Rcruiz lanza blental Mental Ray desde Blender. Im very happy todo present the first versión of blental. This build is for render todo Mental Ray that is a one of the best comercial render engiens on the market.
http://graphicall.org/builds/builds/showbuild.php?action=show&id=219.
Support for versión 0.0.1.
Lights:
Type Lamp, spots, Sun and área, this last one with 6 diferent types (square,rect,disc,sphere,cylinder,object) and with the option of a visible light.
Shadow factor.
Pyisical lights options.
Caustis options for all lights.
GI options for all lights.
Sample límites for área lights.
Materials.
Supports for coktor, Phong, binn, DGS, dialectric with Photon flags and new options adjust just for blental.
Suport for textures type imagen with UVM only.
Transparency, reflectivity, refractivity supported.
Bumps supported only for imágenes.
Objects.
A new panel (Alt+m) todo edit especific properties for objects.
General options.
Control for samples, Jitter, contrast, and filters.
Control for trace.
Control for GI.
Control for caustic.
Control for Final Gathering.
Control for Motion Blur.
Control for some diagnostic.
Control for render progress.
Control for not export Mesh.
Camera.
Dof support.