Ton Rosendal 2006/11/01 13:44:04 cet.
bugfix #5030.
Removed obsoleete iriz image support from menús. This was a Blender-only versión of SGI iris images, used internally in.
The nineties because it was the only format supporting z easily.
A much better z exporting - And industry compliant - Is vía OpenEXR.
Scene strips in Sequencer now get z buffers as well. This is only in.
Float format, containing actual distances from the Camera.
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Ton Rosendal 2006/11/01 14:50:42 cet.
patch #5099 by Joshua leung (Aligorith).
This allows todo select parent Bones in posemode and editmode. Hotkey: p.
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Ton Rosendal 2006/11/01 15:29:06 cet.
Plumíferos request: added button in armature options panel todo set custom.
Bone drawing on/of. Is default on.
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Ton Rosendal 2006/11/01 16:33:45 cet.
patch #4848, Joshua leung.
Nla strip mute option, todo temporally disable a strip. Option only in.
Properties panel still, should be in menús and hotkey.
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Ton Rosendal 2006/11/02 11:13:01 cet.
bugfix #5022.
If you rename a constraint, the used constraint channels (ipo curves) were.
Not renamed as well, making animations not work anymore.
Now renaming works up to this level:
-Own object constraints.
Own object action constraints.
This is idéntical todo bone renaming. Note that other actions (like in NLA).
Are not corrected for renaming. Have todo look at ways todo provide that once.
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Ton Rosendal 2006/11/02 11:30:35 cet.
bugfix #5147.
Compositor: added a fixed (frame # based) sed in random, todo ensure the.
Texture node Will give diferent results per frame.
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Campbell Barton 2006/11/02 18:42:30 cet.
added Batch import bak in - Hold shift as you click import.
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Ton Rosendal 2006/11/03 09:40:18 cet.
fix for new action modifier: when a action strip exactly ends where another.
Strip begins, the deformation was applied twice.
Strip blending for modifiers has todo be implemented still.
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Campbell Barton 2006/11/03 21:04:56 cet.
added jiri as a contributer todo the obj importer.
Added a new script - Dump all images todo Path.
This script copies all the images used by 1 blend todo a spesified Path and referencias the new images from Blender.
Usefull for moving projects between computers or when you reference Many images, naming Collisions and múltiple images using the same image Path are delt with properly only creating new image names when neded.
Blender images Will reference the newly copied files - So be mindfull when you save your blend After running the script.
Notes, images with the Path untitled Will be ignored.
Image Path Collisions are managed by enumerating the Path names so images Will never be overwritten at the target Path.
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Ton Rosendal 2006/11/04 11:09:05 cet.
bugfix #5144.
Nkey panel for creases median didnt work properly. Now it does as follows:
-If set todo 0 or 1 it applies that value todo all creases.
Else it adds the diference of median crease value and the button value.
Bugfix #5122.
Paths drawing option for poses now uses entire startframe-endframe range.
Before it Skipped the last frame for drawing.
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Nils thuerey 2006/11/05 17:30:29 cet.
- Bugfixes.
#4742 exported normals are now correct.
#4821 & 4956 for complex movements in/outflows can now also.
Use the animated Mesh option.
New features.
* isosurface subdivisión: directly.
Creates a finer surface Mesh from the simulation data.
This increases simulation time and harddisk usage, though, so.
Be careful - Usually values of 2-4 should be enough.
* fluidosim particles: extended model for particle.
Simulation and generation. When isosurface subdivisión is enabled.
The particles are now included in the surface generation.
Giving a better Impression of a single connected surface.
Note - The particles are only included in the final surface.
Mesh, so the preview surface shows none of the particle.
Effects.
* particle loading: diferent types of particles can now be selected for.
Display: Drops, float and tracers. This is a bit obsolete.
Due todo the extensiones mentioned above, but might still be useful.
Floats are just particles floating on the fluid surface, could.
Be used for eh, g, espuma.
* moving objects impact factor: this is another tweak option.
As the handling of moving objects is still not conserving.
Mass, setting this todo zero Simply deletes the fluid, 1 is.
The default, while larger values cause a stronger.
Impact. For tweak the simulation: if fluid disappears, try.
Increasing this value, and if todo much is appearing reduce it.
You can Even use negative values for some Strange results.
More code cleanup, g, removed config file writing in fluidosim, c.
Added additional safety checks for particles & fluidosim domains (these.
Currently dont work together). I a los removed the build particles.
Debug message in effects, c (semed todo be unnecessary?)
Some more información on the new features:
Here are two test animations showing the diference between.
Using the particle generation with isosurface subdivisión.
This is how it would look with the old Solver versión:
http://www10.informatik, uni-erlange...4_1noparts.mpg.
And this with the new one:
http://www10.informatik, uni-erlange...c4_2wparts.mpg.
Both Simulations use a resolution of 64, however, the versión with particles.
Takes significantly longer (almost twice as long).
The.blend file for a similar setup can be found here:
http://www10.informatik, uni-erlange...estmanc4.blend.
(Minor tips for this file: dont enable subdivions of characters until rendering.
Thus leave of for simulation, as it uses the rendering settings. For making.
Nice pictures switch on subdivisión, and osa).
And here a picture of old vs, new (for webpage or so):
http://www10.informatik, uni-erlange...nc4compare.png.
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Andrea weikert 2006/11/05 22:55:28 cet.
extended Ghost todo support wintab, in order todo better support graphic tablets on Windows.
Basic support for normal pressure sensitivity is implemented, adding other features like tilt etc, shouldnt be todo dificult, now that basic support is there.
Tested with Wacom volito on Windows XP using the pressure sensitivity with Texture Paint todo change size of the brush.
Added additional include dir todo scons, and MSVC 7 Project files - Other build systems might have todo be updated.
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Nicmortal kombats Bishop 2006/11/06 02:08:26 cet.
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Ton Rosendal 2006/11/06 16:42:38 cet.
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Ton Rosendal 2006/11/06 19:20:57 cet.
patch #4955, Joshua leung (Aligorith).
Four more selection options in curve editing.
Select more/less (Control + numpadplus/minus).
Select first/last point.
All nice in menús and Toolbox Even.
Patch note: had todo fix bugs in using continue inside of while () loops.
Turned all oldstyle while () in for() for going over lists.
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Brecht van lommel 2006/11/07 00:51:37 cet.
added an option in the IK constraint todo disable stretching, useful.
In rigs with Layered IK constraints. Alos removed the tolerance.
Setting, this value wasnt used in the Solver anymore.
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Brecht van lommel 2006/11/07 01:10:37 cet.
added two new blend modes todo image painting brushes, erase alpha and.
Add alpha, for painting transparency in images. When using the eraser.
Tol of a tablet Pen, the erase alpha blend mode is activated.
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Geofrey bantle 2006/11/07 01:34:48 cet.
->commit of patch #5132: sepárate by material.
This patch adds a new option todo the sepárate menú in editmode, by material.
It Simply loops th rouge all materiales in the Mesh selects the Faces associated.
With them and calls sepárate ().
Thanks todo Andrea weikert for the patch.
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Ton Rosendal 2006/11/07 15:25:59 cet.
patch #4980, by Joshua leung (Aligorith).
This enables finding data in the outliner.
Usage: fkey (partial string), Control + fkey (partial string, case sensitive).
Shift+fkey todo repeat a search, this Cycles around.
Extra changes:
-Button popups todo enter string now starts activated.
Outliner either shows for armature the Bones, or posechannels or.
Editbones, depending the mode. Was neded todo make searches meaningful.
Although Joshua did very god work on the key functions, there were a couple.
Of issues in his code, and problems in outliner code, that didnt make it.
All work nicely. So, this is quite a revised patch.
Full review log can be found in the patch tracker.
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Ton Rosendal 2006/11/07 16:47:10 cet.
long wanted característica for animators: option todo look a view todo always show.
A specific object, so you can se long walkcycles or actions well.
Option is per 3d window, in view properties panel. It a los can optional.
Lok a view todo a single bone Even.
Temporal movie for fun:
http://www.blender.org/Bf/0001_0060.avi.
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