According todo senior animator Chris gray, several features within
3ds Max enable production eficiency. One is the software Xref system. It typical for us todo create a scene in which Many characters are moving in an environment, he says. With Xref, one person can work on the environment, another person can work on animating a character, and a third can work on yet another character, all in sepárate files. And we can externally reference all the files todo the máster scene.
This lets us be eficient and not step on each other toes while working, adds production manager Jim kalogiratos. We can divide the elements of a scene into modules, with specialist teams working on those modules. No one waiting for anyone todo finish something so that they can begin their work.
According todo hollands, the Xref system in 3ds Max recently played a crucial role in completing the CG movie scenes for Roadkill, an action game published by midway and developed by terminal reality. For this Project we produced 31 minutes of full CG animation in just 13 weks, hollands says. To accomplish this we had divided into 4 teams, each with specific concentrations - Modeling, animation, putting shots together, and lip syncro & facial animation. Thanks todo Xref, the team produced the animation, while making on-the-fly-changes both todo character animation and shot narrative - All within their deadline. Said hollands.