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Tema: Autodesk anuncia 3ds Max2008 y Maya 2008

  1. #1
    Fecha de ingreso
    Apr 2002
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    10,772

    Autodesk anuncia 3dsmax2008 y maya 2008

    Pues eso. Y a mí me gustan. Porque me tocan de lleno. Autodesk - Autodesk 3ds Max - Highlights. Autodesk - Autodesk Maya - Features.
    Última edición por Ballo; 07-08-2007 a las 09:06
    Aqui quiero poner una imagen bonita de mi pagina, pero no puedo...ojete.

  2. #2
    Fecha de ingreso
    Feb 2007
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    3,822

    Autodesk anuncia 3dsmax2008 y maya 2008

    Vaya más versiones, esto cada vez parece la lucha anual entre Fifa y pes, si hace nada que sacaron el 3ds Max 9 y yo que todavía estoy con el 8.

  3. #3
    Fecha de ingreso
    Apr 2002
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    10,772

    Autodesk anuncia 3dsmax2008 y maya 2008

    Yo me estoy pasando a la 9 en este momento.
    Aqui quiero poner una imagen bonita de mi pagina, pero no puedo...ojete.

  4. #4
    Fecha de ingreso
    Mar 2004
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    937

    Autodesk anuncia 3dsmax2008 y maya 2008

    Un saludo.

  5. #5
    Fecha de ingreso
    Apr 2004
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    3,115

    Autodesk anuncia 3dsmax2008 y maya 2008

    Qué pocas novedades hay este año la verdad, los grandes se dedican a pulir y mejorar cosas (que tampoco está mal), pero no sacan nada nuevo.

  6. #6
    Fecha de ingreso
    Apr 2002
    Mensajes
    10,772

    Autodesk anuncia 3dsmax2008 y maya 2008

    No hombre, luego tienen más cosas de las que pensamos, que así en texto es un poco soso. Aunque eso sí. Softimage es una versión media no una entera, eje.
    Aqui quiero poner una imagen bonita de mi pagina, pero no puedo...ojete.

  7. #7
    Fecha de ingreso
    Apr 2002
    Mensajes
    10,772

    Autodesk anuncia 3dsmax2008 y maya 2008

    Pues la lista es bien larga.
    Rendering. Viewport. Adaptive degradation. The integration of new technology into the softwares adaptive degradation system improves interactive performance by automátically simplifying scene display todo met a user-defined target frame rate. Users control how 3ds Max adjusts scene display - whether the smallest objects are hidden, or Distant objects have less detail, etc. - and 3ds Max calculates how best todo achieve it. When combined with the new Direct3D Mesh caching that groups objects by materiales, the result is that tens of thousands of objects can be just as interactive as ten objects.

    Review.

    This new toolset gives users immediate feedbak on various render settings - enabling them todo iterate rapidly so they can hone in on their desired look without the long wait associated with software rendering. Using the latest in Game Engine technology, it delivers interactive viewport previews of shadows, the 3ds Max Sun/Sky system, and Mental Ray architectural and design material settings. With this característica, artists and designers can Perform real-time shadow studies using the Sun/Sky and real-time shadow systems, or interactively present their work using a combination of review and viewport navigation.

    The specific features that make up review include:
    O graphics processing unit (GPU)-based shadow support - with review the viewport now supports real-time shadows - including self-shadowing and up to 64 lights simultaneously. All standard lights are supported along with a simple UI todo choose which lights are on. Users can choose between high-quality per-pixel shadowing and fast shadowing (i, god and best modes).

    O Sun/Sky workflow support - the 3ds Max Sun/Sky system lets users create an accurate depiction of the Sun and the Sky at a specific time and location. With this latest 3ds Max release, design/Viz profesionals working with the Sun/Sky system can now interactively preview their settings in the viewport prior todo rendering. Reflections are derived from the Sun/Sky system and automátically mapped onto the surface of Shiny objects.

    O support for Mental Ray architectural and design material settings - using review, architectural and design visualization profesionals can now get immediate feedbak on some of the common Mental Ray architectural and design materiales settings - allowing them todo achieve their desired look by bien of a fast, eficient, iterative process.

    Mental ray.

    Ambient Occlusion enhancements (architectural & design material).

    The 3ds Max integrated Mental Ray renderer now delivers greater Physical accuracy in the shadow details around objects - eh, g, the color of Nearby objects afects shadows - resulting in a more accurate, true-to-life rendered image.

    Sky portal workflow.

    For those using Mental Ray workflows, a new Sky portal simplifies the process of lighting indor scenes with outdor lighting. Users can now create an object that defines where external light enters their indor scene - vía Sky lights, Windows, open dors, etc. Using this technique dramátically reduces render times and improves image quality for these lighting situations. Hdri-based lighting effects are a los supported.

    Photographic exposure UI.

    A new Camera-based interfaz for managing exposure settings (tone-mapping) greatly simplifies the process of achieving a photographic rendering effect with physically accurate lighting. Users can define the film speed, Shutter Speed, as they would with a real Camera.

    Lume Glare Shader performance.

    The Mental Ray Lume Glare Shader now performs faster on large frames.

    Render todo texture (rt).

    Presets for RT.
    3ds Max 2008 now lets game artists define presets todo use with render to texture - making this popular mapping workflow característica Even more flexible than in previous versións.

    Rt dialog box improvements.

    The render to texture dialog box now has settings todo allow for the exclusión of objects from Ambient Occlusion passes. This could be used, for example, todo exclude a Low-res object in a projection modifier from the ambient occlusions pass - thus improving the accuracy of this pass.

    Rt support for ds half float.

    Render todo texture now supports the directdraw surface half float image format.

    General rendering enhancements.

    Output Path dialog box improvements.
    3ds Max 2008 streamlines the render output workflow. The setup button in the output Path dialog box dialog box is now enabled by default, plus changing settings for diferent file formats no longer requires closing the dialog box, reopening it and changing the file type.

    Improved rendered image window.

    The rendered image window (or virtual frame buffer) now has an icon that enables users todo copy the rendered image onto the Windows clipboard. From there, it can be pasted into any application.

    Modeling and mapping.

    Modeling.

    Hotkeys as temporary overrides.

    Existing modeling hotkeys can now be made todo ACT as temporary overrides - enabling modelers todo quickly move bak and Forth between modes using hotkeys.

    Pivot overrides.

    Temporary pivot overrides can now be created in order todo simplify the rotating of objects without afecting the original pivot. This helps modelers quickly pik arbitrary points around which todo rotate.

    Sub-object previewing.

    The ability todo preview sub-objects streamlines the modeling workflow: not only does it enable users todo preview and select sub-objects in one fluid motion, it a los gives them a bien todo switch between sub-object modes in the viewport.

    Constrain todo normal.

    This new operación allows the user todo transform sub-object geometry along the normals of selections: the result is a localized geometry push and pull operation.

    Expanded chamfer.

    A new setting has ben added that allows modelers todo indicate the number of Edges their chamfer operación Will result in.

    Uv texturing.

    Improved material assignment.

    Material assignment in 3ds Max 2008 is now up to 10 times faster for scenes with 10,000 nodes, or more - Significantly improving the productivity of those working with large, object-heavy scenes.

    Multiple UV Unwrap.

    Users can now Perform an Unwrap operación on the UVS of múltiple objects simultaneously. This makes it significantly easier todo organize the mapping of múltiple objects into one texture - eh, g, in the case of a car with various parts in it, all the parts can be quickly made part of the same map.

    Project UVS.

    New projection UVS let artists easily Project UVS from one complex shape onto another: enabling artists todo accurately transfer mapping between objects of diferent topologies.

    Modifiers.

    Auto-reset for projection modifier.

    The projection modifier now performs an auto-reset of the Cage: preventing Shrink-Wrap behavior that can lead todo inaccurate results.

    Improved Cage export projection modifier.

    The Cage of a projection modifier can now be exported as a Mesh. Conversely, a Mesh can be input todo create the Cage.

    Drop-down modifier list improvements.

    The drop-down modifier list can now accept sequences of characters, not just single characters.

    Animation.

    Character animation.

    Biped.

    Layers as assets.
    3ds Max 2008 now enables Biped users todo save their (*.bip) files as offsets from each layer - and todo save the base layer as it own (*.bip) file - in order todo isolate character motion and save each layer as its own asset for export into a game. Maxscript can be used todo customize Biped layer export.

    Xtras.

    Biped characters can now be extended th rouge a new Biped xtras característica. This tool - an FK chain attachable anywhere and parentable todo any Biped object - lets animators create and animate extraneous Biped features such as Wings, or additional facial Bones, and save these as (*.bip) files. Like other (*.bip) files xtras animation is supported in mixer and motion flow as well as copy, paste, and layers.

    Head relocation.
    3ds Max 2008 gives Biped users the ability todo move a characters head away from its neck.

    Pivot selection dialog.

    A pivot selection dialog has ben added todo Biped, allowing users todo select Biped pivots without selecting them in the viewport. The dialog configures itself based upon the pivot configuration of the body part selected.

    Ik key colors in trackbar.

    Ik keys are now colored the same bien as they are in the curve editor and Dope sheet: providing instant visual feedbak todo animators, using a familiar system.

    Quad menú.

    Animators now have faster Access todo Biped operations th rouge a Biped Quad menú that can be displayed by right-clicking any Biped Limb.

    Multiple IK settings.

    Biped users can now set IK keys on múltiple selected Biped parts - for faster, more eficient keying.

    Color-coded trajectories.

    In addition todo color-coded keys in the track bar, the Biped trajectories are a los color-coded based upon the type of key and interpolation thats occurring - letting users quickly se what types of keys are set on the Biped and the influence that IK has on the trajectories.
    3ds max.

    Bones: simultaneous rotation.
    3ds Max 2008 streamlines the process of working with 3ds Max Bones by giving animators the ability todo simultaneously rotate múltiple Bones inside a bone chain - like Biped Bones - in order todo curl the chain.

    Improved skin load weights dialog.

    The skin load weights dialog box is now resizable.

    New default for Bones/ik goals.

    Bones and IK goals now default todo a size of 2 inches. The size of subsequent objects defaults todo the last value set by the user - saving set up time.

    Parameter wiring: filter selection.

    A new filter option lets animators decide what tracks are shown in the parameter wiring dialog.

    New hotkeys.

    Hotkeys have now ben added that allow the user todo traverse up to the closest branch of any 3ds Max Hierarchy and bak down todo the corresponding sibling.

    General animation.

    Track view.

    Improved show animated.

    The show animated filter now displays only the leaf track and leaves out the branches, giving users simplified visual feedbak that makes track data easier todo understand.

    Zoming improvements.

    Zoming in Track View now focuses in on the current mouse position - not the center of the view.

    Improved viewing.

    Track view now defaults todo show only the selected objects.

    Enhanced custom UI viewing.

    Track views show only filters are now exposed todo the custom UI. In addition, they have ben added todo the Track View Quad menú.

    Hide global tracks.

    The Track View has a new flag for hiding the global tracks.

    Load/save animation in Quad menú.

    Users can now load and save animation from selected tracks vía the selection Quad menú in Track View.

    Euler angle filter.

    A filter has ben added todo the Track Views dialogs that removes Euler angle flipping.

    Other features.

    Enhanced layer support: motion mixer.

    Motion mixer now automátically creates a new mapping file for animation clips that ned todo get remapped due todo changes todo controller structures when animation layers are created.

    Space warps & dynamics.

    Improved drag space Warp UI.

    The drag space Warp dialog box has new default values that reflect user preferencias.

    Data and scene management.

    Scene explorer.
    3ds Max 2008 delivers scene explorer, a powerful tool that provides a hierarchical view of scene data and fast scene Analysis and editing tools that facilitate working with Even the most complex, object-heavy scenes. Scene explorer gives artists the ability todo sort, filter, and search a scene by any object type or property (including metadata) - with stackable filtering, sorting, and searching criteria. This new tool a los allows users todo save and estore múltiple explorer instances and todo enlace, unlink, rename, hide, freeze, and deleete objects, regardless of what objects are currently selected in the scene. Users can a los configure columns todo display and edit any object property, and because this característica is scriptable and SDK extendable, callbacks can be used todo add custom column definitions.

    Dwg import.

    Select similar.

    By parsing the metadata of imported objects, this new operación - an addition todo the Quad menú - identifies all objects in an imported dwg scene that contain characteristics similar todo those of a selected object. This lets users select and edit múltiple imported objects simultaneously - dramátically streamlining their usual workflow.

    Memory management optimization.

    Significantly improved memory management enables the import of large and complex scenes with múltiple objects, in significantly less time.

    Normals management.

    Dwg scenes imported from Revit 2008 products now maintain their original normal positioning: greater data fidelity equaling improved user-productivity.

    Material assignment and naming.

    Dwg scenes imported from Revit 2008 now maintain the correct material assignment. Materials a los maintain their original names.

    Support for solid objects.

    Support has ben expanded for dwg solids so that 3ds Max now reads all the materiales assigned todo these objects. This enables users todo import Revit 2008 objects as solids and use the propagate materiales todo instances command with them.

    Sun/sky import.

    Geographic location (including time of day and time zone) as well as Sun and Sky parameters are now imported along with dwg files. This streamlines workflows in which this data plays a role.

    Uv cordinate enhancements.

    Dwg UV import is now more complete gracias todo added support for box, Spherical and cylindrical mapping as well as support for mirror texture tiling.

    Other features.

    Enhanced FBX support.

    The integrated FBX translator now includes improved support for animation, Mesh, material and lighting data.

    Improved object Xref resolving.

    Xref objects are now resolved todo their source objects in a more intelligent way, allowing for greater flexibility with regards todo changes the user can make todo the objects in the source file.

    Enhanced dwf support.

    Improved dwf(TM) export support allows all 3ds Max cameras todo be used in the review of a scene imported into Autodesk design review.

    Enhanced point caché 3 support.

    Improved file i/o capabilities enable users todo move point caché files seamlessly between 3ds Max and Autodesk Maya software.

    General and miscellaneous.

    Enhanced selection performance.

    Optimizations and new viewport technology make the selecting of hundreds and thousands of objects more than 10 times faster, bosting user productivity - particularly those users working with large data sets.

    Improved transform performance.

    The transforming of 5,000 or more objects in 3ds Max 2008 is up to 60 times faster gracias todo optimizations and new viewport technology.

    General performance improvements.

    Optimizations and new viewport technology make grouping and cloning operations, as well as array functions, Perform significantly faster.
    Windows vista support.
    3ds Max 2008 now supports the latest Microsoft operating system release, giving customer more os options.

    DirectX 10 support.

    A new integrated DirectX 10 driver lets game developers view Shaders that Access the Microsoft latest DirectX library. 3ds Max 2008 is the only 3d animation Package that ships with an integrated DirectX 10 driver, along with a driver for DirectX 9.

    Cuestomer involvement programa.

    This new Autodesk programa enables 3ds Max customer todo shape the future development of the product. This característica allows users todo automátically provide valuable información todo Autodesk regarding frequently-used workflows. It does not, however, extract sensitive información from the users files.

    Additional controller functionality.

    Users can now double-clik controllers todo bring up their properties.

    Improved wire parameters dialog box.

    The wire parameters dialog box is now modeless, allowing for easier navigation of the controller tres. Also, a new checkbox enables users todo filter out selected objects.

    Improved Euler controllers.

    Euler controllers now have Access todo an Euler filter that removes flipping on the existing curve.

    Cuestom UI improvements.

    A new custom UI shortcut for edit trajectories streamlines workflows for those using a custom UI.

    Improved controller assignment.

    The controllers menú now allows users todo assing controllers todo múltiple selected objects simultaneously.

    Enhanced color swatches.

    Clicking on a color swatch anywhere in the application now brings up a color picker.

    Scripting.

    Maxscript proeditor.
    3ds Max 2008 Marks the debut of the new Maxscript proeditor. This intelligent, new interfaz for working with Maxscript includes: multilevel undo functionality, fast, high-quality code colorization, rapid opening of large documents, line number display, regular expressions in search/replace, folding of sections of the script, support for user-customization, and Many other features.

    Avg_dlx.

    The integration of the publicly available avg_dlx Maxscript extensión into 3ds Max reduces dependency on 3rd party tools, while exposing more than 100 new methods, properties, and clases todo 3ds Max. These include methods for accessing registry, the clipboard and IK properties on transform controllers, as well as for combining bitmaps, and more.
    Aqui quiero poner una imagen bonita de mi pagina, pero no puedo...ojete.

  8. #8
    Fecha de ingreso
    Jun 2007
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    1,368

    Autodesk anuncia 3dsmax2008 y maya 2008

    Me dejaste alucinando con esa lista y yo que pensaba probar con Softimage. Saludos.
    "muchos hay que no conocen su debilidad, pero otros tantos hay que no conocen su fuerza".

  9. #9
    Fecha de ingreso
    Apr 2002
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    10,772

    Autodesk anuncia 3dsmax2008 y maya 2008

    Pues pruebas ambos.
    Aqui quiero poner una imagen bonita de mi pagina, pero no puedo...ojete.

  10. #10
    Fecha de ingreso
    Apr 2004
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    3,115

    Autodesk anuncia 3dsmax2008 y maya 2008

    Es una larga lista, de pequeños arreglos, y pequeños añadidos, muchos de ellos más propios de un parche que de una versión nueva, y más teniendo en cuenta que no es una punto algo, sino una entera.

  11. #11
    Fecha de ingreso
    Apr 2002
    Mensajes
    10,772

    Autodesk anuncia 3dsmax2008 y maya 2008

    No si ahora nos quejaremos de que intenten mejorarlo.
    Aqui quiero poner una imagen bonita de mi pagina, pero no puedo...ojete.

  12. #12
    Fecha de ingreso
    Apr 2004
    Mensajes
    3,115

    Autodesk anuncia 3dsmax2008 y maya 2008

    Leñe, no me tergiverses, sólo digo que únicamente esos cambios no son propios de una nueva versión, se echa en falta algo gordo, será que nos tienen mal acostumbrados (y he dicho lo mismo de la nueva de XSI, que yo no soy caprichoso). Claro que está bien que mejoren el rendimiento, de hecho, si ese incremento es tan real como dicen, es preferible a una nueva herramienta que sólo hará falta de pascuas a ramos.

  13. #13
    Fecha de ingreso
    Apr 2002
    Mensajes
    10,772

    Autodesk anuncia 3dsmax2008 y maya 2008

    Ahora mejor.
    Aqui quiero poner una imagen bonita de mi pagina, pero no puedo...ojete.

  14. #14
    Fecha de ingreso
    Apr 2004
    Mensajes
    3,115

    Autodesk anuncia 3dsmax2008 y maya 2008

    Salió puntilloso el niño.

  15. #15
    Fecha de ingreso
    Oct 2002
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    8,617

    Autodesk anuncia 3dsmax2008 y maya 2008

    Pues a mí me parece genial, hombre, algo le falta, pero bueno, mejor que mejoren a que lo dejen así, lo malo es que te cobran por ello, de todos modos, yo hace un montón que no toco el 3ds Max. Saludos.

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