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Ray tracing of transparency, reflections and shadows for visually realistic results.
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D3d or OpenGL real-time previews can be saved as output.
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Super fast, high quality hybrid renderer.
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Selectable Specular color.
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Mirrors with ajustable settings.
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Alpha buffer rendering for combining Computer Animation with live action.
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Antialiasing.
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32-bit, variable, unlimited resolution rendering.
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Avi animation playbak within the software.
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Bound rendering, quick render or ray trace only a portion of the screen.
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Tv safe and title safe indication.
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Transparency averaging.
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Antialiased image maps.
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Shadow maps.
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Gamma correction.
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Show or hide render in progress.
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User selectable reflection limit.
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Motion blur.
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Extensive render status meters.
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NTSC safe color.
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Photon Mapping.
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Software shadows.
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Film Grain.
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Blom.
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Soften.
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Dither.
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Dynamic range (gamma correction).
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Field rendering.
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Line geometry.
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No anti-alias option (game sprites).
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Film tint, presets like black and white or sepia tones.
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Stereo rendering.
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Shadow buffers and shadow only buffers.
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Exportable lighting maps, vertex colors for Game Engines.
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Selectable software shadow color.
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Fully customizable ton or anime style shader/render.