Syntheyes(TM) feature summary. For información about Camera tracking and matchmoving: what it is, how todo use it, se the tutoriales, our special introduction (faq) page and the more advanced god question, page.
Types of shots.
* Camera tracking.
* moving-object tracking.
* fully automatic match-moving for straightforward shots.
* rapid supervised tracking for dificult tracks.
* fixed (known or unknown) or zoming Lens field of view.
* manual or automated Lens distorsión compensation.
* Nodal solving: compute Camera pan/tilt and tracker directions when Camera was mounted on a tripod (ie computes a ~2½-d track because 3-d is not posible).
* múltiple cameras and moving objects with simultaneous solving, including mixes such as tripod-mounted Camera (2½-d) with moving object(3-d), or a video shot plus digital Camera reference stills.
* motion capture - for Faces or whole bodies, using múltiple cameras.
Image preprocessor.
* flexible image preprocessing engine for easier tracking and Ram estorage of large film-resolution shots.
* image stabilization engine, directable by user, integrated with 3-d tracking.
* image format re-sampling and aspect changes.
* traditional hue/saturation and animated level adjustments.
* animated region of interest todo reduce Ram on object-tracking shots.
* r/g/b channel selection and inversión.
* blur todo remove film Grain and compression artefactos.
* Lens distorsión removal--animate for zooms with distorsión.
* optic axis re-centering.
* derez todo maximize Ram cache.
* maintain múltiple setups todo focus on diferent Regions or objects.
* save processed image sequence todo disk (se exports below).
* reapply Lens distorsión and cropping for total Lens distorsión workflow.
* multi-threaded image Fetch for exceptional performance.
Object separation.
* automátically select trackers only within a gren-screen region.
* set up Regions for each moving object or Garbage mattes for actors, for example.
* keyframe-animated Splines todo define Regions.
* quick square and circle Spline setup.
* import Spline control points from tracker paths for rapid setup.
* animated enables for Splines.
* use a rotoscoped alpha-channel.
Tracking.
* match, white spot, black spot, symmetric trackers.
* bidirectional tracking.
* automatic periodic keying.
* smoothing at keys.
* tracker and Camera/object graphs for Glitch hunting.
* quick track repair from the tracker graphs.
* wizard todo clean up supervised tracks.
* mix supervised and automatic tracking on the same shot, including guide trackers.
* real-time error calculation and position calculation After initial 3-d solver.
* special tracking modes for hand-held shots.
Solving.
* object and tracker weighting.
* multi-processor and multi-Core optimized.
* zero-weighted trackers: 3-d positions without afecting the Camera Path, and can be used for instant position calculation during tracking.
* Skip-frame track for auto-tracking and solving.
* refine previously-computed solutions, for rapid tweak.
* rapidly add additional trackers with specified accuracies After initial solver.
* coalesce co-located trackers: trackers on the same image característica, but typically during diferent sections of the shot.
* post-solver Camera Path filtering.
* light Solver todo determine light position or direction from ray or planar geometry, or from a reflection from a Mesh.
* novel 3-d curve tracking and solving system todo find 3-d curve shape Even if the curve has no point features.
Cordinate system setup.
* quick setup wizard - Click 3 trackers, then (optionally) automátically realign.
* line-based alignment for Nodal-tripod and Lock-of shots.
* flexible coordinate system alignment controls for complex situations.
* move entire scene and paths manually if desired.
* exact constraints for survey data, including infrequent GPS waypoints.
* cordinate system setup before or After solving.
Perspective window.
* navigate the 3-d scene independent of the solved Camera.
* Mesh-building commands todo turn a collection of trackers into an exportable 3-d Mesh todo build shadow catchers and proxy geometry.
* place sed points on imported meshes todo aid tough object tracks.
* create preview movies for real-time playbak in the QuickTime player, including antialiasing.
* depth map outputs.
* front-projection onto meshes.
* shadow-casting onto the Ground plane or constructed Mesh(es).
* object-manipulation handles.
Imports and exports.
* imports: avi, bmp, Cineon, dpx, DV*, jpeg, mpeg, QuickTime(TM) (Apple) mov*, OpenEXR, (*.png), SGI RGB, Targa, tif.
* exports: bmp, Cineon, dpx, jpeg+, mov*, OpenEXR, png+, SGI, Targa.
* any practical resolution, image or píxel aspect ratio (no resolution límites).
* 16 bits/channel for selected incoming imagery types.
* included exporters for Maxscript (
3ds Max, 3d Studio Viz),
Autodesk Maya scene file; Softimage dotxsi;
LightWave; Maxon c4d (via. Lws), bentley Microstation;
Houdini; Blender; Carrara; Electric Image, hash animation: master; Poser, realsoft 3d; Truespace, Vue 5 & 6 Infinite; Discreet Flame/inferno (3-d), Combustion(3-d), Combustion/Flame/inferno 2-d ASCII tracker file;
After Effects(2- & 3-d), Shake (2- & 3-d), Apple motion(2-d),
Nuke, flair motion control cameras; Fusion (2-d), Fusion 5 (3-d), Toxic, Místika; Particle Illusion.
* flexible generic ASCII text importers and exporters for tracker 2-d paths and 3-d positions, and Camera/object paths.
* sample exports available. Features can vary from exporter todo exporter.
* sizle(TM) scripting language, so you can modify existing exporters, or add new importers, tools, or exporters.
* if you are Ken on a certain export and are willing todo help, se what is neded todo develop new exporters.
*: limited or unavailable on Windows XP profesional 64.
+: not on OS X.
Workflow and user interface.
* stand-alone Windows XP/vista/Intel-Mac/power-Mac application. Se system recommendations. 64-bit versión available, or 32-bit XP versión a los runs under Windows XP profesional 64 (vista 64).
* multi-shot Batch processing for unattended operation.
* merge tracked files.
* scrubbable and real-time Ram buffer playbak with 3-d CG object overlays.
* configurable keyboard mapping.
* configurable viewport configurations.
* configurable shot presets.
* configurable coordinate system definition (max, Autodesk Maya, LightWave, etc).
* configurable color Scheme (esquema del color), including dark- (sample capture) or light-colored presets.
* floatable Camera view and control panel.
* customer care center featuring automatic downloads of new versións, messaging system, and característica suggestion system.