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Tema: Making of: anti chamber antechamber

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    Apr 2002
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    Making of: anti chamber antechamber

    making of: anti Chamber (antechamber)
    By Ken beyer.




    Blender was used as a production tool todo produce the modelled assets for this entry into the inaugural Unearthly Challenge competition between Game Artisans and poly-count. The theme for this first challenge was god v evil, i choose evil but went for a spoky evil which allowed the use of a blue / green palette of colours rather than the expected red / black route.

    Once modelled and composed in Blender 3d, the 3d assets were then exported as *.ase models and imported in Quake 4 content editor, radiant, todo be built up as a level, lighting, materiales and effects are placed, the level compiled and then loaded into Quake 4 itself as a custom single player map. Textures were photosourced and Normal Maps generated using crazy- Bump.

    Tools used.

    Blender 3d (v2.45)
    Corel PhotoPaint.

    Crazybump.

    Quake 4
    Digital Camera.

    Read the full post-mortem here: http://www.katsbits.com/cgibin/ikonb...ct=st;f=3;t=80.

    By Ken beyer.
    Web site - http://www.katsbits.com
    E-mail: info@katsbits.com.
    www.blenderart.org.

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