Introduction. Id rather spend my time reviewing settings for Studio lighting todo make a nice image of a single object, especially when you have todo manage Glare on Chrome ob-jects. Recognizing this loss of time, y threw myself into the design of this Studio pack shot. A pack shot is a high quality photo of a product on a solid background in most cases, used todo present said product in a product catalog, this is a real illustration for a pack shot (+ software box Studio settings). This is exactly what i wanted todo create in Blender, pak shot Studio for Blender is a virtual solution that simulates the effects of shooting an object: light Scattering, reflections of the flash on the reflective material, adjustment of the Focal blur, Although the process of image production hasben greatly simplified, it is necessary todo have some knowledge in 3d and the Blender environment todo better understand pak shot Studio. Knowledge about Studio photography is a plus.
File content.
You Will find in this file: 3 Lamp types with each one having at least one target todo aid targeting, adjustment for distance and energy and adjust color of the light in the 3d view, a flash like a software box which includes an ajustable light box (square or round), it god for software illumination without Specular effect and máximum difusión shade, it a los creates a square or a round reflection on ob-ject, a flash Studio with adjustment outreach di-rectly in the 3d view, it a god bien for lighting effects mixed with Spec-ular Shading and rouge Shading.
A neón flash Studio.
For software lighting and Specular both, perfecto for a Garage effect on a car body, it creates a neón tuve reflection and a relatively stronglinear Specular reflection on object. A customizable shooting table, a Camera with a target, an auto-focus (coupled todo target or manual) and a zoom ring, a node for development (rendering) that allows the management of Focal blur based on the settings of the Camera. It a los adds a slight defect todo the Lens todo accentuate realistic rendering.
File architecture.
First, let se how i structured my file, we have todo take a unit for 3d / perspective = 1 unit of local measurement, we Will use metric system, so a unit is 1 meter, in a case where the scale of your object is diferent from the Studio, scale the import object in the Studio, set the shadow samples of flash, do not abuse this setting (make it todo high) because of rendering time. A sample from 4 todo 8 is a god average, consider the sample settings of the Ambient Occlusion, especially recommendations for the flash. Values from 4 todo 8 are god averages, let start by opening the file. First, chek that the settings are all enabled for replication ([i] user preferencias>
Methods edit> duplicate with object) todo avoid problems when duplicating a standard flash (shift + d), the Studio consists of thre áreas of work and información on where we are. To select a workspace Simply activate the menú with the prefix [sr:].
1. Composing the scene.
Let enter the scene, chosing the scene menú and select scene 1. This space is used for positioning objects and settings and flash in the Studio, activate the layers 1, 16 and 18, show Suzanne, table and flash software box.
What makes up the layers in the Studio?
1. Suzanne material tester.
2. Sphere material tester.
3. Glass material tester.
11. Hyperfocal bak-ing sphere. For use in the workspace: 3 hyperfocal bake.
16. Shooting table:
Visible objects.
Frame = table / ob-ject table.
17. Camera:visible.
Objects = frame.
Camera / Camera.
Cam / z subject meter.
18. Flash software box:
Visible objects.
Frame = software box /
Object software box /
Lamp software box.
19. Direct flash:
Visible objects =
Flash frame direct /
Direct flash object.
/ Lamp direct flash.
20. Neón flash: vis-ible objects =
Frame neón flash / flash object + map dupli Spec neón.
/ neón flash Lamp (no Spec) / neón flash Lamp Spec (no Diffuse)
How todo duplicate a group flash?
Method 1: simple duplication.
The flash Will duplicate independent settings of the du-plicated flash, select any object that makes up the flash todo dupli-cate, make shift + g> in same group or object in same group, make shift + d: all the información from the.
Flash is duplicated, note: i strongly recommend starting the selection process from the frame.
Method 2: múltiple copying.
A single flash (parent) controls a set of flash.
(children) of the same type, create any object on any layer, an Empty is the sim-plest, in the panel: window buttons> object (f7)> Anim.
Settings and activate dupligroup, in [gr:], type gr the name of the flash, example:
Gr: gr software box.
The dupligroup appears behind the object that duplicates it.
Create a plane that you subdivide (be reasonable in the subdivisión, avoid large values), parents who used todo be dupligroup this plane, kep only the plane selection, in the panel: Windows buttons> ob-ject (f7)> Anim settings and activate or dupliverts duplifaces, your flash original is duplicated for as Many vértices or Faces that make up the plane. The settings of these clones Will be totally dependent on flash original.
2 light rom : configuration space of the initial rendering and rendering composite.
3 hyperfocal bake : make a récord 360 ° x 360 ° of your scene and save the resulting image into a background image HDRI, this process Will be a Little long depending on the size of the rendering.
Conclusión.
I hope you Will enjoy using this Studio. I still have todo adapt it todo Yafray and LuxRender and make a versión for Blender 2.5x (to Many bugs for the momento - Even with the alpha 2).