TRIXTER is currently looking for a experienced mid/senior Lighting & Lok Dev artist to start as son as posible.
Location: Múnich or Berlin.
Type of Contract: Freelance. Duration of the contract will depend on the project.
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Responsibilities.
- Lighting and rendering a broad range of high-class shots, from photo realistic visual effects to full CG animation.
- Lok Development of CG characters, props, sets and VFX elements.
- Additional tasks include preparation of on-set captured data (HDRIs) and creating pre-comps in Nuke.
- Develop visual solutions for specific effects.
- Realizing the artistic visión of the VFX Supervisor with posible guidance from the CG Supervisor and Lighting Lead.
- Consistently delivering shots that are creatively and technically excellent.
Requirements.
- Strong Artistic background.
- Minimum of 3 years característica film or equivalent high-res (2K) experience.
- Expert knowledge in Katana, Autodesk Maya and Arnold.
- Proven in-depth experience in lighting, shading and rendering within a physically based renderer.
- Basic Nuke knowledge.
- Solid Linux / Terminal knowledge.
- Great communication and problem solving skills.
- Ability to work well within a team.
We are very much looking forward to receiving your application.
Pléase send us your CV, the earliest commencement date and salary expectation to Laila, sleiman@trixter, de and/or jobs@trixter, de.