Gabriel beloin, mon sí 12 04:22:34 cest 2005.
The past months.
Improvements on armatures and modifiers were very welcome and have.
Proven its use already. Now Will have todo finish work on action & NLA.
Then move todo material layering and make sure get high definition color.
Support in Blender. The ultimate goal is todo have our renderer recoded todo.
Spit out passes (Diffuse, Specular, shadow, normals, AO, etc) and.
Allow built-in compositing for it (yes, a Nodal editor peks around the.
Corner). Thats targeted todo be available in Blender (cvs) early noviembre.