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Tema: Blender hoy Videos de Pablo Vázquez para blenderitas hispano hablantes

  1. #256
    Fecha de ingreso
    Apr 2002
    Mensajes
    20,217
    DOSCIENTOS 🎂 Blender Hoy LIVE #200

    https://www.youtube.com/watch?v=0QxTMgN5PoQ



    GREASE PENCIL
    * Animation: Add GP layers in regular Dopesheet https://developer.blender.org/rB92d7f...
    CYCLES
    * Cycles: generalize shader sorting / locality heuristic to all GPU devices https://developer.blender.org/rB523bbf
    * Cycles: Apple Silicon optimization to specialize intersection kernels https://developer.blender.org/rBda4ef0
    * Cycles: refactor rays to have start and end distance, fix precision issues https://developer.blender.org/rB5152c7
    * Cycles: add presets to the Performance panel https://developer.blender.org/rB5539fb
    * Cycles: Improve cache usage on Apple GPUs by chunking active indices https://developer.blender.org/rB4b1d31


    * Render: Update light group membership in objects and world if lightgroup is renamed https://developer.blender.org/rB6db059


    * Build: update Embree to 3.13.4, enable Neon2x on Arm https://developer.blender.org/rB757041


    * Undo: Improve image undo performance https://developer.blender.org/rB44258b


    GEOMETRY NODES
    * Geometry Nodes: Improve UV Sphere primitive performance https://developer.blender.org/rB7808ee
    * Geometry Nodes: Add node descriptions/tooltips https://developer.blender.org/rBc6ce7...


    SPREADSHEET
    * Spreadsheet: Implement selection filter for curves sculpt mode https://developer.blender.org/D15393


    CURVES
    * Curves: support sculpting on deformed curves https://developer.blender.org/D15407
    * Curves: Port fillet node to the new data-block https://developer.blender.org/rB2551cf


    PERFORMANCE
    * IDManagement: Speedup ID unique name assignment by tracking used names/basenames/suffixes https://developer.blender.org/rB7f8d05


    I/O
    * IO: speed up import of large amounts of objects in USD/OBJ by pre-sorting objects by name https://developer.blender.org/rB092732


    LIBRARY OVERRIDES
    * LibOverride: support 'make override' for all selected items https://developer.blender.org/rBee3fac


    UV
    * UV: Box and lasso selection for partially intersecting edges https://developer.blender.org/rB52b7f2
    * UV: Edge support for select shortest path operator https://developer.blender.org/rB772574
    * UV: add Snap Cursor to Origin https://developer.blender.org/D15055




    * Render: camera depth of field support for armature bone targets https://developer.blender.org/rB2e70d5


    * Add a 'Apply and Delete All' operation to shapekeys https://developer.blender.org/rB92ca92


    UI
    * Markers: Make delete confirmation depend on key used https://developer.blender.org/rB4344b2
    * Enable "copy to selected" for new Curves modifiers https://developer.blender.org/rB9f1539
    * Render: improve render border operator in image editor https://developer.blender.org/rB5ddbc1
    * UI: translate quick favorites menu operator names https://developer.blender.org/rBf48fad
    * UI: translate tooltips coming from menu descriptions https://developer.blender.org/rB9d73bb
    * UI: make many modifier strings translatable https://developer.blender.org/rB180db0
    * I18n: Add suport for labels from modifiers' subpanels https://developer.blender.org/rBe69c44
    * I18n: translate add node operator tooltips https://developer.blender.org/D15467


    FIXES
    * Fix T99036: hex color in "Add Color Attribute" https://developer.blender.org/rBcf9dd3


    ADD-ONS
    * Rigify: Allow entering name on first generation https://developer.blender.org/D14757
    * Rigify: fix T95864 - inconsistent bone roll in the wolf metarig https://developer.blender.org/rBAc49be
    * system_property_chart: support custom properties https://developer.blender.org/rBAb3646
    * glTF exporter: Manage all 4 types of Vertex Colors (corner/point - byte/float) https://developer.blender.org/rBA2fcac
    * Amaranth: Fix Debug feature to list users of image datablocks https://developer.blender.org/rBA4a522
    * Amaranth: support listing images used by Empty objects in Debug tool https://developer.blender.org/rBA8d609
    * Amaranth: Add check for unsaved images in Save/Reload operator https://developer.blender.org/rBA3c6a1
    * Amaranth: Fix File Browser features showing up in Asset Browser https://developer.blender.org/rBAb0071
    * Curve Assign Shape Keys: replace deprecated bgl module https://developer.blender.org/rBAf7c2f
    * Curve Tools: replace deprecated bgl module https://developer.blender.org/rBAc383b


    PYTHON
    * Expose snap options in transform operators https://developer.blender.org/rBc48459
    * Expose option for fallback tools keymap in GizmoGroup type https://developer.blender.org/rB441dd0
    Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
    Victor Navone


    Ser "animador" es un regalo que te ganas y un honor que deben adjudicarte los otros.
    Chuck Jones


    La tecnología no hace las pelí*culas, la gente las hace. No eres un animador sólo porque puedas mover un objeto del punto A al punto B. Eres alguien quien le da vida a un personaje, que es algo que el software y la tecnología no puede dar.
    John Lasseter

  2. #257
    Fecha de ingreso
    Apr 2002
    Mensajes
    20,217
    ¡BLENDER 3.4! - Blender Hoy LIVE #201

    https://www.youtube.com/watch?v=FFH8U3rQO_s



    Blender 3.3 LTS Beta!
    https://twitter.com/Blender/status/15...
    https://www.artstation.com/krynski
    Blender 3.4 Alpha!


    CURVES
    * Curves: enable density brush when first entering curves sculpt mode
    * UI: Sort tools in curves sculpting mode https://developer.blender.org/rB1e55b5


    UV
    * UV: Add options for UV select similar in island mode https://developer.blender.org/rBa58146


    GEOMETRY NODES
    * Geometry Nodes: Shortest Paths nodes https://developer.blender.org/D15274
    * Geometry Nodes: Rename "Field on Domain" to "Interpolate Domain" https://developer.blender.org/rBea4b1d


    * Nodes: Allow using escape key to exit node resizing


    COMPOSITOR
    * Realtime Compositor: Add needed GPU module changes https://developer.blender.org/rBb639e6


    UI
    * BLF: New Font Stack for Better Language Coverage https://developer.blender.org/D15235
    * I18n: make presets translatable https://developer.blender.org/rB3239ce
    * I18n: make Grease Pencil modifiers and shader FX translatable https://developer.blender.org/rB1875c5
    * I18n: make newly added constraints' names translatable https://developer.blender.org/rB543b47


    * default N-panel open for animation editors https://developer.blender.org/rBb08c53


    * Eevee: Add support of rendering curves with cryptomatte https://developer.blender.org/rBe9586b




    * deps: FFmpeg vpx/aom-av1 updates https://developer.blender.org/rBaa788b


    * Fix T98367: Light group passes do not work when shadow catcher is used https://developer.blender.org/rB83d412
    * Fix T99976: Animated visibility not rendering properly in viewport https://developer.blender.org/rB4dd409


    I/O
    * Fix T100017: OBJ: new importer does not import vertices that aren't part of any face https://developer.blender.org/rBc85740
    * Fix T99532: New OBJ importer in some cases fails to import faces https://developer.blender.org/rBf11dc5
    * Fix T100075: OBJ import: images loaded multiple times instead of being reused https://developer.blender.org/rBbea528
    * Fix T100076: OBJ import: new importer doesn't use //relative/image/paths https://developer.blender.org/rBe2be6b


    ADD-ONS
    * Fix T97724: Node Wrangler: better align nodes on texture setup https://developer.blender.org/D15031
    * Fix T84451: Node Wrangler: change label from Swap Outputs to Swap Links https://developer.blender.org/rBA3ec8a
    * Fix T96194: Node Wrangler: use enabled sockets for lazy mix https://developer.blender.org/rBAe7ce7
    * Fix T83719: Node Wrangler: broken node outline when fast connecting https://developer.blender.org/rBAa2285
    * Node Wrangler: use utility function to populate switch menu https://developer.blender.org/rBAc27fd
    * Update power sequencer to work with Blender 3.3 https://developer.blender.org/rBAf2df9
    * Add camera rigs: use bone subtarget for DOF https://developer.blender.org/rBA88028
    * Many ported to new GPU module:
    * Archimesh, MeasureIt, Power Sequencer, Math Vis, VR Scene Inspection, Scatter Objects, etc
    Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
    Victor Navone


    Ser "animador" es un regalo que te ganas y un honor que deben adjudicarte los otros.
    Chuck Jones


    La tecnología no hace las pelí*culas, la gente las hace. No eres un animador sólo porque puedas mover un objeto del punto A al punto B. Eres alguien quien le da vida a un personaje, que es algo que el software y la tecnología no puede dar.
    John Lasseter

  3. #258
    Fecha de ingreso
    Apr 2002
    Mensajes
    20,217
    COMPOSITOR EN TIEMPO REAL - Blender Hoy LIVE #202

    https://youtu.be/RDf4GOjalLc



    Blender 3.2.2 https://www.blender.org/download/
    Blender LTS 2.93.10 https://www.blender.org/download/lts/...


    SIGGRAPH


    NEW COMPOSITOR
    * Realtime Compositor: Add evaluator and engine https://developer.blender.org/rB624b0a
    * Add basic input nodes https://developer.blender.org/rB865204
    * Add basic output nodes https://developer.blender.org/rB365fbb
    * Add basic color nodes https://developer.blender.org/rB6109ad
    * Add basic convert and vector nodes https://developer.blender.org/rBb5df7a
    * Add basic matte nodes https://developer.blender.org/rBc01402
    * Add basic distort nodes https://developer.blender.org/rB40c459


    SCULPT/PAINT
    * Sculpt: Support gradient color mode in sculpt paint brush https://developer.blender.org/rB6f62a3


    NURBS
    * Surfaces: Enhanced edit mode extrude tool for NURBS https://developer.blender.org/D15524


    CYCLES
    * Cycles: add new Spectrum and PackedSpectrum types https://developer.blender.org/D15535
    * Cycles: improve ray tracing precision near triangle edges https://developer.blender.org/D15559
    * Cycles: Improve denoiser update performance when rendering with multiple GPUs https://developer.blender.org/D15657
    * Cycles holdout depends on world transparency https://developer.blender.org/T99179
    * Cycles: simplify handling of ray differentials https://developer.blender.org/rBe949d6


    GREASE PENCIL
    * GPencil: Allow import several SVG at time https://developer.blender.org/rB670ced
    * Fix T100171: GPencil toggle caps operator does not support multiframe https://developer.blender.org/rB1ffb01
    * LineArt: Usability improvement for "Enclosed Shapes" https://developer.blender.org/D15327


    GEOMETRY NODES
    * Geometry Nodes: Speed up reading attribute with different type https://developer.blender.org/rB43918e
    * Nodes: Disable link drag search for deprecated nodes https://developer.blender.org/rBbae2ce


    LIBRARY OVERRIDES
    * Outliner: Use UI names and grouping for library overrides properties https://developer.blender.org/rBd2a30a
    * LibOverride: Rework Outliner contextual menu https://developer.blender.org/rBc73cc1
    * LibOverride: Add 'editable/clear' toggle to ID template https://developer.blender.org/rBe4dd64




    CORE
    * GPU: replace GLEW with libepoxy https://developer.blender.org/rBa296b8
    * Attribute Math: Improve performance of mixer in some cases https://developer.blender.org/rB55a332
    * Depsgraph: Optimize evaluation of dependencies of disabled modifiers https://developer.blender.org/rBf12f78


    I/O
    * obj: support importing multiple files at once https://developer.blender.org/rB4cbd79
    * USD import: Handle material purpose https://developer.blender.org/rB0fade9
    * T90535: import UDIM textures from USD https://developer.blender.org/rB4655dd


    UI
    * Render: remove camera shift hard limits https://developer.blender.org/rBf9589f
    * Timeline marker names are not correctly clipped in some cases https://developer.blender.org/D14819
    * BLF: Adjustments to Static Font Details https://developer.blender.org/D15678
    * UI: Improve circle drawing of cursor for UV sculpting https://developer.blender.org/rB18377c
    * Image: Display GPU layout in `uiTemplateImageInfo` https://developer.blender.org/D15575
    * I18n: make several parts of the UI translatable https://developer.blender.org/rBaa53ec
    * I18n: translate recent files and bookmarks in the file browser https://developer.blender.org/rBe79312
    * I18n: make more parts of the UI translatable https://developer.blender.org/rBaf59e3


    FIXES
    * Voxel Remesher text is resized based on object scale https://developer.blender.org/T99294
    * Fix T92099: No undo when moving viewport with camera locked to view https://developer.blender.org/rBbefe38
    Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
    Victor Navone


    Ser "animador" es un regalo que te ganas y un honor que deben adjudicarte los otros.
    Chuck Jones


    La tecnología no hace las pelí*culas, la gente las hace. No eres un animador sólo porque puedas mover un objeto del punto A al punto B. Eres alguien quien le da vida a un personaje, que es algo que el software y la tecnología no puede dar.
    John Lasseter

  4. #259
    Fecha de ingreso
    Apr 2002
    Mensajes
    20,217
    ¡MEJORAS EN UV! - Blender Hoy LIVE #203

    https://www.youtube.com/watch?v=vr9dZ_SVmT0



    CORE
    * Introduce headless OpenGL rendering on Linux https://developer.blender.org/rB3195a38
    * Support Ctrl-C to cancel rendering with headless builds https://developer.blender.org/rB3a8c57c
    COMPOSITOR
    * Realtime Compositor: Implement bokeh image node https://developer.blender.org/rB6cb0a12
    * Realtime Compositor: Implement filter node https://developer.blender.org/rBb828d45
    * Realtime Compositor: Implement directional blur node https://developer.blender.org/rB1854d31
    * Realtime Compositor: Implement bilateral blur node https://developer.blender.org/rB885e7ab
    * Realtime Compositor: Implement despeckle node https://developer.blender.org/rB7d4aa0d
    CYCLES
    * Cycles: add Sobol-Burley sampling pattern https://developer.blender.org/rBa06c9b5


    GREASE PENCIL
    * GPencil: New operator to convert strokes to perimeter https://developer.blender.org/rBaa7b2f1
    * GPencil: New conversion to outline in draw mode https://developer.blender.org/rB613b6ad


    UI
    * UI: Add View pie to File Browser https://developer.blender.org/rBcdfe2e1
    * UI: increase range of font size for text editor & console https://developer.blender.org/rB9855264
    * Fix T97618: Clipped text labels intermittently missing ellipses https://developer.blender.org/rBf523447
    * Fix T100430: Restore larger node socket snap hitbox https://developer.blender.org/rB563404d
    * BLF: Gamma Correction https://developer.blender.org/D13376
    * I18n: make workspaces translatable https://developer.blender.org/rB4ac96a4
    * I18n: translate newly created node group sockets https://developer.blender.org/rB9bf5c37
    * I18n: make add-ons' info translatable https://developer.blender.org/rB73bfd80


    UV
    * Fix T78406: create UV randomize islands operator https://developer.blender.org/rBde570dc
    * UV: add constrain-to-bounds support for UV relax, UV grab and UV pinch https://developer.blender.org/rB6682231
    * UV: improve UV sculpt tools with boundary support and pin support https://developer.blender.org/rB3c351da
    * UV: add geometry driven UV relax brush https://developer.blender.org/D15530
    * UV: grab tool supports live unwrap https://developer.blender.org/rB836c07f
    * UV: respect UV selection for smart uv, cube, sphere and cylinder projection https://developer.blender.org/D15711
    * UV: support constrain-to-bounds for UV rotation operator https://developer.blender.org/rBd527aa4


    LIBRARY OVERRIDES
    * LibOverride: Tweaks to new menus in Outliner https://developer.blender.org/rBa93f6a5


    POTPOURRI
    * ImBuf: Optimize GPU memory by using 1 component format for grayscale images https://developer.blender.org/rB37533cd
    * Metaball: Evaluate metaball objects as mesh components https://developer.blender.org/rBeaa8710
    * GHOST/Wayland: Add NDOF support https://developer.blender.org/rB8841bd9
    I/O
    * Fix T100421: OBJ importer in 3.3 does not keep the vertex order https://developer.blender.org/rBefdcef7


    PYTHON
    * Fix T100423: Addon's custom context menu entries get overridden by other addons https://developer.blender.org/rB8a799b0


    * Outliner: Workaround for big performance issue in Library Overrides mode https://developer.blender.org/rBc9a9967
    * Outliner: (Refactor) Use C++ map instead of GHash https://developer.blender.org/rB8115d31
    * Fix T55284: error in Hybrid MultiFractal Musgrave texture https://developer.blender.org/rB763cafc
    Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
    Victor Navone


    Ser "animador" es un regalo que te ganas y un honor que deben adjudicarte los otros.
    Chuck Jones


    La tecnología no hace las pelí*culas, la gente las hace. No eres un animador sólo porque puedas mover un objeto del punto A al punto B. Eres alguien quien le da vida a un personaje, que es algo que el software y la tecnología no puede dar.
    John Lasseter

  5. #260
    Fecha de ingreso
    Apr 2002
    Mensajes
    20,217
    BLENDER VELOZ - Blender Hoy LIVE #204

    https://www.youtube.com/watch?v=_UWzPj9jisc



    Blender 3.3 LTS out! https://www.blender.org/download/rele...
    Maintenance Task 3.3 https://developer.blender.org/T100749


    Flamenco 3 released! https://twitter.com/BlenderStudio_/st...




    COMPOSITOR


    * blur node https://developer.blender.org/rB04ae0fe
    * bokeh blur node https://developer.blender.org/rBf4e5a86
    * pixelate node https://developer.blender.org/rBac66a81
    * scale node https://developer.blender.org/rB0fd39da
    * dilate erode node https://developer.blender.org/rB6331176




    PERFORMANCE


    * Subdiv: Avoid quadratic runtime for loose edges https://developer.blender.org/D15923
    * Mikktspace: Optimized port to C++ https://developer.blender.org/rB6951e88
    * Sculpt: Make storing mask and face set layers optional https://developer.blender.org/rBb5f7af3
    * IMBUF: Improved Thumbnailing of WebP Images https://developer.blender.org/rB8851790
    * Mesh: Remove redundant custom data pointers https://developer.blender.org/rB05952aa
    * Attributes: Avoid unnecessarily initializing new attributes https://developer.blender.org/rB4c91c24
    * Geometry: Avoid unnecessary initialization when resizing data arrays https://developer.blender.org/rB9088a1f


    UV


    * UV: add new operator, uvcalc_align_rotation https://developer.blender.org/rB20daaef
    * Fix T100874: improve UV unwrap of degenerate geometry https://developer.blender.org/rB94e211c




    GREASE PENCIL
    * Add `thickness` parameter to Outline operator https://developer.blender.org/rBe7f1c73
    * Improve Thickness handling for Outline operator https://developer.blender.org/rB38cf0d7
    * Apply Brush Size to Outline thickness while drawing https://developer.blender.org/rBae79bc4
    * New Set Start point operator https://developer.blender.org/rB98c4e1e




    GEOMETRY NODES
    * Node: Mix node https://developer.blender.org/rBbfa0ee1
    * Geometry Nodes: new evaluation system https://developer.blender.org/rB4130f1e




    EEVEE


    * MacOS: Resolve purple rendering artifacts in EEVEE materials by increasing sampler limit https://developer.blender.org/rB32d19f7
    * EEVEE-Next: Register render passes for compositor https://developer.blender.org/rBd2c0d86
    * EEVEE-Next: Cryptomatte render passes https://developer.blender.org/rB8068b89




    CYCLES
    * improve Progressive Multi-Jittered sampling https://developer.blender.org/rB50df9ca
    * remove old Sobol pattern, simplify sampling dimensions https://developer.blender.org/rB60119da
    * enable adaptive sampling for Sobol-Burley https://developer.blender.org/rB49ca810
    * disable Scrambling Distance UI when using Sobol Burley https://developer.blender.org/rB42cff95




    UI
    * Node Editor: Visual tweaks to node links https://developer.blender.org/rB9a86255
    * UI: 3D Text Caret https://developer.blender.org/D15797
    * UI: Corrected Scaling of AREAMINX https://developer.blender.org/D15865
    * Console: Support page up/down and home keys for scrolling https://developer.blender.org/rB82fc52f
    * UI: Small Adjustments to Event Icons https://developer.blender.org/D15582
    * Fix T96297: obj: improve layout of UI fields and axis validation https://developer.blender.org/rB268e1ef
    * Outliner: Hide search button for library overrides hierarchies view https://developer.blender.org/rB21b92a5
    * Outliner: Hide "data operations" context menu entries unless supported https://developer.blender.org/rB7eda9d8
    * Outliner: Hide library overrdies context menu when no IDs are selected https://developer.blender.org/rBe254d88
    * Outliner: Don't show asset context menu when no IDs are selected https://developer.blender.org/rB860c3dc
    * UI: Add shift-click hint to library overrides button tooltip https://developer.blender.org/rBc1e3421
    * UI: add a Custom Properties panel to the View Layer tab of properties https://developer.blender.org/rB33abb68
    * NLA: actionclip_add now fails on invoke if no NLA track is selected https://developer.blender.org/rBddfce27
    * NLA: Remove Edited Action tab from NLA panel https://developer.blender.org/rBb6ebd55


    LIBS


    * update OIIO/Boost/Python/NumPy versions https://developer.blender.org/rB1e1e901
    * update OpenVDB for Blender 3.4 https://developer.blender.org/rBded4604




    TRANSLATION


    * I18n: translate untitled file names https://developer.blender.org/rBdead26b
    * I18n: extract keymap preferences https://developer.blender.org/rB19b9ea7




    POTPOURRI
    * obj: implement support for PBR .mtl extensions https://developer.blender.org/rBa99a622
    * Tweak cryptomatte channels naming to improve interoperability https://developer.blender.org/rB06005b0
    * obj: improve placement of shader nodes in imported materials https://developer.blender.org/rBd3242b7
    Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
    Victor Navone


    Ser "animador" es un regalo que te ganas y un honor que deben adjudicarte los otros.
    Chuck Jones


    La tecnología no hace las pelí*culas, la gente las hace. No eres un animador sólo porque puedas mover un objeto del punto A al punto B. Eres alguien quien le da vida a un personaje, que es algo que el software y la tecnología no puede dar.
    John Lasseter

  6. #261
    Fecha de ingreso
    Apr 2002
    Mensajes
    20,217
    ¡STORYBOARDS! - Blender Hoy LIVE #205

    https://www.youtube.com/watch?v=wgTMHPDcl_k




    EEVEE
    * Eevee: Add support for Nishita sky texture https://developer.blender.org/rB44aaa98


    GREASE PENCIL
    * Storypencil: New Storyboard add-on
    https://developer.blender.org/rBAC8fdbc
    https://twitter.com/_pepeland_/status...


    * GPencil: Rename Fill closure methods https://developer.blender.org/rB172b0eb
    * GPencil: Add more types of stroke extensions when filling https://developer.blender.org/D14809
    * GPencil: Hide the help Circles for gaps when gap is closed https://developer.blender.org/rBdd0ef74
    * GPencil: Move Gap Closure option to separated subpanel https://developer.blender.org/rB742268c
    * GPencil: Remove Leak Size https://developer.blender.org/rBbdbf247
    * GPencil: Cut Extended lines in Fill tool when collide https://developer.blender.org/rB5c13c7c
    * LineArt: Force intersection option. https://developer.blender.org/rB0bdb523
    * GPencil: Add frame number to Trace operator https://developer.blender.org/rB903709c




    GEOMETRY NODES
    * Geometry Nodes: Port the trim curve node to the new data-block https://developer.blender.org/rBeaf4166
    * Curves: Port Curve to Points node to the new data-block https://developer.blender.org/rB7536abb
    * Geometry Nodes: New Face Set Boundaries node https://developer.blender.org/rB3ff15a9
    * UI: Add Mix Node to color section of add node menu https://developer.blender.org/rBe1a9c16
    * Fix: Make node position consistent when added through link drag search https://developer.blender.org/D16006
    * Fix: Prevent clipping of node drop shadow http://developer.blender.org/D16007




    OPTIMIZATIONS
    * Optimization: Exit early when resizing material slots. https://developer.blender.org/rB609171d
    * Curves: Improve sculpting performance by reducing allocations https://developer.blender.org/D15964
    * Geometry Nodes: use stringref instead of string in logger https://developer.blender.org/rB7549e0c
    * ViewLayer: Lazy sync of scene data https://developer.blender.org/D15885




    UV
    * UV: rename "Pixel Snap Mode" to "Pixel Round Mode" https://developer.blender.org/rBb5115ed




    ANIMATION
    * NLA: draw track bg based on strip's extrapolation type https://developer.blender.org/rB2310dae


    * Make File Select dialog update operator's file & path properties https://developer.blender.org/rB48d7ff6




    POTPOURRI
    * GHOST: support left/right OS-key https://developer.blender.org/rB0950e6f
    * WM: send a modifier press when activating a window with modifier held https://developer.blender.org/rB44272fd




    ADDONS
    * FBX: support new color attributes, and sRGB/Linear/None colors option https://developer.blender.org/rBA692f46
    * glTF exporter: manage delta transform animation https://developer.blender.org/rBA58db76




    FIXES


    * Fix T40059: Switching windows ignores held modifier keys https://developer.blender.org/rB8c8c102
    * Fix T100669: OBJ exporter does not properly export image sequence texture names https://developer.blender.org/rB67dcdeb
    * Fix T100521: Nodes added with link drag search not added to frame https://developer.blender.org/rB4a71765
    * Edit mode normalize fails to respect locked groups https://developer.blender.org/rB87a45db
    * EEVEE: Fix volumetric resolve in large scenes https://developer.blender.org/rB34051fc
    * Fix: set ipo/easing in dope ignores hidden channels https://developer.blender.org/rBb404548
    * BLF: Fallback Stack Error Handling https://developer.blender.org/rBd81e947
    * BLF: Replacement of Hebrew Font https://developer.blender.org/rB1a641b4




    PYTHON


    * PyGPU: only use 3D shaders and rename string enums https://developer.blender.org/rB8cfca8e
    * GPU: remove 'GPU_SHADER_2D_FLAT_COLOR' https://developer.blender.org/rBbaf2835
    * GPU: remove 'GPU_SHADER_2D_IMAGE' https://developer.blender.org/rB0c3953d


    * Fix T49814: Collada Import Ignores Vertex Normals https://developer.blender.org/rB22bf5ba
    * Fix T101098: Moving meta strip can change its length https://developer.blender.org/rBd4a763d
    * Attributes: add color_srgb property to FloatColorAttributeValue and ByteColorAttributeValue https://developer.blender.org/rB42fe0b6


    * Fix T100330: Remove Render Slot not working for first slot https://developer.blender.org/rBf8a3ec4
    Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
    Victor Navone


    Ser "animador" es un regalo que te ganas y un honor que deben adjudicarte los otros.
    Chuck Jones


    La tecnología no hace las pelí*culas, la gente las hace. No eres un animador sólo porque puedas mover un objeto del punto A al punto B. Eres alguien quien le da vida a un personaje, que es algo que el software y la tecnología no puede dar.
    John Lasseter

  7. #262
    Fecha de ingreso
    Apr 2002
    Mensajes
    20,217
    NODEGROUPS COMO ASSETS - Blender Hoy LIVE #206

    https://www.youtube.com/watch?v=4XWM1aai_4k



    10 years of Tears of Steel! https://twitter.com/s_koenig/status/1...

    3.3 LTS

    * PyAPI: Support Python 3.9 (for VFX platform support) https://developer.blender.org/rB243e28b
    * obj: support importing multiple files at once https://developer.blender.org/rBdba599c
    * GPencil: Allow import several SVG at time https://developer.blender.org/rB345cdf7

    GREASE PENCIL

    * GPencil: Improve Fill Tool Extend lines https://developer.blender.org/rB392855c
    * GPencil: Add `offset` parameter to reproject operator Redo Panel https://developer.blender.org/rB5c33704

    GEOMETRY NODES

    * Geometry Nodes: Add Self Object Node https://developer.blender.org/rBdd5131b
    * Geometry Nodes: Split transfer attribute node https://developer.blender.org/rBdedc679
    * Geometry Nodes: Distribute Points in Volume https://developer.blender.org/rBb6e26a4
    * Nodes: Add node group assets to search menus https://developer.blender.org/rBbdb5754

    UI

    * Node Editor: Adjust node link curving https://developer.blender.org/rB67308d7
    * UI: Improved Font Thumbnails https://developer.blender.org/rB4e7983e

    * Asset Browser: Add slider UI to pose blending https://developer.blender.org/rB2522ca0
    * Animation: Add redo panel to Dopesheet and NLA https://developer.blender.org/rB1f828a5

    * Fix T101295: Allow Large Windows Thumbnails https://developer.blender.org/rBff27b68
    * File Browser: Manual auto-increase name support for output filepaths https://developer.blender.org/rB78bfaf1

    UV

    * UV: extend custom grid sizes to set each axis separately https://developer.blender.org/rBa24fc6b
    * UV: add toggle to show the grid over the image https://developer.blender.org/rBc50335b

    OPTIMIZATIONS
    * Curves: Improve sculpting performance by reducing allocations https://developer.blender.org/D15964
    * Geometry Nodes: use stringref instead of string in logger https://developer.blender.org/rB7549e0c

    POTPOURRI
    * Curves editmode: show point selection https://developer.blender.org/rB319ee29
    * Mesh: Move sculpt face sets to a generic attribute https://developer.blender.org/rB060a534

    ADD-ONS
    * glTF exporter: option to export active collection without nested collections https://developer.blender.org/rBA90732d
    * glTF exporter: Reset pose bone between each action https://developer.blender.org/rBAe77b55

    * Amaranth: Remove "Switch Material" feature https://developer.blender.org/rBA316561
    * Amaranth: Remove "Node Shader Extra" feature https://developer.blender.org/rBAd10fd4
    * Amaranth: Fix Wireframe Toggle layout https://developer.blender.org/rBAcf773d
    * Amaranth: Fix Jump Keyframes layout https://developer.blender.org/rBA36974b
    * Amaranth: Fix poll for operators https://developer.blender.org/rBA0dd7b9

    FIXES
    * Fix T49814: Collada Import Ignores Vertex Normals https://developer.blender.org/rB22bf5ba
    * Fix T101098: Moving meta strip can change its length https://developer.blender.org/rBd4a763d
    * Attributes: add color_srgb property to FloatColorAttributeValue and ByteColorAttributeValue https://developer.blender.org/rB42fe0b6
    Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
    Victor Navone


    Ser "animador" es un regalo que te ganas y un honor que deben adjudicarte los otros.
    Chuck Jones


    La tecnología no hace las pelí*culas, la gente las hace. No eres un animador sólo porque puedas mover un objeto del punto A al punto B. Eres alguien quien le da vida a un personaje, que es algo que el software y la tecnología no puede dar.
    John Lasseter

  8. #263
    Fecha de ingreso
    Apr 2002
    Mensajes
    20,217
    PREVIEW DE GEOMETRY NODES - Blender Hoy LIVE #207

    https://www.youtube.com/watch?v=LRRO-Xzg6X8


    CYCLES
    * Cycles: add Path Guiding on CPU through Intel OpenPGL
    - https://developer.blender.org/rB75a6d...
    - https://wiki.blender.org/wiki/Referen...
    * Cycles: increase min-supported driver version for Intel GPUs https://developer.blender.org/rBa6c27...
    * Cycles: Tweak inlining policy on Metal https://developer.blender.org/rB2b88e...


    GEOMETRY NODES
    * Geometry Nodes: viewport preview https://developer.blender.org/rBc55d3...
    * Geometry Nodes: Curve and mesh topology access nodes https://developer.blender.org/rB482d4...
    * Geometry Nodes: Control Point Neighbors Node https://developer.blender.org/rB8a6dc...


    SCULPT
    * Sculpt: New Cavity Automasking Mode https://developer.blender.org/rB0156a...
    * Sculpt: Normal-based automasking modes https://developer.blender.org/rBbbc69...


    GREASE PENCIL
    * GPencil: New Outline modifier https://developer.blender.org/rB5f725...
    * Gpencil: Time Offset modifier new Chain mode https://developer.blender.org/rBb0d70...
    * GPencil: Fill Tool - Check if extensions collide with real strokes https://developer.blender.org/rBfe19d...


    UI
    * UI: add preference to disable touchpad multitouch gestures https://developer.blender.org/rB84ddb...
    * WM: Support opening backup .blend files via drag-drop https://developer.blender.org/rBf69aa...
    * WM: batch rename action clips https://developer.blender.org/rBcd7ec...
    * BLF: Editing Text with Combining Characters https://developer.blender.org/D15659


    ADD-ONS
    * space_view3d_pie_menus: Add open-recent to save/open pie menu https://developer.blender.org/rBA5677...
    * Fix T101134 for 3.3: Export UV Layout is blurry https://developer.blender.org/rBA6565...
    Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
    Victor Navone


    Ser "animador" es un regalo que te ganas y un honor que deben adjudicarte los otros.
    Chuck Jones


    La tecnología no hace las pelí*culas, la gente las hace. No eres un animador sólo porque puedas mover un objeto del punto A al punto B. Eres alguien quien le da vida a un personaje, que es algo que el software y la tecnología no puede dar.
    John Lasseter

  9. #264
    Fecha de ingreso
    Apr 2002
    Mensajes
    20,217
    PLATAFORMA DE EXTENSIONES - Blender Hoy LIVE #208

    https://www.youtube.com/watch?v=1d-AI2cjksk



    BLENDER HOY #208

    20 Years of Blender Open Source! https://twitter.com/Blender/status/15...

    Volkswagen joins Blender Development Fund! https://twitter.com/Blender/status/15...
    BCON22 Live Podcast https://conference.blender.org

    Blender Extensions Platform - https://code.blender.org/2022/10/blen...

    CYCLES
    * Cycles: Add "Bake from Camera" option https://developer.blender.org/D15921
    * Cycles: Enable MNEE on Metal (macOS = 13) https://developer.blender.org/rBba67a3

    PERFORMANCE
    * Curves: Multithread position vertex buffer extraction https://developer.blender.org/rB98aa72
    * BLI: Unroll vector loops for better performance on GCC https://developer.blender.org/rBd2f0cb
    * Mesh: Multithread some boolean domain interpolation logic https://developer.blender.org/rB3d209d
    * Armature Modifier: skip non-deforming vertices in Multi-Modifier mode. https://developer.blender.org/rBf43c2d
    * Draw: Add missing TBB define to draw module https://developer.blender.org/rB6c4210
    * Sculpt: Raise pbvh-leaf_limit to 400 for dyntopo https://developer.blender.org/rB53d937
    * Sculpt: Clean up Dyntopo's original triangle api https://developer.blender.org/rB7f133b

    UI
    * Sculpt: Auto-masking UI improvements https://developer.blender.org/D16145
    * 3D View: depth sort candidates in the selection menu https://developer.blender.org/rB47d3e7
    * Outliner: Use row background color for elements count indicator https://developer.blender.org/rBa5d3b6
    * UI: New modifier Icons Envelope and Outline https://developer.blender.org/rB6942f0
    * UI: show the windowing environment in the "About" splash https://developer.blender.org/rBa24f11
    * Animation: Update tooltips to be more readable https://developer.blender.org/rBda6d6f
    * Nodes: Add "Legacy" to legacy node UI names, skip in search https://developer.blender.org/rBa1bc05

    GEOMETRY NODES
    * Attribute Node: support accessing attributes of View Layer and Scene. https://developer.blender.org/rBf61ff2
    * Attribute Node: access geometry node instance attributes https://developer.blender.org/rB2f7234
    * Geometry Nodes: new Sample UV Surface node https://developer.blender.org/rBe65598
    * Geometry Nodes: Set Curve Normal https://developer.blender.org/rB748fda
    * Geometry Nodes: Rename Control Point Neighbors Node https://developer.blender.org/rBc3b6e3
    * Geometry Nodes: Change order of outputs in topology nodes https://developer.blender.org/rB248def
    * Geometry Nodes: Add soft min for points node radius input https://developer.blender.org/rBf9a10e
    * Node: Add blend modes to Mix node link drag search https://developer.blender.org/rBf5e1a2
    * Nodes: Change Mix node link drag weighting https://developer.blender.org/rBa376c4
    * Nodes: Duplicate Linked operator + User Preference option for Node Tree https://developer.blender.org/rB6beeba

    COMPOSITOR
    * Realtime Compositor: Implement variable size bokeh blur https://developer.blender.org/rB50943f
    * Realtime Compositor: Keep interpolation in Scale node https://developer.blender.org/rB1a9480

    UV
    * UV: add grid shape source to the UV editor, and add new "pixel" option https://developer.blender.org/rBb7deca

    GREASE PENCIL
    * GPencil: New Fill Extend lines adjust with MMB https://developer.blender.org/rBbf8507

    IO
    * IO: support Presets in Alembic, Collada, OBJ, STL, USD importers https://developer.blender.org/rB25b745
    * OBJ: add global scale factor import setting https://developer.blender.org/rB42b1a7

    POTPOURRI
    * Point Cloud: Support applying modifiers https://developer.blender.org/rBb3e6a2
    * Linux: enable WAYLAND by default https://developer.blender.org/rBf9ab22
    * Preferences: support loading factory settings only for app-templates https://developer.blender.org/rB781d03
    * Curve: increase max of order U/V https://developer.blender.org/rB6fac4b
    * Images: remove option to choose between BW/RGB/RGBA for multilayer EXR save https://developer.blender.org/rB42f406
    * Support environment variables to override USER & SYSTEM resource paths https://developer.blender.org/rBbf4926
    * Beginning of automated SVG regression test https://developer.blender.org/rBL63059

    FIXES
    * Fix T100699: Older preferences from 2.93 wont load https://developer.blender.org/rBfabf4e
    * Fix T90782: add UV pack option to specify margin as a fraction https://developer.blender.org/rBc2256b
    * Fix T101746: Node c…
    Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
    Victor Navone


    Ser "animador" es un regalo que te ganas y un honor que deben adjudicarte los otros.
    Chuck Jones


    La tecnología no hace las pelí*culas, la gente las hace. No eres un animador sólo porque puedas mover un objeto del punto A al punto B. Eres alguien quien le da vida a un personaje, que es algo que el software y la tecnología no puede dar.
    John Lasseter

  10. #265
    Fecha de ingreso
    Apr 2002
    Mensajes
    20,217
    VIDA DESPUÉS DE BCON - Blender Hoy LIVE #209

    https://www.youtube.com/watch?v=gbi8eBt70h4


    https://www.youtube.com/watch?v=nBXfHl220iE


    BLENDER CONFERENCE https://conference.blender.org/2022/


    NODEVEMBER https://twitter.com/NodevemberIO/stat...


    UI
    * UI: Icon number indicator for data-blocks https://developer.blender.org/rB84825e4


    GEOMETRY NODES
    * Geometry Nodes: Use common utility for copying attribute data https://developer.blender.org/rBa803dbe
    * Nodes: Improve socket node lookup performance https://developer.blender.org/rBc39e
    b09
    CURVES
    * Curves: make the "surface_uv_map" a searchable dropdown https://developer.blender.org/rB2180e6f


    CYCLES
    * Cycles: add Equiangular Cubemap Face camera projection https://developer.blender.org/rBf9113b7
    * Cycles: Metal integrator state size tuning https://developer.blender.org/rB8dd7b5b
    * Cycles: Allow Intel GPUs under Metal https://developer.blender.org/rBe6902d1
    * Cycles: use packed float3 back for oneAPI https://developer.blender.org/rB4b14b33


    UV
    * UV: support snapping on non-uniform grids https://developer.blender.org/rB1edebb7


    SCULPT
    * Sculpt: Remove face sets from default cube https://developer.blender.org/rBe8291f4
    * Sculpt: Improve performance of face set creation from selection https://developer.blender.org/rBda4bd24


    PERFORMANCE
    * Make batch ID deletion 100 times faster https://developer.blender.org/rB358155a
    * Lib reload/relocate: Improve performances https://developer.blender.org/rB40afb8a
    * ViewLayer: Reduce object duplication syncing https://developer.blender.org/rBf017fde


    COMPOSITOR
    * Realtime Compositor: Implement Tone Map node https://developer.blender.org/rB7f2cd2d
    * Realtime Compositor: Implement normalize node https://developer.blender.org/rB58e25f1


    LINUX
    * GHOST/Wayland: support high resolution 2D track-pad scroll events https://developer.blender.org/rB30d9a62
    * GHOST/Wayland: invert touch-pad scrolling https://developer.blender.org/rBf0fba1a
    * GHOST/Wayland: primary clipboard support https://developer.blender.org/rBb0eff51
    * GHOST/Wayland: multi-touch gesture support https://developer.blender.org/rB8bb211a
    * GHOST/Wayland: swap tablet middle/right mouse buttons https://developer.blender.org/rBc4f9e4a
    * GHOST/Wayland: support device add/removal at runtime https://developer.blender.org/rBe844f70


    ADD-ONS
    * Align Tools add-on: allow undo for all operators and presets for advanced https://developer.blender.org/rBA70fab4




    POTPOURRI
    * Video rendering: FFMpeg AV1 codec encoding support https://developer.blender.org/rB59a0b49
    * install_deps: Update Python, OIIO, openPGL and FFMPEG versions https://developer.blender.org/rB3bac6f1
    * GPU: Add placeholder for Vulkan backend https://developer.blender.org/rB0e6f2d9
    * Blender: Add command line argument to switch gpu backends. https://developer.blender.org/rB3655eb7
    * SystemInfo: Add active GPU backend https://developer.blender.org/rBec60c8a
    * Build: update OSL to version 1.12.6.2 https://developer.blender.org/rB303dd26
    * Fix T66713: Walk mode doesn't take scene unit scale into account https://developer.blender.org/rBa0bbd65
    Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
    Victor Navone


    Ser "animador" es un regalo que te ganas y un honor que deben adjudicarte los otros.
    Chuck Jones


    La tecnología no hace las pelí*culas, la gente las hace. No eres un animador sólo porque puedas mover un objeto del punto A al punto B. Eres alguien quien le da vida a un personaje, que es algo que el software y la tecnología no puede dar.
    John Lasseter

  11. #266
    Fecha de ingreso
    Apr 2002
    Mensajes
    20,217
    NODE GROUPS INTEGRADOS - Blender Hoy LIVE #210

    https://www.youtube.com/watch?v=wYOJ8h-CKbA


    BLENDER HOY #210


    Blender 3.4 Beta + Blender 3.5 Alpha
    BCON22 Identity https://studio.blender.org/blog/makin...
    blender.community updates


    CYCLES
    * Cycles: Apple GPU threadgroup tuning https://developer.blender.org/rB74140...


    PERFORMANCE
    * Mesh: Parallelize remesh reprojections https://developer.blender.org/rBbad55...


    * Realtime Compositor: Implement static cache manager https://developer.blender.org/rB85ce4...


    * OBJ Export: Remove edge recalculation https://developer.blender.org/rB455d1...


    UI
    * UI: Sort items in Weight Locks menu https://developer.blender.org/rB28e95...


    * UI: Support refreshing menu popups https://developer.blender.org/rB99e50...
    * UI/Nodes: Update node add menu as assets get loaded https://developer.blender.org/rB518d7...


    * Nodes: Add node group assets in add menu https://developer.blender.org/rBcf985...


    GEOMETRY NODES
    * Geometry Nodes: Add index and value inputs to sample curve node https://developer.blender.org/rB5f7ca...


    ADD-ONS
    * Copy Attributes: Updates for Blender 3.4 https://developer.blender.org/rBA05f4...


    BLENDER 3.3 LTS
    * Build: update various libraries for 3.4, fixing bugs and security issues https://developer.blender.org/rB2fb06...
    Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
    Victor Navone


    Ser "animador" es un regalo que te ganas y un honor que deben adjudicarte los otros.
    Chuck Jones


    La tecnología no hace las pelí*culas, la gente las hace. No eres un animador sólo porque puedas mover un objeto del punto A al punto B. Eres alguien quien le da vida a un personaje, que es algo que el software y la tecnología no puede dar.
    John Lasseter

  12. #267
    Fecha de ingreso
    Apr 2002
    Mensajes
    20,217
    MEJORAS EN CYCLES - Blender Hoy LIVE #211

    https://www.youtube.com/watch?v=6-k5PjUynGI


    BLENDER HOY #211

    Code Blog:
    * Brush & Asset Drafts https://code.blender.org/2022/11/brus...

    TEXTURE PAINT
    * Texture Paint: sync adding a new texture slot to the Image Editor https://developer.blender.org/rB1d71f82

    CYCLES
    * Cycles: Add basic support for using OSL with OptiX https://developer.blender.org/rBe6b38de
    * Cycles: improve adaptive sampling for overexposed scenes https://developer.blender.org/rB857bb1b
    * Fix T101270: Object Info - Random not unique for nested instances and curves https://developer.blender.org/rB80f5a5a
    * Fix T102214: inconsistenty between bake and render with invalid material index https://developer.blender.org/rB1fbb1d8

    ANIMATION
    * Cancel Equalize Handles & Snap Keys when no control points are selected https://developer.blender.org/D16390
    * NLA: Update context menu to include meta strip operators https://developer.blender.org/rB0b4bd3d
    * Add poll messages for marker operators https://developer.blender.org/rB1fdaf74

    UI
    * Geometry Nodes: Fix alignment of exposed properties in the modifier https://developer.blender.org/D16417
    * UI: disable curve map & profile zoom buttons at max/min zoom level https://developer.blender.org/rB4dd19a1
    * Gizmo toggle for Movie Clip Editor https://developer.blender.org/rBb557e43
    * Fix T102187: Add knife tool in mesh panel https://developer.blender.org/rBb927cc9
    * Fix T96481: make color picker RGB display consistent https://developer.blender.org/D14387
    * GPencil: Add warning to Outline modifer when no Camera https://developer.blender.org/rBcad11f3
    * Fix T102140: Replacement of Noto Sans CJK Font https://developer.blender.org/D16426
    * Improved Korean Font Sample https://developer.blender.org/rBa43053a
    * Sculpt: Rename Show/Hide operators for consistency https://developer.blender.org/rB659de90
    SCULPT
    * Sculpt: Change symmetrize merge threshold and expose in workspace panel https://developer.blender.org/rB969aa7b
    GREASE PENCIL
    * GPencil: Make Sculpt Auto-masking Global and not by Brush https://developer.blender.org/rB4c182ae

    PERFORMANCE
    * Color Management: Parallelize ImBuf conversion to float https://developer.blender.org/rB1eca437
    * Mesh: Avoid calculating normals when building BVH tree https://developer.blender.org/rB276d7f7
    UV
    * UV: implement copy and paste for UV https://developer.blender.org/rB721fc9c
    RIGGING
    * Rigify: port the ability to generate Action constraints from CloudRig. https://developer.blender.org/rBAdddf...
    * Rigify: annotate and fix warnings in basic rig components. https://developer.blender.org/rBA01e8...
    POTPOURRI
    * Mesh: Convert color attribute operator https://developer.blender.org/D15596
    * Fix support for building with ffmpeg less than 5.0 https://developer.blender.org/rB3e71220
    * Asset System: New core type to represent assets https://developer.blender.org/rB1efc94b
    ADD-ONS
    * Asset Browser and Geometry Nodes in Pie menu https://developer.blender.org/D16323
    Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
    Victor Navone


    Ser "animador" es un regalo que te ganas y un honor que deben adjudicarte los otros.
    Chuck Jones


    La tecnología no hace las pelí*culas, la gente las hace. No eres un animador sólo porque puedas mover un objeto del punto A al punto B. Eres alguien quien le da vida a un personaje, que es algo que el software y la tecnología no puede dar.
    John Lasseter

  13. #268
    Fecha de ingreso
    Apr 2002
    Mensajes
    20,217
    Blender Hoy LIVE #212

    https://www.youtube.com/watch?v=9sOfooXkwkg


    BLENDER HOY #212


    COMMUNITY
    RECAP Blender Conference https://www.youtube.com/watch?v=wNDF0...
    * Blender at SIGGRAPH ASIA https://twitter.com/Blender/status/15...
    * Storypencil tutorial https://www.youtube.com/watch?v=b25kf...


    GEOMETRY NODES
    * Geometry Nodes: Image Info Node https://developer.blender.org/rBefcd587
    * Geometry Nodes: Add "Exists" output to Named Attribute input node https://developer.blender.org/rB0d3a33e
    * Nodes: Allow pasting common nodes between editor types https://developer.blender.org/rBb7a4f79


    PERFORMANCE
    * Geometry Nodes: Use Mesh instead of BMesh in split edges node https://developer.blender.org/rBe83f46e
    * Geometry: Cache bounds min and max, share between data-blocks https://developer.blender.org/rBe8f4010
    * Mesh: Use shared cache for derived triangulation https://developer.blender.org/rB511ac66
    * Sculpt: Avoid retrieving vertices attribute when flushing positions https://developer.blender.org/rB1677ddb
    * Sculpt: Remove some normal calculation with deformed sculpting https://developer.blender.org/rBbf0180d
    * Nodes: cache children of frame nodes https://developer.blender.org/rB6239e08
    * Nodes: Replace implementation of select next/prev type operator https://developer.blender.org/rB984edb2


    UI
    * UI: Refactor Node Context Menu https://developer.blender.org/rB2c096f1
    * UI: Allow Joining of Tiny Screen Areas https://developer.blender.org/D16522
    * EEVEE/Viewport: Make info text when compiling shaders more clear https://developer.blender.org/rBe4871b2
    * Fix T102620: Display dynamic socket label in uiTemplateNodeView https://developer.blender.org/D16563
    * Fix T102520: Positioning of nodes added via search https://developer.blender.org/rB331e800
    * Nodes: Simplify view panning when selecting node https://developer.blender.org/rB97e0cc4
    * Fix T98726: Include blender version number in windows shortcuts https://developer.blender.org/rB24bd2d0


    CYCLES
    * Fix T100537: gaps in Cycles depth pass with transparency https://developer.blender.org/rB3d41d0b
    * Cycles: enable AMD RDNA3 GPUs and upgrade HIP compiler https://developer.blender.org/rBc94583c
    * Cycles: Enable MetalRT pointclouds & other fixes https://developer.blender.org/rBb0e2e45
    * Cycles: Sort properties in Path Guiding panel https://developer.blender.org/rB011c2a3


    GREASE PENCIL
    * Animation: rearrange grease pencil channels in the main dopesheet https://developer.blender.org/rB7f80b5e


    PYTHON API
    * libOverride: RNA API: Add option to make all overrides editable in `override_hierarchy_create` https://developer.blender.org/rBa67b33a
    * Python API: add Image.save() optional parameters quality and filepath https://developer.blender.org/rB377da3f
    Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
    Victor Navone


    Ser "animador" es un regalo que te ganas y un honor que deben adjudicarte los otros.
    Chuck Jones


    La tecnología no hace las pelí*culas, la gente las hace. No eres un animador sólo porque puedas mover un objeto del punto A al punto B. Eres alguien quien le da vida a un personaje, que es algo que el software y la tecnología no puede dar.
    John Lasseter

  14. #269
    Fecha de ingreso
    Apr 2002
    Mensajes
    20,217
    BLENDER 2023 ⭐ Blender Hoy LIVE #213

    https://www.youtube.com/watch?v=-rYRspewNX0



    COMPOSITOR
    * Move out of experimental https://developer.blender.org/rB0bf8b98
    * Extend option to enable compositor https://developer.blender.org/rB11275b7
    * Allow limited compositing region https://developer.blender.org/rBcc78fd4
    * Warn about unsupported setups https://developer.blender.org/rB247d75d
    * Implement Track Position node https://developer.blender.org/rBe0c5ff8
    * Implement Simple Star Glare node https://developer.blender.org/rB5ee116d
    * Implement Ghost Glare node https://developer.blender.org/rBfa27a5d
    * Implement Streaks Glare node https://developer.blender.org/rBc3cc8d2
    * Implement variable size blur https://developer.blender.org/rB67318b1
    * Disable on MacOS https://developer.blender.org/rB7d44676


    UI
    3D View: support canceling viewport operations https://developer.blender.org/rB0b85d6a
    UI: Don't render missing linked material previews, avoids UI freezing https://developer.blender.org/rB571f373
    UI: Skip expensive view button searching when drawing https://developer.blender.org/rB8b1edff
    Fix T102853: radius of spot and point lamps shares same value with area lamp size https://developer.blender.org/rBfbc2c4c
    Fix T103679: Add missing operators in object context menu for point cloud and curves https://developer.blender.org/rB6f38ce5
    Fix T103267: No shortcuts shown in the Pose Assets context menu https://developer.blender.org/rB68c6fc6


    CYCLES
    improve many lights sampling using light tree https://developer.blender.org/rBee89f21
    disable light tree for existing scenes, enable on new scenes https://developer.blender.org/rBecfcf1b
    new setting and heuristics for mesh light importance sampling https://developer.blender.org/rB396b407
    take into account film exposure for light sampling threshold https://developer.blender.org/rBf53bd17
    improve sampling of ellipse area light with spread https://developer.blender.org/rB53ef52f
    support spread angle 0 for area lights https://developer.blender.org/rBbf18032
    switch from pretabulated 2D PMJ02 to pretabulated 4D Sobol https://developer.blender.org/rBb0cc8e8
    Additional Metal kernel specialisation exposed through UI https://developer.blender.org/rBa7cc6e0
    Improved render start/stop responsiveness on Metal https://developer.blender.org/rB77c3e67
    Fix T88849: Motion blur in cycles leaves bright edge on trailing end of blur https://developer.blender.org/rB95696d0
    Fix T101850: Cycles DDS oversaturation when alpha is in use https://developer.blender.org/rB427b0a0
    remove shadow pass https://developer.blender.org/rB0731d78


    NODES
    new Blur Attribute node https://developer.blender.org/rBd68c47f
    Image Input Node https://developer.blender.org/rBa3251e6
    Nodes: Add Exclusion color mix mode https://developer.blender.org/rBbea5fe6
    Add a selection input to the store named attribute node https://developer.blender.org/rBd397eca
    support storing 2d vector attributes https://developer.blender.org/rBf0dc4d6
    Support original index layer in split edges node https://developer.blender.org/rB4699395
    Support original indices in extrude node https://developer.blender.org/rBd17db1d
    output uv map from primitive nodes as anonymous attributes https://developer.blender.org/rBf879c20


    UI
    User Interface: Re-organization of Geometry Nodes Add Node Menu https://developer.blender.org/rBd4e638b
    Node Editor: Paste nodes on mouse position https://developer.blender.org/rB7355d64
    Nodes: Allow skipping node attachment after dragging https://developer.blender.org/D16230
    Improve switch node search for booleans https://developer.blender.org/rB570acac
    Nodes: Improve search weights for mix node sockets https://developer.blender.org/rB01fb8a5
    Improve search weight for named attribute exists socket https://developer.blender.org/rB62434a9


    EEVEE
    Nodes: Resolve performance bottleneck with mix node updates https://developer.blender.org/rBa3a60e9


    GHOST: Vulkan Backend https://developer.blender.org/rB6dac345


    GREASE PENCIL
    Build modifier add "natural drawing" time https://developer.blender.org/D16759
    Add offset(Location, Rotation, Scale) by Layer, Stroke and Material to Offset modifier https://developer.blender.org/rB7d712dc
    show brush size in Draw tool cursor https://developer.blender.org/rBa44c128
    Use Material or Vertex Color for Brush cursor https://developer.blender.org/rBe1180bf
    Show Display Cursor popover for Eraser https://developer.blender.org/rB6aad3c7
    Add Vertex Opacity Overlay parameter in Sculpt https://developer.blender.org/rB1aff91b
    Allow interpolation to use breakdown keyframe as extremes https://developer.blender.org/rB56ae408


    SCULPT
    Sculpt: Invert Expand behavior for masking consistency https://developer.blender.org/rBdce7917
    Sculpt: Change expand hotkey to not auto-create mask https://developer.blender.org/rB9277376
    Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
    Victor Navone


    Ser "animador" es un regalo que te ganas y un honor que deben adjudicarte los otros.
    Chuck Jones


    La tecnología no hace las pelí*culas, la gente las hace. No eres un animador sólo porque puedas mover un objeto del punto A al punto B. Eres alguien quien le da vida a un personaje, que es algo que el software y la tecnología no puede dar.
    John Lasseter

  15. #270
    Fecha de ingreso
    Apr 2002
    Mensajes
    20,217
    AL PELO | Blender Hoy LIVE #214

    https://www.youtube.com/watch?v=_78TD90MMjs



    BLENDER HOY #214


    POSE LIBRARY
    Usability pass/redesign https://developer.blender.org/rBAc164c
    changes to the panels in the Action Editor https://developer.blender.org/rBA2326a


    ASSET BROWSER
    New catalog menu https://developer.blender.org/rBa8aae6
    Allow changing active catalog from Python https://developer.blender.org/rB80249c
    "All" asset library https://developer.blender.org/rB35e54b


    CYCLES
    Cycles: Occupancy tuning for new higher end M2 machines https://developer.blender.org/rB08b342
    https://www.apple.com/newsroom/2023/0...
    Cycles: remove SSE3 and AVX kernel optimization levels https://developer.blender.org/rBa84a8a


    NODES
    Use checkbox for exposed boolean sockets https://developer.blender.org/D12816
    new Interpolate Curves node https://developer.blender.org/rB85908e
    show number of curve points in socket inspection tooltip


    Add warning to set material node with no faces https://developer.blender.org/rB400f02
    Adjust modifier UI to put field toggles on the right https://developer.blender.org/rB686254
    Prefer evaluate at index value input in search https://developer.blender.org/rB917936
    Rename node and socket for "Group ID" convention https://developer.blender.org/rB203ab9


    Node Wrangler: improve Add Principled Setup file matching logic https://developer.blender.org/rBAc0a67


    Attributes: Autofill for attribute conversion operators https://developer.blender.org/rB587a1b


    EEVEE
    Nodes: Resolve performance bottleneck with mix node updates https://developer.blender.org/rBa3a60e
    Eevee: Mark Properties on Samples Panel Animatable https://developer.blender.org/rB34fa36


    BGL_Wrap: disable calls on non-opengl backends https://developer.blender.org/rBcac6b6


    GREASE PENCIL
    Build modifier add "natural drawing" time https://developer.blender.org/D16759
    Add offset(Location, Rotation, Scale) by Layer, Stroke and Material to Offset modifier https://developer.blender.org/rB7d712d
    show brush size in Draw tool cursor https://developer.blender.org/rBa44c12
    Use Material or Vertex Color for Brush cursor https://developer.blender.org/rBe1180b
    Provide Option for Fill in Material Popover https://developer.blender.org/D17004
    Add Vertex Opacity Overlay parameter in Sculpt https://developer.blender.org/rB1aff91
    Allow interpolation to use breakdown keyframe as extremes https://developer.blender.org/rB56ae40


    Storypencil: Support Audio files and UI refactor https://developer.blender.org/rBA6fcd1


    UV
    UV: support constrain-to-bounds for uv shear operator https://developer.blender.org/rB3d1594


    ANIMATION
    Animation: Graph Editor Ease operator https://developer.blender.org/rB76a686
    NLA: Udating Blend-in and Blend-out values to clamp on NLA strip Transform https://developer.blender.org/rBfa67b8
    Animation: Improve performance of Bake Action operator https://developer.blender.org/rB58c8c4
    Animation: Make Bake Animation operator use preview range when enabled https://developer.blender.org/rBc47b69
    Animation: Remove While Held Pose propagate option https://developer.blender.org/rB825f01


    Object: Support converting curves object to mesh https://developer.blender.org/rB2752a8
    Point Cloud: Support set origin and apply scale operators https://developer.blender.org/rBadb4dd
    Cloth: share self and object collision BVH trees when possible https://developer.blender.org/rBa3ac91
    Cloth: precompute barycentric coordinates for collision points https://developer.blender.org/rBe1df73


    POTPOURRI
    Images: add mirror extension type https://developer.blender.org/rBa501a2
    Custom Properties: Add boolean type https://developer.blender.org/D12815
    USD export: ensure edit mode changes are exported https://developer.blender.org/rBf8b115
    OBJ: add split by objects/groups import options (T103839) https://developer.blender.org/rBb59982
    BLI_path_util: support both forward and back slashes for WIN32 https://developer.blender.org/rBdb54b9
    Python API: Add collection properties to MeshUVLoopLayer to access UV and the associated bool attributes https://developer.blender.org/rBa82c12
    Add-ons: Exclude contrib for beta, rc and release builds. https://developer.blender.org/rBe8c786
    Windows: Run blender-launcher.exe instead of blender.exe https://developer.blender.org/rB460f7e
    macOS: Remove user notifications. https://developer.blender.org/rB3590e2
    MacOS: Update Min Requirement to 10.15 https://developer.blender.org/rB597aec
    Bump buildbot gcc version to 11 https://developer.blender.org/rB5c4d11


    Sun Position: add Show Surface and Show Analemmas options https://developer.blender.org/rBA29a67
    Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
    Victor Navone


    Ser "animador" es un regalo que te ganas y un honor que deben adjudicarte los otros.
    Chuck Jones


    La tecnología no hace las pelí*culas, la gente las hace. No eres un animador sólo porque puedas mover un objeto del punto A al punto B. Eres alguien quien le da vida a un personaje, que es algo que el software y la tecnología no puede dar.
    John Lasseter

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