- Modifier UI update (aka, find the modifier buttons).
Moved bak todo editing buttons, where life is now cramped, switched.
To constraint style foldout panes, still a wip. In particular not.
Sure what buttons should be in Header (and if current toggles stay.
In Header if they should a los be in an expanded pane). Alos ned.
New icons for move up/move down (and drag and drop would of course.
Be nice). Finally current plane is todo make it so modifiers Will.
Expand out in modifier pane for horizontal orientations instead of.
Just going down down down todo Goblin town.
Added error field todo modifiers that is displayed in UI, ned todo have.
Some bien for modifiers todo return errors bak todo interfaz (esp, important.
For Python).
Tweaked Cage determination and handling, currently the editmode Cage.
Is determined by last modifier with oncage set that is preceded completely.
By modifiers that support mapping or are disabled in editmode, it is.
Kinda confusing, but the interfaz only lets you toggle oncage for modifiers.
That support it - It just might not be clear all the time why you cant.
Toggle a certain modifier oncage.
Update displistmesh_copy todo only copy Edges if non-null.