Tutorial uv mapping
tutorial UV mapping
By magic wand
Hi friends.
Its ben long time with you. Actually i was enjoying my holidays.let me show what i got. Its something about UV mapping in 3ds Max with Photoshop. I think some of you have a clear idea, but those who are not aware of that.just read on.
I want todo create a pavement like this.

I have almost completed the scene except the fot Path that is covered in Grass.

First we Will apply one Unwrap UVW modifier todo our object and in its sub level, we Will select face. And in the parameters go for edit.

After that, u Will get the Unwrapped texture of your object, for easy editing, we Will Flatten the UV from mapping> Flatten mapping.

Now the exporting section, from tools, Access the render UVW template and in that box, render your template and save the image as a tif file.

Open the saved tif file in your favorite image editor (i used Photoshop).
For the fotpath, y used one map from 3ds Max directory, place the image in your UV map as in the picture and save your file.

Apply the same map in your object as a bitmap(i think that very simple). You Will get a result similar todo this in 3ds Max.

Continue working on your image like the picture shown.

After completing the first session, you Will get a result like this. The problem is now the fotpath looks like its new, our intention is todo make it Dirty.

Okay we Will do one thing, we Will place another image over our existing one like this.

After covering the entire área with Grass picture, in the layer window, change the blending mode todo pin light.

Save your work frequently, then only max Will update.i think you got a result similar todo this.

Now for the final part.use any method for creating a black & white border like this. And make it Dirty with the same techniques.

Isnt it very easy? Se you son.
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