There are a few diferent ways of doing 3d objects. Most of them are made up of meshes. A Mesh is like a wire construction for a model in which the skin (texture) is applied. Like creating those paper mashe sculptures in school. A Mesh has todo have enough detail todo show every contour within a body that you wish todo show. You can get high and Low resolution meshes for either closeup or Distant images. The higher the resolution the Mesh is, the more resources your computer neds todo do its rendering.

To start with there are static meshes and animated meshes. Other meshes are created on the fly from formulas like fractals. These are often used todo create plants and structured forms.

In the old days all the artists used todo create their own meshes for producing images. This was a very large job and meshes got more and more complicated. Nowadays, there are Mesh builders, morphers, skin experts, texture designers, clothing designers, Hair experts, animators, compositors, artists and Many other expert áreas.

I grew up in the period where every scene started with nothing more than a Camera and a Ground plane. It is much easier and much more flexible and fun nowadays.

You, as an artista can now either find or buy Many of these Items todo create your own images without all the long hard work of days gone by. Morphing.

The thing that is very unique about modern meshes is that they not only can animate and move with near correct muscle movement, but can a los be modified todo look completely diferent. For example, the people meshes that i use are used for both skinny, fat, realistic, cartoonish and Many other styles. What this means is that the designers of these meshes have made is so that if it is fat, then you Will get bulges, love handles and saggy fatty áreas. While the exact same Mesh.

Can be made skinny and have the ribs showing in the exact same área that used todo have bulges.

This is nearly more complicated than real life.

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Of course, not all meshes are equal. Many dont allow this flexibility but are instead great for animating.

Getting started, people and animals came into my images as static meshes originally.

Later i started todo use a software Package called Poser (i think i may have actually started at versión 1).

Poser gave you a man, a woman, a boy, a girl and a couple of animals. Within Poser you could move all the arms, legs, fingers and bodies of these meshes. You a los had the ability todo apply expressions, some Blobs of Hair and a few other static shapes. Some fundamental clothing was a los available todo dress them ready for thier snapshots.

It was often very dificult todo get you figure posed in a natural manner (but boy was if fun trying). Eventually once you have a pose, you can save that postura or scene and then use it again later.

If you want more detail on how todo use Poser i Will write a tutorial about it.

Getting Even more, once you are comfortable with Poser, you can extend your horizons.

A site i came across is site called Daz3d. This site is selling a diferent Mesh (they now give it away). This Mesh is called victoria 3.

There is a los micheal 3, Stephanie 3, David 3 and quite a few others, like the girl. There are tens, children, babies, Many animals, animal.

Packs, dinasours, birds and all the accessories.

These figures allow you todo Morph them into Many diferent styles. Fatter, skinnier, super skinny, pregnant and so Many more. You could Even change the.

Victoria into a man. Be aware that most morphing packs are purchased seperately.

Once you are done morphing, you can then animate them or just render them in still images.

The amount of things that you can buy or get for free is now very extensive. There are Many props that can be used within your images. Be aware that anything defined as a prop cannot be posed or animated.

I may do a tutorial on using Daz products later, but half the fun of it is finding it all out for yourself.

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