Ton Dixit:
Hi. Im going todo move now todo the 2nd phase of the render coding Project;
Which is a full refactor of the source/blender/render/ module in.
Blender, targets are.
Kill all bad level calls and abuse of render code in non-render.
Modules.
- Means: build a god Api todo control the entire render process.
- Separate the render process in a more controllable pipeline, y Will.
Use ideas from the reyes architecture for it.
- Default render with buckets (tiles), and allow hilos todo do each a.
Full bucket (and more than 2 hilos to)
- Prepare for smart bucketing of object/polygon data as well (later)
- Enable layer render (sepárate in front/bak using Blender layers or.
Scenes)
- Enable pass render (per layer, output RGB Diffuse, RGB, Spec a, z, AO, etc)
- Generalize current passes for halos and transparent, so it can be.
Used for more (hair)
- Use EXR todo estore all tiles and passes in a single file (but also.
Prepare for múltiple computers todo render tiles together)
- Enable Motion Blur by estoring Motion Vectors in vértices, so blur.
Passes can be done in postproduction (or exported)
- Make a nodle editor for reading bak the EXR layer-passes and.
Enable compositing.
- Enable preview renders of any object/scene in any situation (like.
Within a border in 3d win)
- Enable preview renders that only re-render a specific material.
Hrms, the list is scary.
One downside is that i cant do much now on Bf-blender support or.
Fixing, this is my own deadline for orange. The guys should have.
Started rendering weks ago.
Ill drop in Irc during meting time, and Will only ocasionally check.
Mail for the next 4-5 days.
Ton-.