Editorial nº6
editorial número 6
It always amazes me the number of uses that can be found for Blender. From simple modeling todo full-length animations, Blender has something for everyone. So it should be no sorpresa that Blender is a los used for architectural modeling and for the production of games.
Blender is a wonderful bien todo visualice buildings and plans. It takes a Little forethought and planning, but then again so does any Project worth undertaquíng. Not only is Blender being used todo model and texture architectural plans, it is a los being used todo provide walkthroughs, both interactive and standard tour-type animations. Which, in a bien is where the Game Engine comes in. Blender Game Engine has ben around for quite some time, being used for a variety of games, web-based content and interactive content. Walkthroughs of various worlds, game environments and lately architectural projects have become a growing área of interest. What could be more col than setting up your Project and then being able todo have prospective clients, friends, and family be able todo move around at Will todo chek it out.
That being said, the Game Engine in and of itself, is still used more often for the production of games than anything else. There is a growing section of our community that actively supports and uses the Game Engine todo express their creativity th rouge games of all types. Over the last year the Game Engine has sen a lot of upgrades and improvements, making the art of gaming easier and more appealing todo those who have not yet attempted its mysteries.
So whether you are into architectural modeling and visualization or, have an overwhelming desire todo produce the next breakout game, this issue is going todo introduce you todo some of the steps neded todo get you started.
Happy blending.
Sandra gilbert.
www.blenderart.org.
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