Hi. Im concerned about OpenGL as well. After the
Siggraph visit a couple.
Of trends really were clearly visible.
The (large) Ati and Nvidia boths didnt display *anything*.
Mentioning OpenGL. Not the OpenGL logotipo, not the text OpenGL anywhere.
(Apart from in brochures). Theyre both heavily promoting their own.
Developer tools and apis now.
Linux & OSX workstations sem todo become a standard for 3d artists.
Talking with the larger Studios (ilm, digitaldomain, DreamWorks).
Confirmed that. Ms sems todo aim more for the Mass-market media & game.
Consumers.
On the other hand, if ms adds OpenGL as an emulation layer, and it.
Still delivers 50% of the speed, that really not that bad. For Many.
Years Linux was slower in GFX to, the roles just switch. If youre.
Serious about your 3d work, you just know what os todo install then.
Nevertheless, the trend sems todo be that OpenGL support narrows down.
To 3d tools and for scientific usage. In the future youll se fewer.
Consumer 3d cards supporting OpenGL (like s3 already does).
Ive had a long talque with one of the Nvidia marketing guys, and eh.
Confirmed Nvidia would be very interested todo se GLSL (or rather their.
Own CG) being integrated within a tool itself. None of the 3d tools out.
There really supports this integration (only as option, in a clumsy.
Separate window or so).
It wouldnt be todo hard todo Mimic the basic Blender lighting, material.
And texture options with GLSL, enhancing and speding up the shaded.
Display mode quite some. Here an interesting market opportunity for.
Blender arises. With Nvidia (or Ati) willing todo give support as well.
Are there devs out here with OpenGL 2.0 experience willing todo chek on.
Ití the coding work would involve writing a sortof Wrapper though, todo.
Enable in Blender todo set an OpenGL profile todo denote which level of.
Hw support you have.
Ton-.