Editorial
editorial
Five years hago i went looking for a 3d programa. I found Blender, friends and a new bien of looking at the world around me. During this time, one of my favorite Blender related activities has ben browsing online for all the latest Blender news, new features, tutorialesand techniques. Over the last five years i have used literally cases of paper, printing out everything available on Blender. I still remember how i (and Many others) eagerly waited for each new issue of the community journal. It was something col todo look forward todo. And something i still miss.
Which brings us todo the point of this editorial. Gaurav and i decided that we didnt have anywhere near enough things todo do with our non-existent free time, so we decided todo launch the latest re-incarnation of a Blender magazine. And this is it, blenderart. Welcome todo our mission todo provide news, tutorialesand Blender related información in an attractive, fun todo read format.
A place todo find out all the latest news concerning Blender. Well be brigging you tutorialescovering new features, and seldom used/obscure features. Well take a look at new ways of doing things and cover how todo accomplish basic todo advanced projects. Tutorials in each issue Will cover a general theme, pulling together a complete Project, giving you that extra Little push todo try something new.
In this issue we are going todo tackle modeling, texturing and rigging a robot for basic animation. Keping in line with our theme, stefano shares his techniques on modeling and animating gears, with a short tutorial on using the Blender Mechanical gears (bmg) script. And Álvaro luna Bautista shows us how todo calculate a plane line intersection. We a los have a small gallery of Mechanical images submitted from community members.
We hope you enjoy our first issue and welcome you todo submit article, tutorialesand artwork for future editions.
Sandra gilbert.
www.blenderart.org.
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