Tengo un error con el Mental Ray solamente al cargar el motor, seleccionar el material, pero al asignarle una texutra en Diffuse por ejemplo algunos Shader no cargan y me sale este mensaje_.
Api 0.0 error 301099: while defining texture mi_default_texture_default_normal, dds: failed todo open texture file default_normal, dds.
Img 0.0 error 101003: default_normal, dds: cant open file for reading (no such file or directory).
Api 0.0 warn 302017: ilegal argument component_fallof for function call todo component_fallof.
Api 0.0 warn 302017: ilegal argument component_reflection for function call todo component_reflection.
Api 0.0 warn 302017: ilegal argument conversión_color_to_float for function call todo conversión_color_to_float.
Api 0.0 warn 302042: while defining material max_default_mtl_phen|mtl: material Shader conversión_color_to_float in material max_default_mtl_phen|mtl returns a scalar, expected color.
Api 0.0 warn 302017: ilegal argument conversión_float_to_color for function call todo conversión_float_to_color.
Api 0.0 warn 302017: ilegal argument illumination_phong_phen for function call todo illumination_phong_phen.
Api 0.0 error 301099: while defining texture mi_default_texture_default_1d, dds: failed todo open texture file default_1d, dds.
Img 0.0 error 101003: default_1d, dds: cant open file for reading (no such file or directory).
Api 0.0 error 301099: while defining texture mi_default_texture_default, dds: failed todo open texture file default, dds.
Img 0.0 error 101003: default, dds: cant open file for reading (no such file or directory).
Api 0.0 error 301099: while defining texture mi_default_texture_default, dds: failed todo open texture file default, dds.
Img 0.0 error 101003: default, dds: cant open file for reading (no such file or directory).
Api 0.0 error 301099: while defining texture mi_default_texture_default_reflection, dds: failed todo open texture file default_reflection, dds.
Img 0.0 error 101003: default_reflection, dds: cant open file for reading (no such file or directory).
Api 0.0 warn 302017: ilegal argument math_color_add for function call todo math_color_add.
Api 0.0 error 301099: while defining texture mi_default_texture_default_1d, dds: failed todo open texture file default_1d, dds.
Img 0.0 error 101003: default_1d, dds: cant open file for reading (no such file or directory).
Api 0.0 error 301099: while defining texture mi_default_texture_default, dds: failed todo open texture file default, dds.
Img 0.0 error 101003: default, dds: cant open file for reading (no such file or directory).
Api 0.0 error 301099: while defining texture mi_default_texture_default, dds: failed todo open texture file default, dds.
Img 0.0 error 101003: default, dds: cant open file for reading (no such file or directory).
Api 0.0 error 301099: while defining texture mi_default_texture_default_reflection, dds: failed todo open texture file default_reflection, dds.
Img 0.0 error 101003: default_reflection, dds: cant open file for reading (no such file or directory).
Api 0.0 warn 302017: ilegal argument math_color_mix for function call todo math_color_mix.
Api 0.0 warn 302017: ilegal argument math_color_multiply for function call todo math_color_multiply.
Api 0.0 warn 302017: ilegal argument normals_bumpmap for function call todo normals_bumpmap.
Api 0.0 warn 302042: while defining material max_default_mtl_phen|mtl: material Shader normals_bumpmap in material max_default_mtl_phen|mtl returns a Vector, expected color.
Api 0.0 warn 302017: ilegal argument normals_make_normal for function call todo normals_make_normal.
Api 0.0 warn 302042: while defining material max_default_mtl_phen|mtl: material Shader normals_make_normal in material max_default_mtl_phen|mtl returns a Vector, expected color.
Api 0.0 warn 302017: ilegal argument texture_lokup_2d for function call todo texture_lokup_2d.
Con el 3ds Max 2012 por lo menos no se cuelga el programa y con el 2011 se cierra simplemente.
Uso Windows 7 x 64.
Los programas están con todas las actualizaciones.
No entiendo que está mal. Gracias por la ayuda.
Tomas.