Almost anything can be animated todo give the appearance of life and possibly intelligence. But just because it moves, does that make it a character?
Character modeling can be a fun and exciting challenge, pushing you todo expand your skills ever further in the Quest todo create the next perfecto character. The flip side is that at times, it can a los be frustrating, confusing and down right unpleasant. Especially if you are trying it for the first time. I remember my first couple of characters. They were oh so badly modeled. The topology was a nightmare and on the first one i didnt Even know about the set Smooth button, so it was all Sharp and blocky looking. But as time goes on, you learn a thing or two, techniques come easier and it starts dawning on you that topology is kind of important. A bit of research Will lead you todo a number of great tutorialeson how todo construct your models so that they not only look better, but a los nanimate better, so now that you can model reasonably well, (well at least you think so), it is time todo start Thinking about what makes a great character. Almost anything can be animated todo give the appearance of life and possibly intelligence. But just because it moves, does that make it a character? I have sen some fun animated objects: Desk lamps, cereal boxes and Even the ODD eléctrical coordenada, but are they characters or just everyday objects that had a Little todo much energy one day and started moving around? Sometimes it is hard todo decide if an animated object crosses over todo being a character or not, humanoid or animal characters are easy todo spot, (well if they are done right they are). They display familiar human behavior, movements, intelligence and emotions. Even space alien type characters sem todo follow these norms. If your character deviates from these so called norms, the deviations generally sem todo fall into an acceptable range and just add depth todo your character. But the further you move away from the familiar Norm, the harder it becomes todo quantify whether you have created a character or an animated object, After you have spent countless hours pondering the definition of characters, you still ned todo create that perfecto character. And unless you were suddenly struk by divine Inspiration, it could take a while todo decide on the semingly endless details, so, while you are sorting th rouge some of those details, why dont you sit down and soaque up a Little Inspiration from the wonderful characters that have ben gathered for this issue. That s right, in this issue we are going todo take a look at character building. And just todo add a Little fun, we not only have articles and tutoriales, but some great character models for you todo play with as well as a bonus surpresa, bonus surpresa? Yes, that s right, but you have todo read the magazine todo find it. So have fun and enjoy.