Well, y got the Frank blend and i made a Little review/crit of it instead an animation.
I loked the wireframe model of Frank and the first i noticed is some triangulation (or fans, Fanning) in geometry and well, y think it should be fixed.
http://salvador.mata.com.mx/aprico/f...ngulations.jpg.
So i decided todo make some kind of proposal, y take the model and correct it (according my point of view and my experience), the first i get.
Was some lacking of Symmetry in the model and an example can be found in the enlace below:
http://salvador.mata.com.mx/Apricot/frank_simmetry.jpg.
And the hands, y get diferent poly count in both hands, and i think it has todo Many Polygons.
http://salvador.mata.com.mx/Apricot/frank_hands.jpg.
The ears of Frank, again i think they have more Polygons than neded, Frank is a small character and dont ned that level of detail. If Normal Maps are going todo be used then the Normal Map should do their work: simulate geometry.
http://salvador.mata.com.mx/Apricot/frank_ears.jpg.
Frank fot, again i think it has todo Many Polygons (271 tris).
http://salvador.mata.com.mx/Apricot/frank_tomany.jpg.
Frank mouth.
http://salvador.mata.com.mx/Apricot/frank_mouth.jpg.
And the uvsets maybe should be more optimized todo get most of the área covered by the surface object.
The Normal Map looks so flat, diferent than i get from the bake (hi->low), can be found in the blend.
And here the original Frank and the modified one (from me), and of course i have todo remove every shape key.
http://salvador.mata.com.mx/Apricot/..._optimized.jpg.
http://salvador.mata.com.mx/Apricot/..._optimized.jpg.
http://salvador.mata.com.mx/Apricot/frank_opt.jpg.
http://salvador.mata.com.mx/Apricot/frank_optimized.jpg.
http://salvador.mata.com.mx/Apricot/frank_prop.jpg.
Here the blend (lo siento for the file size).
http://salvador.mata.com.mx/Apricot/frank_mod.rar.
Well this is only a suggestion, y know that Apricot Will re-use Peach models for fast development but i think they should be modified or adapted todo video games, y think if the models are optimized the game Will work Even better on more PC systems.
And god work, animations looks very god.