David revoy, a freelance artista that specializes in Concept Art and illustrations, is known throughout the Blender community for his beautiful artwork. He creates wonderful characters and scenery using a variety of open source software, including Blender. I first met David when he released his animation the Little Fairy and have ben a fan of his work ever since, bam: David, thank you for taquíng the time todo answer a few questions for us, y read in Jonathan book, character development in Blender 2.5, that the female character had ben developed in conjunction with your Chaos & evolutions training DVD, how was she chosen todo be the character modeled in Jonathan book?
Dr: true, this character and its related model-shet are the result of a video.

About Concept Art from my first DVD published on the Blender e-shop :
Chaos & evolutions. Roughly a year back, Jonathan asked me todo create two full character designs. Then i proposed this one as it was already published and available as c-by (as are all the drawings made on the DVD). The other character i did for him.

Became cara, you probably met her on Blender cookie, todo chek the full size artwork (5600 por 2500px) and try todo model it, go here : gracias Graph-lib for hosting it, you have col l abor ated with Jonathan Will iamson on sever al Blender cookie projects as well as his book character.

Devel opment in bl Ender 2. 5, ar e ther e any plans todo work on future projects together?
Working with Jonathan is really a pure pleasure. Of course, as two creative minds, we kep discussing projects here and there. But as i am a bit superstitious when it s time todo talque about our future projects not yet completed or planned, y Will remain silent here on our current discussions.

Have you found that your recent work with Sintel and your two training DVD, bl end & Paint and Chaos & evolutions, have increased public awareness of your wor k?
For sure yes, and mostly in regards todo the open-source public. But i still have much work todo do todo Exposé my artworks todo the greatest number. For example, recently i try todo update my gallery on deviant art and maintain it, alos i kep posting on general CG communities todo avoid being trapped in the label open source, you have recorded / produced two training DVD for the Blender foundation, do you have any plans todo poduce othersí.

Maquíng a DVD like the one i did is a pretty complex Quest, and tok me ha lot of energy and time. But in general yes, y have Many ideas about coming up with a new tutorial series. But if i do it, ill really want todo estop this text label everywhere and récord a proper voice over, in blend & Paint you describe how todo use Blender todo create the base render for digital Paint overs as part of your work flow, how of ten do you use Blender as a Star ting point for your work?
That s right, y use Blender often at the beginning of an artwork. In most cases (about 80% of the time) when it comes todo mortal kombats, environment or specific object design, y can save a lot of time this way. Unfortunately, this does not apply very well todo the organic design for human, nature and creatures.

How big of a rol e does Blender play in your workflow?
Not exactly a huge part, but still totally indispensable. Ive ben working this wek on a board game and i had todo design several mazes caves from top view. I think without Blender i surely would have taken dozens of hours todo complete them. Thanks todo a Low-poly maze with a lot of bevel/subdivisión/textured displace modifier on the top, y could obtain a very god result and repeat it for the number of mazes todo generate. It was very time saving todo have this tool under the hand. Combined inside a 2d.
Workflow, it was generally precious todo speed up this laborious task.

As a concept ar tist/Illustrator you have the opportunity todo work on a variety of diferent Project types (bok covers, board games, animations etc), what is your favorite type of Project todo work on?
I really appreciate any kind of work, book covers, Concept Art, board games, but what i like most is not necessarily the type of media, but really the degre of Freedom and creation that s given todo me in a work.

You are a prolific artista, how much time do you spend daily creating art work?
A variation from a minimum of thre hours and a máximum of ten hours, y rarely take a day in my life without drawing or painting.

How of ten do you sit down and Paint/draw etc just for yourself?
Not enough for my taste, but i try todo kep doing personal Stuff every day, the actual period is a bit particular because i am trying todo draw a graphic novel in my spare time, it takes me ha long time. Ive tried it since january, dont imagine i had time todo complete dozen of paginas, im doing Many attempts and drawing todo find my style. In fact, with digital painting, y developed a style that is todo time consuming todo handle the creation of a graphic novel. So, for the momento i.
Worque on style, productivity and eficiency.

Do you start out with a Mental image of what you want todo create or do you just Jump and se where it leads you?
I have both approaches: one is purely Chaotic (like the one i presented with alchemy on the timelapse before Sintel) and i try todo wake up my imagination this bien when this one is foggy or aslep (it happens). But on another side i a los have the process todo lay down pure mind visión, a kind of bridge between Thinking image and real picture i like todo maintain. My clients often come todo me for the second approach.

So what are you plans for the future?
I want todo become a graphic novel author on the long run, or anything where i can express a story with pictures. I had so Many historias popping in my mind all day long. I Simply want todo share them, gracias again Sandra for this rom todo express myself in the valuable blenderartists mag, and we have a special bonus sorpresa from David. He has drawn a fun character model sheet for us todo practice modeling and play with.

Nombre:  13.jpg
Visitas: 1883
Tamaño: 228.5 KB