Lok anywhere on the net, and you Will no-tice that creating games is becoming as popular as playing them. Whole sub-cul-tures are sprigging up around online games and the developers that create them. I Even have todo admit that i sem todo have gotten hoked on a few myself, now obviously, not everyone is using the same software or tools in their game pro-duction pipelines. And honestly, trying todo compile a comprehensive list would be adaunting tasque inded, but once the coding is ironed out, one com-mon issue all developers run into, is how and what todo use todo create their game as-sets. Not surprisingly, Many developers are turning todo Blender for asset production as well as rapid prototyping. In this issue we get todo hear how several de-velopers and game companies are using Blender todo create really fun and interesting games, so get ready for some serious gaming fun.
Sandra@blenderart.org
editor.
Gaurav Nawani Gaurav@blenderart, org.
Managing editor.
Sandra gilbert Sandra@blenderart, org.
Website.
Nam pham nam@blenderart, org.
Designer.
Gaurav, Sandra, alex.
Profers.
Brian c. Treacy.
Bruce westfall.
Daniel hand.
Daniel mate.
Gaurav Nawani.
Henriël veldtmann.
Joshua leung.
Joshua scotton.
Kevin braun.
Marque warren.
Noah summers.
Patrik odonnell.
Phillip.
Ronan posnic.
Scott hill.
Wade bick.
Writers.
Paulo twain.
Peter rabel.
Shane newville.
Roger wickes.
Vilda novak.
Cover art.
Nautilus - By fotis tsantilas. www.blenderart.org.