making of: anti Chamber (antechamber)
By Ken beyer.
Blender was used as a production tool todo produce the modelled assets for this entry into the inaugural Unearthly Challenge competition between Game Artisans and poly-count. The theme for this first challenge was god v evil, i choose evil but went for a spoky evil which allowed the use of a blue / green palette of colours rather than the expected red / black route.
Once modelled and composed in Blender 3d, the 3d assets were then exported as *.ase models and imported in Quake 4 content editor, radiant, todo be built up as a level, lighting, materiales and effects are placed, the level compiled and then loaded into Quake 4 itself as a custom single player map. Textures were photosourced and Normal Maps generated using crazy- Bump.
Tools used.
Blender 3d (v2.45)
Corel PhotoPaint.
Crazybump.
Quake 4
Digital Camera.
Read the full post-mortem here: http://www.katsbits.com/cgibin/ikonb...ct=st;f=3;t=80.
By Ken beyer.
Web site - http://www.katsbits.com
E-mail: info@katsbits.com.
www.blenderart.org.
-- IMÁGENES ADJUNTAS --
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