Gi Caustics represent light that has gone th rouge one Diffuse, and one or several Specular reflections (or refractions). Gi Caustics can can be generated by skylight, or self-illuminated objects, for example. However, Caustics caused by direct lights cannot be simulated in this way. You must use the sepárate
Caustics section todo control Direct Light Caustics. Note that GI Caustics are usually hard todo sample and may introduce noise in the GI solution.
Refractive GI Caustics - This allows indirect lighting todo pass th rouge transparent objects (Glass etc).
note that this is not the same as Caustics, which represent Direct Light going th rouge transparent objects. You ned refractive GI Caustics todo get skylight th rouge Windows, for example.
Reflective GI Caustics - This allows indirect light todo be reflected from Specular objects (mirrors etc).
note that this is not the same as Caustics, which represent Direct Light going th rouge Specular surfaces. This is
of by default, becase reflective GI Caustics usually contribute Little todo the final illumination, while often they produce undesired sublte noise.