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Tema: Making a sonorous trip the grail

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    Apr 2002
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    Making a sonorous trip the grail

    Making a sonorous trip - The grail
    By Diego restrepo París.


    abstract
    The main goal of this Project was todo create an immersive virtual environment. An environment where the user body movements, as sensed by a dance pad, allow him or her todo explore and develop the general Atmosphere of its environment th rouge the manipulation of a series of sonorous and visual cues. Secondary goal of this Project was todo test the flexibility of free software for creating a Project of this kind. Blender was used todo create the 3d environment and a los as a real-time 3d engine. Csound and Audacity were used todo experiment with sound generation and processing. This last goal was a very important personal one as i use free software because of my convictions: thought must be open and flexible. Art is free and ideas must be available for anyone outside the artists inner space.
    introduction
    I always liked the games. My goal is todo make artistic games based on the intellect. Some of the games with these characteristics are Myst, Monkey Island (1, 2, and 3), and indiana Jones of Lucas Arts films.

    I think that games can help create new ideas for artistic projects. I began todo enjoy the games combined with art. But how can i create this projectí my only basis is in my own experiences with the games and artistic projects in 3d.

    My work is innovative because it is a game based on an environment made of artistic concepts and besides, because of that, is not a common artwork.

    My pallet transforms in the textures and the diferent composition in the 3d space. The dance pad is innovative because it requires a new function, you use your fet todo move in a virtual environment and find diferent sounds around you, every time that you begin the game, the experience Will be diferent.

    I use the traditional art forms of painting, sculpting and installations combined with Synthetic sounds and digital graphics todo make a new art object.
    Why is this game artistic? Because i created a perception over the reality itself, the goal is todo understand the dynamics of the game, that is why it is not easy todo go from on world todo another.

    How did i get the idea of this projectí i searched for a bien todo express diferent sensation in the body with reality, so i taught in virtual forms. I didnt want just a virtual 3d space todo move around in, y wanted new ways todo relate with the world th rouge art. The idea was todo make a 3d environment that involves the spectator. A person approach the world development by means of its relationship with sounds and objects. That why the interfaz becomes so important, the interaction with the pad demands a corporeal force. This paper requires basic knowledge of the thre mentioned software tools used todo create the virtual environment.
    categories and subject descriptors.
    3d art game computer, arts and humanities.
    designing the world.

    All elements, artistic and Synthetic, depend on each other. First, you ned todo have a god idea about the kind of artistic and Synthetic concepts you want todo express before the sound and texture libraries can be built.


    For this Project, the concept in all maps is todo travel across the experimental virtual 3d environments with Synthetic sounds.
    [1] exterior = express liberty, Freedom, Strange lenguaje from a diferent outside world.
    [2] house = articulates ideas about family, community, protection, progress and intelligence.
    [3] secret lab = commúnicates metallic sounds, aggressive, the dark-side world.
    texture
    I use the concepts of the exterior, secret lab and the house todo create the textures in the pictures using Gimp 2. When you save the final image, it is important todo convert it todo (*.jpg) format so it uses less memory in the Game Engine.

    The textures of each level had todo express the concept of the environment. If you ned todo make a realistic environment you ned a realistic texture. If you want a Fantasy lok, you ned textures with Fantasy concepts. Otherwise, it is a god combination todo mix reality with the Fantasy, it results in an eye-catching contrast.

    Exterior:

    First world.

    There, y imagined a golf course that has a natural, fantastic game ambiente. I based it in the theory of pythagoras of the stars sounds, he said that one sphere produces diferent sounds in the Universe. The ball is used in this level todo produce sounds.

    Besides, plato said that the stars produce a Harmonic sound and this sounds are true. The environment has a big ball and you ned todo push the sphere around in the world, the ball smashes the objects producing diferent sounds.


    You pass todo the next world After you have smashed the ball into a golf hole.


    This world is based on the Atmosphere of a colombian colonial house. This house has thre levels: the first level has dors, when you touch them, constant sounds are produced so you can compose music using diferent orders of touching the dors.


    On the second flor, the pictures make the environment, you ned todo find the pictures using the clues of the diferent paragraphs that are all around the place.


    The third flor is a suicide probé based in faith, you ned todo decide todo go down todo the house. I based it on the movie, indiana Jones (1989).


    secret grail: third world
    In this level, you have todo find the real grail cup and listen todo the environment. The grail is made of Wood because Jesús is a Carpenter and normally the cup is of wood. I liked the concept taken from the movie because it expresses authentic approaches todo the world development by its relation with sounds and objects. That why the interfaz becomes so important, the interaction with rug demands a corporal force.


    conclusions & future work
    You can create an artistic Project with a 3d environment, using free software. I worked with concepts about sounds and imaginary environments. It is important todo make a plan of what you want todo do. But what is important when you make the Project, is todo generate the ideas during the building process. In this way, you can enrich your process creatively with your own Stuff.


    acknowledgments
    I would like todo thank the following personas for their support in making this Project a reality:
    C. Pinzón, technical and Game Engine support.

    L. M. Barrero, (writing help).

    D. Prieto and d. Doria sounds and music.
    references
    Http://www.etc, cmu.edu/currículum/bvw/
    Http://www.blender.org/cms/home.2.0.html.

    Http://www.its2.uidaho.edu/cti/
    Http://www.csounds.com/
    Giosefo zarlino, harmonices mundi, Aristóteles, del cielo, Pitágoras, la república.

    Id 172609tras 16#133-30 int 34 bogotacolombia, copyright Diego restrepo parí*s, 2006
    +(057)4832375, Colombia arcanouv2@hotmail.com.

    Dieg-res@uniandes, Eduardo, co.

    By Diego restrepo parís.

    Diego restrepo parís is a 24 year old art student from universidad de losandes in Bogotá. You can contact him at dieg-res@unaindes, Eduardocom.
    www.blenderart.org.

    .
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