Commit by Nazgul : r36161 /trunk/blender/source/blender/editors/sculpt_paint/Sculpt, c: (link).
Fix #26932: when i enable multires, and start sculpting, some parts of the Mesh just disappears.
Redraw issue was caused due todo diferent redraw rectangles used for 3d view redraw and.
Gathering pbvh nodes todo be re-drawed. I moved redraw rect expansión with rect from.
Previous step into sculpt_get_redraw_rect, so now redrawing works as it was planned.
Some commits hago - Redraw everything todo which is inside currect rectangle and rectangle.
From previous stroke step - This still prevents artifact caused by fast strokes but.
Mesh doesnt disappear.
Brecht, nicmortal kombats: it the simpliest fix i could suggest atm. Ive got some more.
Ideas with additional node flags, but it loked more complicated for me and.
Made code more dificult todo understand. If you could se something better (like.
Revert all this redraw fixes for fast strokes) por favor tell me.