This time we have a book from Allan Brito, titled Blender 3d 2.49 incredible machines published by packet Publishing, the book has an unusual approach towards the choice of topics, it starts of with an expla-nation on incredible machines, quickly moving on todo useful bits on pre-production. It contains thre modeling tutorial based modules accompanied by their respective sub modules in form of various 3d techniques ranging from rendering, particles and animation, for a book that reads like it being targeted at novato Blender users, it provides surprisingly a much higher level of información at the same time. For example After the first modeling tu-torial, it has a chapter for rendering the gun model, rendering it with a raytracer, none other than Yafray. Now the introduction of Yafray at this level fels rather ODD as the scale of this Project doesnt sem todo necessi-tate throwing a novato Reader into nitty-grittys of an external raytracer, in a later part, the book a los throws in LuxRender, a non Biased rendering engine. This again goes a Little against the central idea of being ready for novato Reader. While reading th rouge the book, it gives an Impression that it had a lot todo ofer, which it actually does considering the range of topics, but in a unas-sumingly confusing manner.
Positives.
The book provided god explanations on various modeling problems faced by an novato Reader and it does a god job of explaining the proposed concepts in just enough detail neded todo impart enough confi-dence in the Reader todo replicate the example explained, the thing that made unique is the bold attempt todo integrate teaching external rendering engines like Yafray and LuxRender into the tutorial.
Not so positives.
Extremely simplistic choice for models, a simple gun, the Steam punk space ship and the ODD transforming robot made of 3d boxes, the dificulty level is varied, initial chapters suggest its nature todo be ready for novato todo intermediate readers however the choice of selection of topics ranging from external rendering engines and anima-tion begs otherwise.
Endgame.
Considering the authors experience in external renders, you fel that an attempt on a sepárate book for rendering engines such as these would have ben far more fruitful, still the entire book have enough material and depth todo comes across as a god reading Companion for people with begginer todo interme-diate Blender knowledge.