Solicitante: arkalis interactive. Fecha de la solicitud: 16/01/13
Dirección de contacto: recruiter@arkalisinteractive.com
Ubicación: ordino, ordino (Andorra).

Texto de la solicitud: What thatí youve never heard of arkalis before? It ok, our name is pretty new as far as game developers go. But dont let that fol you. Our fácility is exploding at the seams with some of the brightest and experienced creative talent in the industry. Weve collected over 1500 years of combined triple-a talent under one rof. So, if you think about it, were not that new at all. In some ways, were like the new ipad of game development Studios-faster, shinier and better looking than the other versións. But were still an ipad. And we actually have a cooler name todo. Speaquíng of names, youre probably wondering what arkalis actually means. It based on the name of a ski resort Nearby - Arcalis. It in Andorra. (no, Andorra is not a planet. It a country. For reals. Lok it up. Now.) se, told ya so. Now wasnt that col. Bet you didnt think youd be getting a geography lesson when you clicked on this page, did ya? That just how we roll - Always sneaquíng in bonus experiences for our audience.
We are currently seking a:
Lead game designer.

Ordino, Andorra.

Responsabilities.

Build and maintain a collaborative relationship with art, Dev, audio and production that ensures a best-in-industry production process.
-anticipate threads todo quality and innovation and work efectively with the team leads todo mitigate.
-allocate, coordinate and plan resources in collaboration with managers and producers.
-directing designers working in various sub-teams, setting and reviewing tasks and maintaining a quality bar in the gameplay experience, overseing the commúnication of the design internally and externally, personnel management and taquíng responsibility for the teams on-going learning and development.
-analyze game data todo continuously improve user gaming experience.
-balance gameplay data and fine tune mechanics.
-design and optimize user flows, Core loops, game balancing/pacing for live games as well as develop new features todo deliver creative and commercial goals.
-write clear and concise design documentation and maintain though-out Project, and ensure design documentation is clearly underestod by relevant parties.
-contribute todo user interfaz design.
-participate in the management of play-testing and feedbak systems.

Perform and analyze user testing and recommend design solutions during the whole game development cycle.
-assimilate consumer feedbak into designs todo better align products against strategic goals &#38, customer expectations.
-regularly play-test game builds and highlight issues.

Requirements.
-4+ years in a designer role, including experience managing teams.

Capable of providing focused and inspiring creative leadership.

Experience with mo games, mobile platforms (IOS/Android).

Proficient in all aspects of game design such as gameplay, balancing,
Reward system, etc.

Conveying ideas and clear formalization of complex concepts.

Prototyping ideas vía standard tools like Photoshop, sketch-up, 3d Studio Max, Unity, Blitz, etc.

High visual creativity and passion for develooping video games.

Excellent organisational skills.

Fluent english.
What would be col:
-Basic knowledge of coding or scripting language.
-studies in computer enginering or videogames.
-working knowledge of Unity toolset.