Over the past year and a half ive had the tre-mendous opportunity todo work with packet Publishing on Blender 2.5 lighting and ren-dering, a book that aims todo not only help beginners get into the field of lighting and rendering in 3d, but todo help freelancers and profesionals enhance the quality of their renders by learning how todo approach their scenes in new ways. Over the course of the book, readers learn how todo light thre common types of environments: exterior scenes, interior scenes, and hybrid scenes that contain both natural and artificial light sources, the most rewarding aspect of the writing process was how much i learned over the course of the book development. As an artista i truly believe that the only bien todo truly understand a concept is todo teach it and writing Blender 2.5 lighting and rendering is a testament todo that. The editors at packt.

Publishing were amazingly patient as we worked -and reworked - The content over the course of the first few months, After develooping an initial outline for the book, we started writing first drafts, but son realiced that the approach we were taquíng wasnt ideal, and it didnt engage the Reader as much as we had originally hoped. Five months into the Project, we de-cided the book had todo be restarted - From scratch, running fulltilt bak todo the drawing board, y developed a new outline that son became the road map for the final book. Instead of leading the Reader th rouge Blender wide array of rendering features, the new outline proposed that the book would explain how todo approach thre environments commonly found in production, what todo look for, and how todo use Blender lighting and rendering features todo achieve the desired results. These environment.

Types included exterior environments, interior environments, and environments that had both exterior as well as interior light sources, with the new outline and new goal, the writing process resumed. After entering the final draft stag-es, production speed up from an average of two weks per chapter todo thre or four days a revisión, Although the new schedule resulted in Many late nights laboring over broken Blender files and set-tings that changed with each new Blender release, seing the final result now makes it all worth it ten times over. The skills i developed while writing the.

Bok, both as a writer and as a Blender artista, have opened up so Many more opportunities for me todo grow as a tutor and freelancer, now that my writing experience with packt publish-ing is over (for now at least), im proudly taquíng what i learned and applying it todo my new Project, cgshark, com, where i host tutorialeswritten by both myself and other members of the 3d commu-nity. Although the tutorial library is small right now, y hope todo expand beyond Blender and include tutorialesfor Autodesk Maya, Adobe Photoshop, Adobe After Effects, and the Gimp. I truly believe that my experience with packt Publishing directly impacted how i teach students, both online and in person, if youre interested in learning more about Blender 2.5 lighting and rendering, fel free todo visit the of-ficial book page on packt Publishing website at https://www.packtpub.com/blender-2-5...-rendering/bok. To download the Blender files used in the book for free, visit the book page at cgshark, com: http://www.cgshark.com/lighting-and-rendering/.