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Tema: Saber interactive spain busca technical artist Madrid

  1. #46
    Fecha de ingreso
    Dec 2004
    Mensajes
    5,606

    Saber interactive spain busca gameplay programmer

    Empresa: Saber Interactive Spain S. L.
    Web: http://www.saber3d.com
    Actividades: Desarrollo de videojuegos.

    Información acerca de la empresa:
    Saber Interactive is one of the worlds leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. Founded in 2001, Saber has grown into one of the largest and longest-standing developers of interactive games in Russia/Eastern Europe and one of the few remaining independent game studios producing A content. No matter the genre, platform, or property, we bring A skillsets, cutting-edge technologies, and uncompromising inventiveness to everything we do. Our goal is to focus on extremely high quality experiences that rival the best in the industry.

    Saber specializes in applying our proprietary cross-platform Game Engines to original IPs, as well as executing on a broad array of design, production, and management services - including Oculus and other VR platform development support. We are a trusted partners of Microsoft on one of the worlds biggest IPs - Halo, and of id and Bethesda on the iconic Quake franchise. We have cultivated a long history of fruitful relationships with many other industry leaders like Ubisoft, BANDAI NAMCO, Konami, Sierra Entertainment, and Atlus.

    Texto de la oferta:
    Were looking for a Gameplay Programmer to join our team in Madrid, Spain.

    As gameplay Programmer you will work in the implementation/programming of gameplay -related features into the game. Youll closely work with the game designers to ensure that the game fulfills the set visión and is entertaining. Besides implementing new features and elements, youll also review and improve existing implementations, help the team to deliver the best possible experience to our players.

    Saber Interactive is one of the worlds leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. Founded in 2001, Saber has grown into one of the largest and longest-standing developers of interactive games in Russia/Eastern Europe and one of the few remaining independent game studios producing A content. No matter the genre, platform, or property, we bring A skill sets, cutting-edge technologies, and uncompromising inventiveness to everything we do. Our goal is to focus on extremely high-quality experiences that rival the best in the industry. Our teams work, among other titles, on Quake Champions and developed and published NBA Playgrounds for all major consoles and PC.

    Our website is: www.saber3d.com
    Along with your application, por favor send us samples demonstrating your experience with the required skills.

    Send your application to jobs@saber3d.es, using the following subject line: Saber Interactive Spain - Gameplay Programmer.

    Requisitos mínimos:
    Passion for video games
    God knowledge of OP concepts and an OP lenguage (C/C++, C#, Java, etc.)
    Analytical skills, creative thinking, and attention to details
    Ability to plan and estimate your tasks and ensure timely delivery of work
    Self-motivated and proactive with a strong work ethic, god collaboration skills.

    Requisitos deseados:
    Experience integrating Multiplayer features
    Experience with Unreal Engine 4
    Experience with current-gen (Xbox One, PS4 etc), console development
    Experience with mobile and/or VR platforms
    General knowledge of design patterns, algorithms, and data structures.

    Responsabilidades:
    Development of gameplay features using C++, scripts, and tools for visual development.

    Beneficios:
    Opportunity to work with a great international team of profesionals on the next generation of A titles
    Salary based on experience
    Permanent, full-time contract
    On-site work in our office in Alcobendas, Madrid
    A god and young work environment
    Flexible working hours.

  2. #47
    Fecha de ingreso
    Dec 2004
    Mensajes
    5,606

    Saber interactive spain busca FX artist

    Empresa: Saber Interactive Spain S. L.
    Web: http://www.saber3d.com
    Actividades: Desarrollo de videojuegos.

    Información acerca de la empresa:
    Saber Interactive is one of the worlds leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. Founded in 2001, Saber has grown into one of the largest and longest-standing developers of interactive games in Russia/Eastern Europe and one of the few remaining independent game studios producing A content. No matter the genre, platform, or property, we bring A skillsets, cutting-edge technologies, and uncompromising inventiveness to everything we do. Our goal is to focus on extremely high quality experiences that rival the best in the industry.

    Saber specializes in applying our proprietary cross-platform Game Engines to original IPs, as well as executing on a broad array of design, production, and management services - including Oculus and other VR platform development support. We are a trusted partners of Microsoft on one of the worlds biggest IPs - Halo, and of id and Bethesda on the iconic Quake franchise. We have cultivated a long history of fruitful relationships with many other industry leaders like Ubisoft, BANDAI NAMCO, Konami, Sierra Entertainment, and Atlus.

    Texto de la oferta:
    Were looking for an FX Artist to join our team in Madrid, Spain.

    As FX Artist, youll be responsible for creating compelling particle systems and effects and integrate them into our games. Our team works with Unreal Engine 4, so besides being able to quickly adapt to new technologies and engines, the position requires an extensive knowledge of Unreal Engine 4, especially in regards to the Cascade/Particle Systems, the shader/material system, and performance optimization.

    Saber Interactive is one of the worlds leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. Founded in 2001, Saber has grown into one of the largest and longest-standing developers of interactive games in Russia/Eastern Europe and one of the few remaining independent game studios producing A content. No matter the genre, platform, or property, we bring A skill sets, cutting-edge technologies, and uncompromising inventiveness to everything we do. Our goal is to focus on extremely high-quality experiences that rival the best in the industry. Our teams work, among other titles, on Quake Champions and developed and published NBA Playgrounds for all major consoles and PC.

    Pléase include in your application a portfolio that shows examples of your work as FX artists and your related experience with Unreal Engine 4. Applications without a portfolio cannot be considered.

    Send your application to jobs@saber3d.es, using the following subject line: Saber Interactive Spain - FX Artist.

    Requisitos mínimos:
    A minimum of 3 years of experience as an artist in the games industry
    Extensive experience in Unreal Engine, especially with Unreal Engine 4, including Cascade/Particle systems, Shader creation/optimization, and Blueprints, is a must
    Comprehensive knowledge of 3D applications such as Autodesk 3D Studio Max, Autodesk Maya, ZBrush, Allegorithmic Substance Painter
    Experience with Adobe Photoshop.

    Requisitos deseados:
    University degre or equivalent in Art
    Experience with other Game Engines, such as Unity
    Experience with the development for game consoles, such as PS4 and Xbox One
    Experience in modeling, texturing, rigging and animation
    God communication skills in English and Spanish.

    Responsabilidades:
    Using technical and creative skills to create and compose particle systems and effects of exceptional quality
    Creating particle systems and materiales which fit and support not only the visual target but also the render performance targets.

    Beneficios:
    Opportunity to work with a great international team of profesionals on the next generation of A titles
    Salary based on experience
    Permanent, full-time contract
    On-site work in our office in Alcobendas, Madrid
    A god and young work environment
    Flexible working hours.

  3. #48
    Fecha de ingreso
    Dec 2004
    Mensajes
    5,606

    Saber interactive spain busca rigger

    Empresa: Saber Interactive Spain S. L.
    Web: http://www.saber3d.com
    Actividades: Desarrollo de videojuegos.

    Información acerca de la empresa:
    Saber Interactive is one of the worlds leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. Founded in 2001, Saber has grown into one of the largest and longest-standing developers of interactive games in Russia/Eastern Europe and one of the few remaining independent game studios producing A content. No matter the genre, platform, or property, we bring A skillsets, cutting-edge technologies, and uncompromising inventiveness to everything we do. Our goal is to focus on extremely high quality experiences that rival the best in the industry.

    Saber specializes in applying our proprietary cross-platform Game Engines to original IPs, as well as executing on a broad array of design, production, and management services - including Oculus and other VR platform development support. We are a trusted partners of Microsoft on one of the worlds biggest IPs - Halo, and of id and Bethesda on the iconic Quake franchise. We have cultivated a long history of fruitful relationships with many other industry leaders like Ubisoft, BANDAI NAMCO, Konami, Sierra Entertainment, and Atlus.

    Texto de la oferta:
    Were looking for a Rigger to join our team in Madrid, Spain.

    As Rigger you will responsible Develop and create skeleton, rigs and skin weightings for characters and objects. Import and implement animated characters and objects in Unreal Engine 4 using the skeletal mesh and related components.

    Saber Interactive is one of the worlds leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. Founded in 2001, Saber has grown into one of the largest and longest-standing developers of interactive games in Russia/Eastern Europe and one of the few remaining independent game studios producing A content. No matter the genre, platform, or property, we bring A skill sets, cutting-edge technologies, and uncompromising inventiveness to everything we do. Our goal is to focus on extremely high-quality experiences that rival the best in the industry. Our teams work, among other titles, on Quake Champions and developed and published NBA Playgrounds for all major consoles and PC.

    Our website is: www.saber3d.com
    Along with your resume, por favor submit a link to a demo reel, which highlights your expertise in the required áreas, especially in regards to rigging and skinning of characters and objects and their implementation in Unreal Engine 4 as skeleton meshes.
    Send your application to jobs@saber3d.es, using the following subject line: Saber Interactive Spain - Rigger.

    Requisitos mínimos:
    Familiar and experienced in the rigging and skin processes with 3D Max
    Experience with Unreal Engine 4 and components such as Physics and skeletal meshes
    Knowledge of topology and ability to adjust models to improve deformations in geometries.

    Requisitos deseados:
    Minimum of 1 year of experience as Rigger
    Ability to develop scripts for 3D Max (MaxScript)
    Experience with Motion Builder and 3d animation
    Ability to get adapted to diferent programas and working methodologies.

    Responsabilidades:
    Develop and create skeleton, rigs and skin weightings for characters and objects
    Import and implement animated characters and objects in Unreal Engine 4 using the skeletal mesh and related components
    Develop the required scripts to ensure a Smooth pipeline to import and implement characters and skeletal objects in our games.

    Beneficios:
    Opportunity to work with a great international team of profesionals on the next generation of A titles
    Salary based on experience
    Permanent, full-time contract
    God and young work environment
    On-site work in our office in Alcobendas, Madrid
    Flexible working hours.

  4. #49
    Fecha de ingreso
    Dec 2004
    Mensajes
    5,606

    Saber interactive spain busca FX artist

    Empresa: Saber Interactive Spain S. L.
    Web: http://www.saber3d.com
    Actividades: Desarrollo de videojuegos.

    Información acerca de la empresa:
    Saber Interactive is one of the worlds leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. Founded in 2001, Saber has grown into one of the largest and longest-standing developers of interactive games in Russia/Eastern Europe and one of the few remaining independent game studios producing A content. No matter the genre, platform, or property, we bring A skillsets, cutting-edge technologies, and uncompromising inventiveness to everything we do. Our goal is to focus on extremely high quality experiences that rival the best in the industry.

    Saber specializes in applying our proprietary cross-platform Game Engines to original IPs, as well as executing on a broad array of design, production, and management services - including Oculus and other VR platform development support. We are a trusted partners of Microsoft on one of the worlds biggest IPs - Halo, and of id and Bethesda on the iconic Quake franchise. We have cultivated a long history of fruitful relationships with many other industry leaders like Ubisoft, BANDAI NAMCO, Konami, Sierra Entertainment, and Atlus.

    Texto de la oferta:
    Were looking for an FX Artist to join our team in Madrid, Spain.

    As FX Artist, youll be responsible for creating compelling particle systems and effects and integrate them into our games. Our team works with Unreal Engine 4, so besides being able to quickly adapt to new technologies and engines, the position requires an extensive knowledge of Unreal Engine 4, especially in regards to the Cascade/Particle Systems, the shader/material system, and performance optimization.

    Saber Interactive is one of the worlds leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. Founded in 2001, Saber has grown into one of the largest and longest-standing developers of interactive games in Russia/Eastern Europe and one of the few remaining independent game studios producing A content. No matter the genre, platform, or property, we bring A skill sets, cutting-edge technologies, and uncompromising inventiveness to everything we do. Our goal is to focus on extremely high-quality experiences that rival the best in the industry. Our teams work, among other titles, on Quake Champions and developed and published NBA Playgrounds for all major consoles and PC.

    Pléase include in your application a portfolio that shows examples of your work as FX artists and your related experience with Unreal Engine 4. Applications without a portfolio cannot be considered.

    Send your application to jobs@saber3d.es, using the following subject line: Saber Interactive Spain - FX Artist.

    Requisitos mínimos:
    Experience develooping real-time VFX
    Ken eye for detail and ability to break down existing effects in games
    Experience in Unreal Engine 4, including Particle Systems, materiales and blueprints
    Experience with GLSL and/or HLSL graphics languages
    Knowledge in VFX software like Houdini or similar.

    Requisitos deseados:
    Art knowledge
    Experience with other Game Engines, such as Unity
    Experience with the development for game consoles, such as PS4 and Xbox One
    Experience in modeling with 3DS Max or similar
    God communication skills in English and Spanish.

    Responsabilidades:
    Creating real-time VFX across a variety of styles.
    Working closely with our Programming Team to develop powerful VFX solutions.

    Beneficios:
    Opportunity to work with a great international team of profesionals on the next generation of A titles
    Salary based on experience
    Permanent, full-time contract
    On-site work in our office in Alcobendas, Madrid
    A god and young work environment
    Flexible working hours.

  5. #50
    Fecha de ingreso
    Dec 2004
    Mensajes
    5,606

    Saber interactive spain busca game programmer

    Empresa: Saber Interactive Spain S. L.
    Web: http://www.saber3d.com
    Actividades: Desarrollo de videojuegos.

    Información acerca de la empresa:
    Saber Interactive is one of the worlds leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. Founded in 2001, Saber has grown into one of the largest and longest-standing developers of interactive games in Russia/Eastern Europe and one of the few remaining independent game studios producing A content. No matter the genre, platform, or property, we bring A skillsets, cutting-edge technologies, and uncompromising inventiveness to everything we do. Our goal is to focus on extremely high quality experiences that rival the best in the industry.

    Saber specializes in applying our proprietary cross-platform Game Engines to original IPs, as well as executing on a broad array of design, production, and management services - including Oculus and other VR platform development support. We are a trusted partners of Microsoft on one of the worlds biggest IPs - Halo, and of id and Bethesda on the iconic Quake franchise. We have cultivated a long history of fruitful relationships with many other industry leaders like Ubisoft, BANDAI NAMCO, Konami, Sierra Entertainment, and Atlus.

    Texto de la oferta:
    Were looking for a Game Programmer to join our team in Madrid, Spain.

    As game Programmer you will work in the implementation/programming of gameplay and UI-related features into the game. Youll closely work with the game designers and UI artists to ensure that the game fulfills the set visión and is entertaining. Besides implementing new features and elements, youll also review and improve existing implementations, help the team to deliver the best possible experience to our players.

    Saber Interactive is one of the worlds leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. Founded in 2001, Saber has grown into one of the largest and longest-standing developers of interactive games in Russia/Eastern Europe and one of the few remaining independent game studios producing A content. No matter the genre, platform, or property, we bring A skill sets, cutting-edge technologies, and uncompromising inventiveness to everything we do. Our goal is to focus on extremely high-quality experiences that rival the best in the industry. Our teams work, among other titles, on Quake Champions and developed and published NBA Playgrounds for all major consoles and PC.

    Our website is: www.saber3d.com
    Along with your application, por favor send us samples demonstrating your experience with the required skills.

    Send your application to jobs@saber3d.es, using the following subject line: Saber Interactive Spain - Game Programmer.

    Requisitos mínimos:
    Passion for video games
    Experience with Unreal Engine 4
    Knowledge of OP concepts and any OP lenguage (C#, Java, etc.)
    Analytical skills, creative thinking, and attention to details
    Ability to plan and estimate your tasks and ensure timely delivery of work
    Self-motivated and proactive with a strong work ethic, god collaboration skills.

    Requisitos deseados:
    Experience integrating Multiplayer features
    Experience with current-gen (Xbox One, PS4 etc), console development
    Experience with mobile platforms such as Android and iOS
    Basic knowledge of 3D editors and other Game Engines
    General knowledge of design patterns, algorithms, and data structures.

    Responsabilidades:
    Development of gameplay features using C++, scripts, and tools for visual development
    Integration of UI features and linking them to UI elements.

    Beneficios:
    Opportunity to work with a great international team of profesionals on the next generation of A titles
    Salary based on experience
    Permanent, full-time contract
    On-site work in our office in Alcobendas, Madrid
    A god and young work environment
    Flexible working hours.

  6. #51
    Fecha de ingreso
    Dec 2004
    Mensajes
    5,606

    Saber interactive spain busca gameplay programmer

    Empresa: Saber Interactive Spain S. L.
    Web: http://www.saber3d.com
    Actividades: Desarrollo de videojuegos.

    Información acerca de la empresa:
    Saber Interactive is one of the worlds leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. Founded in 2001, Saber has grown into one of the largest and longest-standing developers of interactive games in Russia/Eastern Europe and one of the few remaining independent game studios producing A content. No matter the genre, platform, or property, we bring A skillsets, cutting-edge technologies, and uncompromising inventiveness to everything we do. Our goal is to focus on extremely high quality experiences that rival the best in the industry.

    Saber specializes in applying our proprietary cross-platform Game Engines to original IPs, as well as executing on a broad array of design, production, and management services - including Oculus and other VR platform development support. We are a trusted partners of Microsoft on one of the worlds biggest IPs - Halo, and of id and Bethesda on the iconic Quake franchise. We have cultivated a long history of fruitful relationships with many other industry leaders like Ubisoft, BANDAI NAMCO, Konami, Sierra Entertainment, and Atlus.

    Texto de la oferta:
    Were looking for a Gameplay Programmer to join our team in Madrid, Spain.

    As gameplay Programmer you will work in the implementation/programming of gameplay -related features into the game. Youll closely work with the game designers to ensure that the game fulfills the set visión and is entertaining. Besides implementing new features and elements, youll also review and improve existing implementations, help the team to deliver the best possible experience to our players.

    Saber Interactive is one of the worlds leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. Founded in 2001, Saber has grown into one of the largest and longest-standing developers of interactive games in Russia/Eastern Europe and one of the few remaining independent game studios producing A content. No matter the genre, platform, or property, we bring A skill sets, cutting-edge technologies, and uncompromising inventiveness to everything we do. Our goal is to focus on extremely high-quality experiences that rival the best in the industry. Our teams work, among other titles, on Quake Champions and developed and published NBA Playgrounds for all major consoles and PC.

    Our website is: www.saber3d.com
    Along with your application, por favor send us samples demonstrating your experience with the required skills.

    Send your application to jobs@saber3d.es, using the following subject line: Saber Interactive Spain - Gameplay Programmer.

    Requisitos mínimos:
    Passion for video games
    God knowledge of OP concepts and an OP lenguage (C/C++, C#, Java, etc.)
    Analytical skills, creative thinking, and attention to details
    Ability to plan and estimate your tasks and ensure timely delivery of work
    Self-motivated and proactive with a strong work ethic, god collaboration skills.

    Requisitos deseados:
    Experience integrating Multiplayer features
    Experience with Unreal Engine 4
    Experience with current-gen (Xbox One, PS4 etc), console development
    Experience with mobile and/or VR platforms
    General knowledge of design patterns, algorithms, and data structures.

    Responsabilidades:
    Development of gameplay features using C++, scripts, and tools for visual development.

    Beneficios:
    Opportunity to work with a great international team of profesionals on the next generation of A titles
    Salary based on experience
    Permanent, full-time contract
    On-site work in our office in Alcobendas, Madrid
    A god and young work environment
    Flexible working hours.

  7. #52
    Fecha de ingreso
    Dec 2004
    Mensajes
    5,606

    Saber interactive spain busca game designer

    Empresa: Saber Interactive Spain S. L.
    Web: http://www.saber3d.com
    Actividades: Desarrollo de videojuegos.

    Información acerca de la empresa:
    Saber Interactive is one of the worlds leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. Founded in 2001, Saber has grown into one of the largest and longest-standing developers of interactive games in Russia/Eastern Europe and one of the few remaining independent game studios producing A content. No matter the genre, platform, or property, we bring A skillsets, cutting-edge technologies, and uncompromising inventiveness to everything we do. Our goal is to focus on extremely high quality experiences that rival the best in the industry.

    Saber specializes in applying our proprietary cross-platform Game Engines to original IPs, as well as executing on a broad array of design, production, and management services - including Oculus and other VR platform development support. We are a trusted partners of Microsoft on one of the worlds biggest IPs - Halo, and of id and Bethesda on the iconic Quake franchise. We have cultivated a long history of fruitful relationships with many other industry leaders like Ubisoft, BANDAI NAMCO, Konami, Sierra Entertainment, and Atlus.

    Texto de la oferta:
    Were looking for a Game Designer to join our team in Madrid, Spain.

    As a Game Designer, you will responsible for the design, configuration, and balancing of gameplay elements and systems. Your primary tol will be, besides common documentation tools, Unreal Engine 4 and experience with Unreal Engine 4 is a requirement for this position. Youll also evalúate and improve existing gameplay systems and mechanics to ensure the highest level of fun. For the integration, youll have to work closely together with the game programmers, artists, and production staff.

    Saber Interactive is one of the worlds leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. Founded in 2001, Saber has grown into one of the largest and longest-standing developers of interactive games in Russia/Eastern Europe and one of the few remaining independent game studios producing A content. No matter the genre, platform, or property, we bring A skill sets, cutting-edge technologies, and uncompromising inventiveness to everything we do. Our goal is to focus on extremely high-quality experiences that rival the best in the industry. Our teams work, among other titles, on Quake Champions and developed and published NBA Playgrounds for all major consoles and PC.

    Pléase include in your application a portfolio that shows examples of your work as a game designer and your related experience with Unreal Engine 4. Applications without a portfolio cannot be considered.

    Send your application to jobs@saber3d.es, using the following subject line: Saber Interactive Spain - Game Designer.

    Requisitos mínimos:
    Minimum 1 year of experience as game designer
    Throughout understanding of game system design, game mechanics and how to document everything and how to bring it to life
    Experience with Unreal Engine 4, especially with the Blueprint System
    Experience with game design relevant tols
    Strong communication skills with the ability to clearly define and communicate design ideas.

    Requisitos deseados:
    Bachelor of Arts or Bachelor of Science
    Experience with game balancing and balancing approaches
    Ability to prototype ideas in a Game Engine
    Fluent in English (written and oral).

    Responsabilidades:
    Design, configuration, and balancing of gameplay elements and systems
    Evaluation and iteración of gameplay systems to ensure the best possible gameplay experience.

    Beneficios:
    Opportunity to work with a great international team of profesionals on the next generation of A titles
    Salary based on experience
    Permanent, full-time contract
    On-site work in our office in Alcobendas, Madrid
    Flexible working hours.

  8. #53
    Fecha de ingreso
    Dec 2004
    Mensajes
    5,606

    Saber interactive spain busca level designer

    Empresa: Saber Interactive Spain S.L.
    Web: http://www.saber3d.com
    Actividades: Desarrollo de videojuegos.

    Información acerca de la empresa:
    Saber Interactive is one of the worlds leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. Founded in 2001, Saber has grown into one of the largest and longest-standing developers of interactive games in Russia/Eastern Europe and one of the few remaining independent game studios producing A content. No matter the genre, platform, or property, we bring A skillsets, cutting-edge technologies, and uncompromising inventiveness to everything we do. Our goal is to focus on extremely high quality experiences that rival the best in the industry.

    Saber specializes in applying our proprietary cross-platform Game Engines to original IPs, as well as executing on a broad array of design, production, and management services - including Oculus and other VR platform development support. We are a trusted partners of Microsoft on one of the worlds biggest IPs - Halo, and of id and Bethesda on the iconic Quake franchise. We have cultivated a long history of fruitful relationships with many other industry leaders like Ubisoft, BANDAI NAMCO, Konami, Sierra Entertainment, and Atlus.

    Texto de la oferta:
    Were looking for a Level Designer to join our team in Madrid, Spain.

    As a Level Designer, you will responsible for the design, layout, and functionality of levels and maps. Your primary tool will be, besides common documentation and paper prototype tools, Unreal Engine 4 and experience with Unreal Engine 4 is a requirement for this position. Besides ensuring that all the mechanics are used correctly by the maps, youll also evalúate and improve the art site and performance of our maps. Throughout your day, youll have to work closely together with the game programmers, game designers, artists, and production staff.

    Saber Interactive is one of the worlds leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. Founded in 2001, Saber has grown into one of the largest and longest-standing developers of interactive games in Russia/Eastern Europe and one of the few remaining independent game studios producing A content. No matter the genre, platform, or property, we bring A skill sets, cutting-edge technologies, and uncompromising inventiveness to everything we do. Our goal is to focus on extremely high-quality experiences that rival the best in the industry. Our teams work, among other titles, on World War Z and developed and published together with 2K NBA 2K Playgrounds 2 for all major consoles and PC.

    Pléase include in your application a portfolio that shows examples of your work as a level designer and your related experience with Unreal Engine 4. Applications without a portfolio cannot be considered.

    Send your application to jobs@saber3d.es, using the following subject line: Saber Interactive Spain - Level Designer.

    Requisitos mínimos:
    Minimum 2 years of experience as a level designer
    Throughout understanding of level design from a technical and artistic perspective, game mechanics and how to document everything and how to bring it to life within set performance limits
    Experience with Unreal Engine 4, especially with the Blueprint System
    Experience with level design relevant tools
    Strong communication skills with the ability to clearly define and communicate design ideas.

    Requisitos deseados:
    Bachelor of Arts or Bachelor of Science
    Experience in game design and art development
    Fluent in English (written and oral).

    Responsabilidades:
    Design, build and balancing of levels and maps
    Evaluation and iteración of map flows to ensure the best possible gameplay experience
    Optimizing and decorating maps together with the art type to achieve a visually compelling look besides a highly engaging experience.

    Beneficios:
    Opportunity to work with a great international team of profesionals on the next generation of A titles
    Salary based on experience
    Permanent, full-time contract
    On-site work in our office in Alcobendas, Madrid
    Flexible working hours.

  9. #54
    Fecha de ingreso
    Dec 2004
    Mensajes
    5,606

    Saber interactive spain busca FX artist

    Empresa: Saber Interactive Spain S.L.
    Web: http://www.saber3d.com
    Actividades: Desarrollo de videojuegos.

    Información acerca de la empresa:
    Saber Interactive is one of the worlds leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. Founded in 2001, Saber has grown into one of the largest and longest-standing developers of interactive games in Russia/Eastern Europe and one of the few remaining independent game studios producing AAA content. No matter the genre, platform, or property, we bring AAA skillsets, cutting-edge technologies, and uncompromising inventiveness to everything we do. Our goal is to focus on extremely high quality experiences that rival the best in the industry.

    Saber specializes in applying our proprietary cross-platform Game Engines to original IPs, as well as executing on a broad array of design, production, and management services - including Oculus and other VR platform development support. We are a trusted partners of Microsoft on one of the worlds biggest IPs - Halo, and of id and Bethesda on the iconic Quake franchise. We have cultivated a long history of fruitful relationships with many other industry leaders like Ubisoft, BANDAI NAMCO, Konami, Sierra Entertainment, and Atlus.

    Texto de la oferta:
    Were looking for an FX Artist to join our team in Madrid, Spain.

    As FX Artist, youll be responsible for creating compelling particle systems and effects and integrate them into our games. Our team works with Unreal Engine 4, so besides being able to quickly adapt to new technologies and engines, the position requires an extensive knowledge of Unreal Engine 4, especially in regards to the Cascade/Particle Systems, the shader/material system, and performance optimization.

    Saber Interactive is one of the worlds leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. Founded in 2001, Saber has grown into one of the largest and longest-standing developers of interactive games in Russia/Eastern Europe and one of the few remaining independent game studios producing AAA content. No matter the genre, platform, or property, we bring AAA skill sets, cutting-edge technologies, and uncompromising inventiveness to everything we do. Our goal is to focus on extremely high-quality experiences that rival the best in the industry. Our teams work, among other titles, on Quake Champions and developed and published NBA Playgrounds for all major consoles and PC.

    Pléase include in your application a portfolio that shows examples of your work as FX artists and your related experience with Unreal Engine 4. Applications without a portfolio cannot be considered.

    Send your application to jobs@saber3d.es, using the following subject line: Saber Interactive Spain - FX Artist.

    Requisitos mínimos:
    Experience develooping real-time VFX
    Keen eye for detail and ability to break down existing effects in games
    Experience in Unreal Engine 4, including Particle Systems, materiales and blueprints
    Experience with GLSL and/or HLSL graphics languages
    Knowledge in VFX software like Houdini or similar.

    Requisitos deseados:
    Art knowledge
    Experience with other Game Engines, such as Unity
    Experience with the development for game consoles, such as PS4 and Xbox One
    Experience in modeling with 3DS Max or similar
    Good communication skills in English and Spanish.

    Responsabilidades:
    Creating real-time VFX across a variety of styles.
    Working closely with our Programming Team to develop powerful VFX solutions.

    Beneficios:
    Opportunity to work with a great international team of profesionals on the next generation of AAA titles
    Salary based on experience
    Permanent, full-time contract
    On-site work in our office in Alcobendas, Madrid
    A good and young work environment
    Flexible working hours.

  10. #55
    Fecha de ingreso
    Dec 2004
    Mensajes
    5,606

    Saber interactive spain busca ui-ux artist

    Empresa: saber interactive spain SL, web: http://www.saber3d.com
    Actividades: desarrollo de videojuegos.

    Información acerca de la empresa:
    Saber interactive is one of the worlds leading independent developers of interactive games and Entertainment, with an unrivaled ability todo deliver on a wide range of concepts. Founded in 2001, saber has grown into one of the largest and longest-standing developers of interactive games in Rusia/Eastern europe and one of the few remaining independent game Studios producing content. No matter the genre, platform, or property, we bring skillsets, cutting-edge technologies, and uncompromising inventiveness todo everything we do. Our goal is todo focus on extremely high quality experiences that rival the best in the industry.

    Saber specializes in applying our proprietary cross-platform Game Engines todo original IPS, as well as executing on a broad array of design, production, and management services - Including oculus and other VR platform development support. We are a trusted partners of Microsoft on one of the worlds biggest IPS - Halo, and of id and bethesda on the iconic Quake franchise. We have cultivated a long history of fruitful relationships with Many other industry leaders like ubisoft, bandai Namco, Konami, sierra Entertainment, and atlus ntexto de la oferta:
    Were looking for a UI/ux artista todo join our team in Madrid, spain, as UI/ux artista you Will responsible for the integration, animation, and linking of UI elements and menús in our games. Your primary tool Will be umg (Unreal Engine 4) and experience with this tool is desirable for this position. Youll also create UI related blueprints and support the 2d artists with creating appealing, readable and functional UI assets. For the integration, youll have todo work closely together with the game programmers, saber interactive is one of the worlds leading independent developers of interactive games and Entertainment, with an unrivaled ability todo deliver on a wide range of concepts. Founded in 2001 with its headquarter in New Jersey, saber has grown into one of the largest and longest-standing developers of interactive games with offices in the us, spain and Eastern europe. It is one of the few remaining independent game Studios producing content. No matter the genre, platform, or property, we bring skill sets, cutting-edge technologies, and uncompromising inventiveness todo everything we do. Our goal is todo focus on extremely high-quality experiences that rival the best in the industry. Our teams work, among other titles, on Quake champions, world war z and developed and published nba playgrounds and nba 2k playgrounds 2 for all major consoles and PC, our website is: http://www.saber3d.com
    Along with your application, please send us samples demonstrating your experience with the required skills, send your application todo jobs@saber3d.es, using the following subject line: saber interactive spain -UI/ux artista.

    Requisitos mínimos:
    minimum 1 year of experience as UI/ux artista.
    throughout Understanding of UI, ui-flow, UX and how todo bring it todo life with the help of the Unreal Engine.
    experience with Unreal Engine 4 is desirable, especially with umg, slate and the blueprint system.
    experience with Adobe Photoshop and other relevant tools.
    experience with 2d animations related todo UI elements and effects.

    Requisitos deseados:
    bachelor of arts in UI or interfaz design.
    experience with logotipo design and creation.
    experience with font creation.

    Responsabilidades:
    integration of menús and UI elements into our games according todo the given design.
    design and design feedback on UI elements and incorpórate state-of-the-art UX research and design.
    support the gameplay programmers and game designers with UX design feedback.

    Beneficios:
    opportunity todo work with a great international team of professionals on the next generation of titles.

    Salary based on experience.
    permanent, full-time contract.
    on-site work in our Office in Alcobendas, Madrid.
    flexible working hours.

  11. #56
    Fecha de ingreso
    Dec 2004
    Mensajes
    5,606

    Saber interactive spain busca junior producer

    Empresa: Saber Interactive Spain S.L.
    Web: http://www.saber3d.com
    Actividades: Desarrollo de videojuegos
    Información acerca de la empresa:
    Saber Interactive is one of the worlds leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. Founded in 2001, Saber has grown into one of the largest and longest-standing developers of interactive games in Russia/Eastern Europe and one of the few remaining independent game studios producing AAA content. No matter the genre, platform, or property, we bring AAA skillsets, cutting-edge technologies, and uncompromising inventiveness to everything we do. Our goal is to focus on extremely high quality experiences that rival the best in the industry.

    Saber specializes in applying our proprietary cross-platform Game Engines to original IPs, as well as executing on a broad array of design, production, and management services - including Oculus and other VR platform development support. We are a trusted partners of Microsoft on one of the worlds biggest IPs - Halo, and of id and Bethesda on the iconic Quake franchise. We have cultivated a long history of fruitful relationships with many other industry leaders like Ubisoft, BANDAI NAMCO, Konami, Sierra Entertainment, and Atlus nTexto de la oferta:
    Were looking for a Junior Producer to join our team in Madrid, Spain.

    As Junior Producer, you will responsible for supporting our production teams. Youll need to track game assets throughout the development pipeline, support the scheduling of tasks and the organizations of daily Scrum meetings. As a junior producer, youll share the responsibility for healthy información flow and that everything is communicated to the team and back from the team. Solving and optimizing workflows will be part of your daily work and youll directly report to the production director of the studio.
    Saber Interactive is one of the worlds leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. Founded in 2001 with its headquarter in New Jersey, Saber has grown into one of the largest and longest-standing developers of interactive games with offices in the US, Spain and Eastern Europe. It is one of the few remaining independent game studios producing AAA content. No matter the genre, platform, or property, we bring AAA skill sets, cutting-edge technologies, and uncompromising inventiveness to everything we do. Our goal is to focus on extremely high-quality experiences that rival the best in the industry. Our teams work, among other titles, on Quake Champions, World War Z and developed and published NBA Playgrounds and NBA 2K Playgrounds 2 for all major consoles and PC.

    Our website is: http://www.saber3d.com
    Send your application to jobs@saber3d.es, using the following subject line: Saber Interactive Spain - Junior Producer
    Requisitos mínimos:
    Minimum 1 year of experience as producer or project manager
    Basic understanding of game production
    Experience with project management relevant tools
    Excellent communication skills
    Fluent in English and Spanish
    Requisitos deseados:
    Bachelor of Science in game production or project management
    Experience with Unreal Engine 4
    Responsabilidades:
    Tracking of all game assets and their development status
    Schedule and take notes in daily scrum meetings with the various teams
    Identify bottlenecks and workflow problems and suggest solutions to solve them
    Write, as needed, development status reports for internal and external tracking and communication
    Beneficios:
    Opportunity to work with a great international team of professionals on the next generation of AAA titles
    Salary based on experience
    Permanent, full-time contract
    On-site work in our office in Alcobendas, Madrid
    A good and young work environment
    Flexible working hours
    Foro3d.com está hermanada con www.stratos-ad.com de ahí nace esta oferta de empleo.

  12. #57
    Fecha de ingreso
    Dec 2004
    Mensajes
    5,606

    Saber interactive spain busca producer

    Empresa: Saber Interactive Spain S.L.
    Web: http://www.saber3d.com
    Actividades: Desarrollo de videojuegos
    Información acerca de la empresa:
    Saber Interactive is one of the worlds leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. Founded in 2001, Saber has grown into one of the largest and longest-standing developers of interactive games in Russia/Eastern Europe and one of the few remaining independent game studios producing AAA content. No matter the genre, platform, or property, we bring AAA skillsets, cutting-edge technologies, and uncompromising inventiveness to everything we do. Our goal is to focus on extremely high quality experiences that rival the best in the industry.

    Saber specializes in applying our proprietary cross-platform Game Engines to original IPs, as well as executing on a broad array of design, production, and management services - including Oculus and other VR platform development support. We are a trusted partners of Microsoft on one of the worlds biggest IPs - Halo, and of id and Bethesda on the iconic Quake franchise. We have cultivated a long history of fruitful relationships with many other industry leaders like Ubisoft, BANDAI NAMCO, Konami, Sierra Entertainment, and Atlus nTexto de la oferta:
    Were looking for a Producer to join our team in Madrid, Spain.

    As Producer, you will responsible for managing one of our production teams. Youll need to schedule and plan all tasks together with the leads from each discipline ensuring on-time delivery. Furthermore, youll be in charge of the milestone plan of your production and the delivery of all milestone at the designated date. As a producer youll be responsible for healthy información flow and that everything is communicated to the team and back from the team. Solving and optimizing workflows will be part of your daily work and youll directly report to the production director of the studio.
    Saber Interactive is one of the worlds leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. Founded in 2001 with its headquarter in New Jersey, Saber has grown into one of the largest and longest-standing developers of interactive games with offices in the US, Spain and Eastern Europe. It is one of the few remaining independent game studios producing AAA content. No matter the genre, platform, or property, we bring AAA skill sets, cutting-edge technologies, and uncompromising inventiveness to everything we do. Our goal is to focus on extremely high-quality experiences that rival the best in the industry. Our teams work, among other titles, on Quake Champions, World War Z and developed and published NBA Playgrounds and NBA 2K Playgrounds 2 for all major consoles and PC.

    Our website is: http://www.saber3d.com
    Send your application to jobs@saber3d.es, using the following subject line: Saber Interactive Spain - Producer
    Requisitos mínimos:
    Minimum 1 year of experience as producer or project manager
    Throughout understanding of game production, team management and how to lead a team from concept to final product
    Experience scheduling productions and planning/executing milestones
    Experience with project management relevant tools
    Excellent communication skills
    Fluent in English and Spanish
    Requisitos deseados:
    Bachelor of Science in game production or project management
    Experience with Unreal Engine 4
    Responsabilidades:
    Manage a production team, leading it successfully from milestone to milestone until the release
    Schedule and plan the production considering dependencies and development targets
    Identify bottlenecks and workflow problems and suggest solutions to solve them
    Moderate meetings and ensure productive información flow between the involved teams
    Write, as needed, development status reports for internal and external tracking and communication
    Beneficios:
    Opportunity to work with a great international team of professionals on the next generation of AAA titles
    Salary based on experience
    Permanent, full-time contract
    On-site work in our office in Alcobendas, Madrid
    A good and young work environment
    Flexible working hours
    Foro3d.com está hermanada con www.stratos-ad.com de ahí nace esta oferta de empleo.

  13. #58
    Fecha de ingreso
    Dec 2004
    Mensajes
    5,606

    Saber interactive spain busca junior sound engineer

    Empresa: Saber Interactive Spain S.L.
    Web: http://www.saber3d.com
    Actividades: Desarrollo de videojuegos
    Información acerca de la empresa:
    Saber Interactive is one of the worlds leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. Founded in 2001, Saber has grown into one of the largest and longest-standing developers of interactive games in Russia/Eastern Europe and one of the few remaining independent game studios producing AAA content. No matter the genre, platform, or property, we bring AAA skillsets, cutting-edge technologies, and uncompromising inventiveness to everything we do. Our goal is to focus on extremely high quality experiences that rival the best in the industry.

    Saber specializes in applying our proprietary cross-platform Game Engines to original IPs, as well as executing on a broad array of design, production, and management services - including Oculus and other VR platform development support. We are a trusted partners of Microsoft on one of the worlds biggest IPs - Halo, and of id and Bethesda on the iconic Quake franchise. We have cultivated a long history of fruitful relationships with many other industry leaders like Ubisoft, BANDAI NAMCO, Konami, Sierra Entertainment, and Atlus nTexto de la oferta:
    Were looking for a Sound Engineer to join our team in Madrid, Spain.

    As a Junior Sound Engineer, you will be responsible for supporting our development teams by adding, controlling and updating sound notifications as needed to ensure that sounds are played at the correct momento and create an immersive experience. Youll work directly with the Lead Sound Engineer on the quality of the sound effects in the game and ensuring that everything is triggered at the correct time stamp and stays updated, even when an animation changes.
    Saber Interactive is one of the worlds leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. Founded in 2001 with its headquarter in New Jersey, Saber has grown into one of the largest and longest-standing developers of interactive games with offices in the US, Spain and Eastern Europe. It is one of the few remaining independent game studios producing AAA content. No matter the genre, platform, or property, we bring AAA skill sets, cutting-edge technologies, and uncompromising inventiveness to everything we do. Our goal is to focus on extremely high-quality experiences that rival the best in the industry. Our teams work, among other titles, on Quake Champions, World War Z and developed and published NBA Playgrounds and NBA 2K Playgrounds 2 for all major consoles and PC.

    Our website is: http://www.saber3d.com
    Send your application to jobs@saber3d.es, using the following subject line: Saber Interactive Spain - Sound Engineer
    Requisitos mínimos:
    Experience in sound design and implementation (with at least 1 game published)
    Knowledge of audio implementation in Unreal Engine
    Fluent management of sound editors, plugins and other tools necessary in the day-to-day production of audio
    Excellent communication skills
    Fluent in English and Spanish
    Requisitos deseados:
    Bachelor of Science in Music or Sound production
    Knowledge in mixing and multichannel configurations for videogames
    Experience with audio engines (Wwise, Fmod)
    Fluent in the use of versión control software such as Perforce
    Responsabilidades:
    Implementation of sounds into the game with the specified editor, for example, Unreal Engine 4
    Adding, controlling and tuning sound notifiers in animation montages, animations, game triggers, etc.

    Monitoring the audio quality and that it fulfills the set standards during the different phases of the development
    QA support for the audio integration
    Beneficios:
    Opportunity to work with a great international team of professionals on the next generation of AAA titles
    Salary based on experience
    Permanent, full-time contract
    On-site work in our office in Alcobendas, Madrid
    A good and young work environment
    Flexible working hours
    Foro3d.com está hermanada con www.stratos-ad.com de ahí nace esta oferta de empleo.

  14. #59
    Fecha de ingreso
    Dec 2004
    Mensajes
    5,606

    Saber interactive spain busca technical-shader artist

    Empresa: Saber Interactive Spain S.L.
    Web: http://www.saber3d.com
    Actividades: Desarrollo de videojuegos
    Información acerca de la empresa:
    Saber Interactive is one of the worlds leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. Founded in 2001, Saber has grown into one of the largest and longest-standing developers of interactive games in Russia/Eastern Europe and one of the few remaining independent game studios producing AAA content. No matter the genre, platform, or property, we bring AAA skillsets, cutting-edge technologies, and uncompromising inventiveness to everything we do. Our goal is to focus on extremely high quality experiences that rival the best in the industry.

    Saber specializes in applying our proprietary cross-platform Game Engines to original IPs, as well as executing on a broad array of design, production, and management services - including Oculus and other VR platform development support. We are a trusted partners of Microsoft on one of the worlds biggest IPs - Halo, and of id and Bethesda on the iconic Quake franchise. We have cultivated a long history of fruitful relationships with many other industry leaders like Ubisoft, BANDAI NAMCO, Konami, Sierra Entertainment, and Atlus nTexto de la oferta:
    Were looking for an Technical/Shader Artist to join our team in Madrid, Spain.

    As Technical/Shader Artist, youll be responsible for creating compelling particle systems and effects and integrate them into our games. Our team works with Unreal Engine 4, so besides being able to quickly adapt to new technologies and engines, the position requires an extensive knowledge of Unreal Engine 4, especially in regards to the Cascade/Particle Systems, the shader/material system, and performance optimization.

    Saber Interactive is one of the worlds leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. Founded in 2001 with its headquarter in New Jersey, Saber has grown into one of the largest and longest-standing developers of interactive games with offices in the US, Spain and Eastern Europe. It is one of the few remaining independent game studios producing AAA content. No matter the genre, platform, or property, we bring AAA skill sets, cutting-edge technologies, and uncompromising inventiveness to everything we do. Our goal is to focus on extremely high-quality experiences that rival the best in the industry. Our teams work, among other titles, on Quake Champions, World War Z and developed and published NBA Playgrounds and NBA 2K Playgrounds 2 for all major consoles and PC.

    Please include in your application a portfolio that shows examples of your work as Technical/Shader Artists and your related experience with Unreal Engine 4. Applications without a portfolio cannot be considered.

    Send your application to jobs@saber3d.es, using the following subject line: Saber Interactive Spain - Technical/Shader Artist
    Requisitos mínimos:
    Experience developing real-time VFX
    Keen eye for detail and ability to break down existing effects in games
    Experience in Unreal Engine 4, including Particle Systems, materiales and blueprints
    Requisitos deseados:
    Art knowledge
    Experience with GLSL and/or HLSL graphics languages
    Knowledge in VFX software like Houdini or similar
    Experience with the development for game consoles, such as PS4 and Xbox One
    Experience in modeling with 3DS Max or similar
    Good communication skills in English and Spanish
    Responsabilidades:
    Creating real-time VFX across a variety of styles.
    Working closely with our Programming Team to develop powerful VFX solutions.

    Beneficios:
    Opportunity to work with a great international team of professionals on the next generation of AAA titles
    Salary based on experience
    Permanent, full-time contract
    On-site work in our office in Alcobendas, Madrid
    A good and young work environment
    Flexible working hours
    Foro3d.com está hermanada con www.stratos-ad.com de ahí nace esta oferta de empleo.

  15. #60
    Fecha de ingreso
    Dec 2004
    Mensajes
    5,606

    Saber interactive spain busca FX artist

    Empresa: Saber Interactive Spain S.L.
    Web: http://www.saber3d.com
    Actividades: Desarrollo de videojuegos
    Información acerca de la empresa:
    Saber Interactive is one of the worlds leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. Founded in 2001, Saber has grown into one of the largest and longest-standing developers of interactive games in Russia/Eastern Europe and one of the few remaining independent game studios producing AAA content. No matter the genre, platform, or property, we bring AAA skillsets, cutting-edge technologies, and uncompromising inventiveness to everything we do. Our goal is to focus on extremely high quality experiences that rival the best in the industry.

    Saber specializes in applying our proprietary cross-platform Game Engines to original IPs, as well as executing on a broad array of design, production, and management services - including Oculus and other VR platform development support. We are a trusted partners of Microsoft on one of the worlds biggest IPs - Halo, and of id and Bethesda on the iconic Quake franchise. We have cultivated a long history of fruitful relationships with many other industry leaders like Ubisoft, BANDAI NAMCO, Konami, Sierra Entertainment, and Atlus nTexto de la oferta:
    As FX Artist, youll be responsible for creating compelling particle systems and effects and integrate them into our games. Our team works with Unreal Engine 4, so besides being able to quickly adapt to new technologies and engines, the position requires an extensive knowledge of Unreal Engine 4, especially in regards to the Cascade/Particle Systems, the shader/material system, and performance optimization.

    Saber Interactive is one of the worlds leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. Founded in 2001 with its headquarter in New Jersey, Saber has grown into one of the largest and longest-standing developers of interactive games with offices in the US, Spain and Eastern Europe. It is one of the few remaining independent game studios producing AAA content. No matter the genre, platform, or property, we bring AAA skill sets, cutting-edge technologies, and uncompromising inventiveness to everything we do. Our goal is to focus on extremely high-quality experiences that rival the best in the industry. Our teams work, among other titles, on Quake Champions, World War Z and developed and published NBA Playgrounds and NBA 2K Playgrounds 2 for all major consoles and PC.

    Please include in your application a portfolio that shows examples of your work as FX artists and your related experience with Unreal Engine 4. Applications without a portfolio cannot be considered.

    Send your application to jobs@saber3d.es, using the following subject line: Saber Interactive Spain - FX Artist
    Requisitos mínimos:
    Experience developing real-time VFX
    Keen eye for detail and ability to break down existing effects in games
    Experience in Unreal Engine 4, including Particle Systems, materiales and blueprints
    Requisitos deseados:
    Art knowledge
    Experience with other Game Engines, such as Unity
    Experience with the development for game consoles, such as PS4 and Xbox One
    Experience in modeling with 3DS Max or similar
    Good communication skills in English and Spanish
    Responsabilidades:
    Creating real-time VFX across a variety of styles.
    Working closely with our Programming Team to develop powerful VFX solutions.

    Beneficios:
    Opportunity to work with a great international team of professionals on the next generation of AAA titles
    Salary based on experience
    Permanent, full-time contract
    On-site work in our office in Alcobendas, Madrid
    A good and young work environment
    Flexible working hours
    Foro3d.com está hermanada con www.stratos-ad.com de ahí nace esta oferta de empleo.

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