hidden.
    ====================
    * only neded keyframing option:
    This patch adds a new keyframing option for objects and Bones. It only adds keyframes where they are neded, judging from the surrounding points on that curve.

    Notes about this keyframing option:
    -Works like the existing avail option, except it checks if the keyframe.

    Is neded.

    Currently uses hardcoded threshold for determining if same value.[quote]/* cases where keyframes should not be added:
    * 1. Keyframe todo be added bewten two keyframes with similar values.
    * 2. Keyframe todo be added between two keyframes with similar times.
    * 3. Keyframe líes at point that intersects the linear line between two.

    Keyframes.
    */.
    [/unquote]
    .

    Ken hughes 2006/11/09 15:30:11 cet.
    patch #4896, submitted by juho vepsäläinen (bebraw):
    Allows degr field in Mesh tools accept negative and positive float values.

    From range [-360, 360].
    .

    Peter schlaile 2006/11/09 19:58:03 cet.
    == Sequencer ==
    Added enhancements by blendix (patch #4919: replace sequence effect between).

    It adds the following things:
    -You can add a sequence strip afterwards in the middle of an effect chain.
    (You have todo move strips around before, so that there is rom for it.

    Blender Will ask you then, if you want todo add in between or After the.

    Selected strips).

    In the case you messed it up and want your effect strips todo be reassigned in.

    A diferent way, there is the new r-key. Just select thre arbitrary.

    Strips and press r. If you dont create a cycle, those Will be connected.

    To a new effect chain.

    Fixed freing of imbufs on changes todo properly take into account dependencies. An example of a simple case that went wrong is one image strip with two.

    Glow effects, changing the parameters of the first Glow strip Will not.

    Result in any updates. Basically only direct dependencies were taken into.

    Account, which resulted in the image preview not being updated in some cases.

    Let the Sequencer detect an active sequence strip if none is defined, todo.

    Get rid of annoying error messages when trying todo add an effect todo a.

    Selected sequence strip right After loading a file.

    Delete is less destructive. If you deleete somewhere between other strips.

    Blender now tries todo relink in a reasonable way.

    The active sequence strip is now displayed with a light instead of a dark.

    Outline, which makes it easier todo spot, and is especially useful for the.

    Tools using the active sequence strip.

    Ability todo view the final result when editing inside meta strip.

    The channel button was modified todo a los allow negative numbers.
    Where -n is n levels up the meta stack. There is probably a nicer bien todo.

    Specify this, instead of (ab)using the channel button, but this sems todo.
    Work quite eficient.

    Alos a small bugfix: dont crash on loading files from newer versións with.

    An unknown effect strip.
    .

    Peter schlaile 2006/11/09 23:23:09 cet.
    == Sequencer ==
    This adds support for Generator effect strips, which dont ned necessarily.

    An input strip and my versión of Matt Ebb [ #5035 ] solid color.

    Sequence strip.

    Todo: with a Little bit more tweak it Will be posible todo make animated.

    Effect plugins and my still unfinished bake-strip.

    For the solid color-effect, todo quote Matt:
    This is nice and simple, just provides a solid colour that set in a colour picker in the properties popup. This is something weve neded for a long time, and i got totally sik of having todo make black, png and white, png just todo do fades, so i coded this.
    .

    Ton Rosendal 2006/11/10 11:17:04 cet.
    old característica request: undo system now restores images without reloading.
    Was surprisingly easy todo add, compiant with file reading and undo code.

    Currently only the image->ibuf gets restored, and its OpenGL Binding, so.

    For realtime texture it works nicely. Alos texture images are not Fred.

    Inbetwen undo steps.

    Notes:
    -Painting textures Will just kep the Painted image, there no undo.

    Yet for that.

    If this works satisfying, ill extend it todo compositing previews.

    Test it well please.
    .

    Ton Rosendal 2006/11/11 17:45:17 cet.
    experimental característica, especially for the animation department:
    The object proxy.

    Or simple said, local control of referenced data from libraries.

    Having library files with referencias is a very common Studio setup, and.

    Blender did do quite well in that área. Were it not that for character.

    Setups it was imposible todo use still.

    This commit Will enable a full rig+character todo remain in the library.

    And still have - Under strict control - Local Access for animation edits.

    Full log: http://www.blender3d.org/cms/proxy_objects.824.0.html.
    .

  14. #194
    Fecha de ingreso
    Jul 2005
    Mensajes
    7,953

    Blender 2-42 release y avances

    Limpiar curvas, eso está muy bien. Gracias, Pedro.
    ...y estaba superbueno.
    Y miré su perfil. Y vi que era amigo de Daniela. Puaf.


    Dos niñas en el parque

    no se elevará, nunca más

  15. #195
    Fecha de ingreso
    May 2004
    Mensajes
    480

    Blender 2-42 release y avances

    Otra vez up2date, gracias Pedro. Jedihe.
    Cuando traigas un fusil y lo sientes junto a tus ideas, serás irremediablemente seducido por el poder persuasivo de las balas.

    Miscelánea Blender: Blender en español... y bien explicado! (en YouTube o en 3DPoder)

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